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Coeur d’Alene, Idaho
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M5 (Pro or Max) MacBook Pro w CA17 (Current User Feedback Please!)
scottharris replied to CUChris81's topic in General Q & A
Our blog on system specs does not yet have the M5. I have an M4 MBP and a PC with a 4080 - the 4080 is very fast in comparison. I'm sure the M5 MBP will be faster than the M4, but not nearly as fast as a PC with a NVIDIA 5 series.- 3 replies
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When you imported the tile, the pattern (vector view) is set to be ‘pattern from texture’. Since it’s a very busy texture, the pattern has too many lines to be displayed in vector views (and other line drawing views). You might change that to be a more simple pattern; and/or show your client a standard render view that uses your texture image.
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Assuming you are looking for an interior walk through, use the settings found for the interior render camera video - then - if you have an NVIDIA card, use the 'DLSS' setting to speed up the video generation https://www.chiefarchitect.com/videos/watch/1977/interior-ray-tracing.html?playlist=139
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Michael, try setting your backdrop intensity to ~500. Here's a good resource BTW - https://www.chiefarchitect.com/videos/watch/1977/interior-ray-tracing.html?playlist=103
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You could open the object, and set its height relative to the floor or at an absolute elevation.
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In the Quick Start video playlist, is a Floor Plan Basics video that may help you understand how Chief Architect works with walls.
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Seems to work okay for me.
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Mac Requirements for Running Chief in Tahoe 26.X
scottharris replied to BroderickDesign's topic in General Q & A
Here's a link to the X16 system requirements -
Virtual Reality Goggle Mode on 3D Viewer Is Gone?
scottharris replied to DavidInMaine's topic in General Q & A
David, the Google cardboard VR was removed from the 3D Viewer – mainly because Google discontinued its product in 2021. Chief's 3D models can still be viewed on the phone and tablet without the cardboard goggles -
Wide plank wood floor material search.
scottharris replied to MonicaMDesign's topic in General Q & A
Have you tried using the built-in Material Builder to create tile, wood flooring, etc? It works great for wide style flooring -
I think you will need at least one of your terrain values to be a different elevation - as Mark3D points out. Otherwise, the terrain takes on the common value you set which was -20’. In the example below, I added another elevation at the front with -15’
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Trees and shrubs disappear in physical based renderings. Why?
scottharris replied to DB-Designs's topic in General Q & A
If you are using the 2D plant images, you will need to turn off the setting in the plant 'image always faces camera'. You could also use the new 3D speedtree plants - they look great -
You might try using a macro on your wall in the ‘object information’ panel. Then, you can use that variable in your schedule. Note walls can have an upper and lower; and, the [0] is the outer layer of your wall. I exported the wall with the macro if you want to import it. Macros: %upper_layers[0].area.round(2)% %lower_layers[0].area.round(2)% Wall SQ-FT.calibz
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Creating large profile 24x48 tile in Chief Tile Builder
scottharris replied to Elliot's topic in General Q & A
For a 4’ x 2’ tile, you will probably want a higher resolution, like 4096; then increase your pixels to 288” x 288”. These were the settings I used for the attached scene, the tile is 2:1. For exact sizing – I sometimes will apply the material to a wall, take an elevation and then overlay gridlines at the desired size; then adjust the pixel export so it lines up. -
Temp 3d dimensions not going to ceiling surface?
scottharris replied to Renerabbitt's topic in General Q & A
Is your dimension default set to wall surfaces?
