tundra_dweller

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    Walker, MN

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  1. This is good to know, I've spent a lot of time trying to chase down those lines over the years, usually end up masking over them or representing the island with CAD in plan view.
  2. @MN_JohnH I got that rogue wall section to go away by putting a break in the 2nd floor wall where the roof transitions from the main gable to a hip roof. That whole wall is spec'd to be a hip wall even though the section of the wall at the main gable should be broke on both sides of the gable and spec'd as a gable wall, or draw a gable roof line outside of that section of the wall. There are also issues with the roof baseline locations, they should usually be located on the outer edge of the exterior wall main layers. If you turn the roof baseline layer on when you are looking at the roof plan you can see the roof baselines are inside the room. This is usually caused by moving the roof planes around manually and can be a PITA when trying to calculate where your plate heights and roof plane elevations should be at in real life. I don't have time to get into it further right now, but I can look at it again later if you're still having issues.
  3. Not too difficult to make something similar using a slab, slab holes, multiple copy tool, grass region, and the subtraction tool.
  4. I think it also helps clean things up if you set the ceiling heights to the default in the 2nd floor rooms.
  5. No problem Rob. May all of our Monday morning problems be easy fixes.
  6. Yep, and if your existing roof planes on the addition plan ever get goofed up for whatever reason, you can always go back to the as-built and get them again.
  7. What I would do is keep the existing plan file as your as-built, then save new copy of the as-built plan for addition, model your addition as needed with auto roofs as far as you can in the addition plan, and let the existing roof do what it will. Once you get the addition roof how you want it, make sure auto roof build is off, delete the "new" roof planes on the existing part of the home, and copy-paste in place all the roof planes from your as-built plan into the addition plan.
  8. Try opening up the room spec for the living room and make sure "Build Foundation Below" is checked in the Structure > Floor settings, then rebuild the foundation with the add foundation button.
  9. Upvoting solely for the use of the term "necroposting". And I've never noticed the "merge" function before, thanks!
  10. I think you'll also want to change the 3D solid's layer to "Footings, Post" in the Line Style dialogue.
  11. @DBCooper I have not reported this to tech support, I've always figured it was some idiosyncrasy between my particular system and CA, but maybe I'll give it a go and see if they can figure it out.
  12. I've had this same error come up since I got a newer desktop PC about a year ago. I've tried updating and backdating video drivers, the studio drivers, the gaming drivers, it makes no difference. It always happens to me while changing any room's floor elevation (usually from plan view) while I have a 3D camera view open. I've just learned to live with it since I know what's going to trigger it, although it does bite me once in a while when I forget about closing the 3D view and haven't manually saved in a couple of minutes. Chief is the only software that gives me any problems like this, and I play a few demanding video games occasionally that my system handles with no issues. My system specs are very close to the OP's, including the liquid cooling.
  13. Probably put in as a teaser for X16, I mean who doesn't get excited about 4" angle steel!
  14. I've seen that on a few other objects (don't remember which objects) I was looking at after some recent library updates. My assumption is they were created at Chief using a version of X16 and added to the bonus catalog updates.
  15. Open up that wall and hit the define button under the wall types tab, make sure the framing button is checked on the main layer.