-
Posts
1829 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by DBCooper
-
The only way I can get something like that is to create a callout with a long cross section line that is then hidden. Could be something like that causing your box to be really big even though you can't see it. If you can't figure out what it is, then post your plan and I bet someone else can.
-
The "move" handle is in the center of the box that contains all of the objects. This works the same whether you are pasting a group of objects or just selecting them to move them. From your picture above, it looks like it includes something that is way below the bottom. Either you have selected something down there or the program is making the box too big for some weird reason.
-
Your plan has "auto rebuild terrain" turned off. This means that anytime you do anything that might affect the terrain, the program will think it is out of date and needs to rebuild. That is why you are seeing the "3 little trees" icon following your cursor around. That is also probably why you were not seeing any terrain. You can either turn on "auto rebuild terrain" in your terrain dialog or just manually rebuild the terrain anytime you want to update it and see what it actually looks like.
-
Just as an FYI, custom muntins are great, but there are a lot of specialty designs you can do without them. Check out the help section about the window lites panel because it goes over some of the options. I think the main reason they had to use custom muntins with the round window from the library is because the normal ones don't play well with the reflected arches. I tried using the concentric rays and I couldn't get them to work with them.
-
Polylines Not Snapping to Molding or Objects other than Walls
DBCooper replied to Yannik's topic in General Q & A
Improved snaps was one of the new features added in X15: - Snapping in Elevation Views. Access object snaps while drawing and editing in Elevation and Section views to interact with your design accurately. You can find more info about X15 here: https://www.chiefarchitect.com/products/upgrade.html It looks like the wainscot video you linked to was actually recorded back in X9 though. In theory, you should be able to do everything they could do in X9 in X14. -
Yes, it's because your layout is showing the material patterns and your camera view is showing textures. Materials have both and they can be set to be different or set to be the same. Charles suggestion to switch your camera view to use the vector view render technique will show you what the patterns look like and give you a better preview of what the layout will look like (especially if you are using "plot lines"). You might want to also check out this tech article: https://www.chiefarchitect.com/support/article/KB-00194/changing-the-direction-of-a-material-s-pattern-and-texture.html
-
If you end up having to do some more advanced brick work, you might want to check out this tech article: https://www.chiefarchitect.com/support/article/KB-00797/creating-a-soldier-course.html
-
Your brick material is staggered. You need to use a different material that is not staggered.
-
Try a tudor arch, set the height of the arch to 1/2 the window height, don't specify a radius, and then check the box for reflect vertically. Pretty simple but not at all obvious and it sure would be nice if you could just rotate a normal window.
-
In my opinion, probably only worth exactly what you paid for it, and since you are already familiar with Chief and you are primarily residential, you should stick with Chief. The learning curve to go from X4 to X15 is going to be much smaller than the learning curve for Revit. I have not actually used Revit myself but from the demos I have seen and everything I have heard, it will take you much longer to learn the ins and outs. I'm sure there are advantages and disadvantages to both but I'm also sure you will have an easier time sticking with what you already know. You will also be able to bring your old X4 plans into X15 if you ever want to update or reuse any of them. In the end, the cost difference probably doesn't really matter as long as you are making enough money to justify a $200 business expense. If you can't, then you might need to rethink your plans and just get a job working for someone else even if it is not designing. Or, you could even just stick with X4 if it already does everything you need.
-
Cannot successfully do RTRT views without lockup and crashing.
DBCooper replied to GeneDavis's topic in General Q & A
Sounds like a video card or driver issue. If there is a newer driver available, I would update. If not, you might want to try rolling back to an older one. If that doesn't help, then I would recommend calling tech support but you will need to wait until monday. You might want to read through this tech article to see if it helps you before then: https://www.chiefarchitect.com/support/article/KB-00106/troubleshooting-3d-camera-view-display-problems-in-chief-architect.html -
It let's Chief fix the wall you messed up by editing the wall top or bottom manually.
-
Drop it into the plan outside of the cabinet so it is a free standing object. Then just drag it on top of the cabinet. As a standalone object, you can put it on any layer you want and it will still cut a hole in the counter top.
-
That is what Chief calls an "opening indicator". It is usually drawn as an arrow for sliding/rolling doors and window and as a triangle for hinged doors and windows. You can turn off all of the opening indicators by turning off the layer. You can turn it off for all garage doors by turning it off in your garage door defaults. You can turn it off for any single door in the door dialog. Here is a tech article with more info: https://www.chiefarchitect.com/support/article/KB-03150/displaying-door-and-window-opening-indicators.html
-
Soffit - How do I remove the automated baseboard molding?
DBCooper replied to DefinedDesign's topic in General Q & A
First, check "ignore room moldings" in the soffit dialog and then rebuild 3D should update the room moldings and they should ignore the soffit and not build around them.. The only reasons I can think that this wouldn't work is if your room moldings were converted into custom molding polylines or your soffit has a custom molding applied to it. If it's not one of these things, then post your plan. -
Soffit - How do I remove the automated baseboard molding?
DBCooper replied to DefinedDesign's topic in General Q & A
Rebuild 3D. -
Those settings apply to all dialogs, for all plans, but only while Chief is running.
-
Connecting Stairs between two landings with winders....
DBCooper replied to dbarbee's topic in General Q & A
Try this: - place an L-shape stair with winders. - delete one of the stair sections. - stretch the remaining stair section so that it has as many steps as you want. - now select both winder landings - use the copy tool and reflect about the stair center - remove the railings at the start/end of the landings You should end up with something like the picture below: -
You can also setup your arrow keys to orbit. In fact, you can setup all of the camera movement tools with hotkeys so that you can do almost everything with the keyboard. I like to set my arrows to orbit and then use "i" and "o" to move in and out.
-
Chief has a tech article about using reference display (there is a section about half way through on 3D) here: https://www.chiefarchitect.com/support/article/KB-00475/using-the-reference-display.html They also have a video here: https://www.chiefarchitect.com/videos/watch/5435/using-the-reference-display.html?playlist=100 These are both pretty basic though.
-
Maybe it can't because something is wrong in the model? For example, if all of your walls were marked as "no room def", you would have no rooms and therefore no roof. Or maybe your walls are not connected? Or maybe your rooms are all marked as not having a roof? Or maybe....
-
I don't really know anything about the GTX 960, but I am going to guess that since the raytracing stuff is disabled that your video card does not support it. You can tell for sure by going into your preferences and looking at your "video card status" and see if it says "yes" next to "hardware ray tracing". I also think the problem might not be related to your video card and is either a model or material problem. See my previous post.
-
If you want to see what your lines will look like on your layout while you are in a plan, you also need to go into your "drawing sheet setup" and make sure your paper size and scale match what you are using when you send it to the layout. You might want to check out this tech article for more detailed info: https://www.chiefarchitect.com/support/article/KB-00923/understanding-and-adjusting-line-weights.html