tundra_dweller

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  1. Good to hear this is being fixed, I've seen the same thing on a few X16 plan>layouts I've worked on, but I haven't been using an up-to-date layout template so I wasn't sure if it was software or just my setup.
  2. The only time I've had unexpected wall material issues was user error, usually caused by using the material painter. If I had to bet I would say your drywall material got inadvertently sprayed with your siding material and the scoping for the material painter was set to plan or floor. It took me many years to quit using the material painter on walls and use the wall types or material regions to change up materials instead.
  3. Gotcha. Take a look at the width and elevation of the concrete pony walls at floor 0. The 1" height above floor is causing that little lip.
  4. Hi Doug, I got rid of that profile by going to floor 0 and unchecking pony walls for all the walls. @Doug_N
  5. I had to check and make sure this works and it does. I used a frieze molding from the core catalog.
  6. I'm totally guessing here, but if you are trying to put an angle on your fascia (for example a gable end not having plumb and square cut fascia) I would think you could create a molding profile that is triangle shaped, and sized according to your fascia size and how much of an angle you want on it, then apply that molding profile as a shadow board to whatever roof edges you want it on. I have never done or tried this, but I think it would work, with some trial and error.
  7. I see there's more of an offset between the dimension # and the line in the X16 version. Seems to only affect the short dimensions, and only the vertically oriented string. Something definitely wonky there it seems, and if I had to guess it would have to do with new dimension leader lines, as Doug kind of alluded to. Good catch.
  8. Good deal. For future reference I'm pretty sure it is possible to make triangle windows using the shape tab in the window dbx and adjusting the individual corner heights & offsets too. I think the overlapping casing might fix itself if you mull the windows together.
  9. If you have the Marvin window catalog downloaded in Chief there are triangle windows in there if you search for P3-1 & P3-2. You should be able to adjust the width & height to match your pitch, or the match roof function might work too. @winterdd
  10. Interesting...definitely keeping my eye on this.
  11. Or if you really really don't want to add a 2nd floor and the vertical stacking option doesn't do it for you, you could save a copy of the plan and remove the upper windows and use that 1st floor plan on your layout when you're all done. Not a great solution though.
  12. Yeah that's really the only way you can do it unless you can paste them in the attic level at the same absolute elevation. And that's if you have any attic walls, which you probably don't if you're balloon framing your walls.
  13. Here's an example of something similar I'm working on right now. Here is the bottom row of windows on the main floor plan: Here are the upper two rows of windows on the upper level plan. They're the same width so you don't see that there's two levels of windows, but I separate the labels so the upper window labels are further away from the wall, this works for me. There's also an option in the window dbx where you can designate vertical stacking levels, which makes the upper windows a couple shades lighter on the floor plan, you could see what that does for you.
  14. Assuming your turret is made using multiple floor levels (1st, 2nd, etc.) you should be able to copy/paste/hold position from the lower floor to an upper floor or even the attic level. If you do I think you'll want to change the elevation reference in those windows to "absolute" instead of "from floor" before copy/pasting.