tundra_dweller

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  1. That could be it, or maybe it has something to do with the length? Yours came in at 30"+ while I noticed the ones in the CA library are way shorter. I've only used custom rafter tails a couple times before and I remember it being a lot of trial and error to get it figured out the first time.
  2. @Gawdzira There's something it doesn't like about your rafter tail profile. If you load a rafter tail from the Chief library and reframe those roof planes, it works fine. I drew a quick tail similar to yours but shorter and it seems to work fine.
  3. @GeneDavis The only way I can get it to kind of work is to drop the top chord to 5" instead of 5 1/2". Anything over that and it stops short and you have to pull another truss from the subfascia to butt up to the end of TR-9 to fill that gap, if using a 5 1/2" top chord.
  4. I don't think this is possible, but it would be great if it were. When ordering trapezoid and other shaped windows you often have to give the width x height (side a) x height (side b). Currently I just manually enter those dimensions into the window label as needed, which is very dangerous if a person forgets to update after any changes. It's possible that one of the macro gurus might be able create a custom macro for this. Sure would be great to have the ability to report these dimensions out of the box at some point, even better would be the ability to show the dimensions on the elevation view in the window schedule.
  5. Without knowing exactly what your goal is here, you could select (highlight) a room in your plan, and then on your edit toolbar find the "Marquee Select Similar" tool and click that once: After you click that tool button, you should get another option on that toolbar to "Select all Similar", click that: After you do that it should have selected all of the rooms in all of the structures on that floor of the plan, from there you can edit all of their floor elevations to be the same value.
  6. Rene also uses a pretty complex proprietary macro system to generate many of his schedules, so he's able to get some results that we can't really get OOTB without having the macro skills, which I do not unfortunately.
  7. Thanks @GeneDavis, I've played around quite a bit in the past trying for a look similar to what @EmmaCoxis after, in my case trying to clean up my roof plan view. If we could get Chief to allow for separate header line layers for doors and windows, we could get pretty much exactly the look she's after. The roof plane lines are another matter, would love to have more control over how they display in plan view as far as overlapping planes etc., but that's another one that's had numerous suggestions over the years I think.
  8. One way to do this is to find the layer called "Opening Header Lines", turn it on and make sure it's layer line style is solid, then turn off the windows layer. This will give you the look you're after on the windows, the downfall being these lines will also show on all your doors.
  9. @DBCooper dropping more nuggets of info I didn't know I should know!
  10. This is good to know, I've spent a lot of time trying to chase down those lines over the years, usually end up masking over them or representing the island with CAD in plan view.
  11. @MN_JohnH I got that rogue wall section to go away by putting a break in the 2nd floor wall where the roof transitions from the main gable to a hip roof. That whole wall is spec'd to be a hip wall even though the section of the wall at the main gable should be broke on both sides of the gable and spec'd as a gable wall, or draw a gable roof line outside of that section of the wall. There are also issues with the roof baseline locations, they should usually be located on the outer edge of the exterior wall main layers. If you turn the roof baseline layer on when you are looking at the roof plan you can see the roof baselines are inside the room. This is usually caused by moving the roof planes around manually and can be a PITA when trying to calculate where your plate heights and roof plane elevations should be at in real life. I don't have time to get into it further right now, but I can look at it again later if you're still having issues.
  12. Not too difficult to make something similar using a slab, slab holes, multiple copy tool, grass region, and the subtraction tool.
  13. I think it also helps clean things up if you set the ceiling heights to the default in the 2nd floor rooms.