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Everything posted by glennw
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There is limited functionality that will allow some things, depending on your situation and needs. If you want to do this as a standard everyday tool, then DB is correct. If you just want to locate an item that you have lost in plan view and want to find it from a 3D view you can make a material list of the object and then in the ML you can use Find Object in Plan. The object will be selected in the plan view.
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New b question if you add a break how do you remove a break?
glennw replied to cbucks's topic in General Q & A
You added a break to what? If it was something like a cad line or a wall, you grab the grip at the break and drag it to the end of the wall or line. Or...if the break is in a cad line, you can select the line and on the Edit toolbar, use Simplify Polyline. -
No, it was called Print Model. X10 was the last version.
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While you can place walls on top of each by nominating one as No Room Definition, I wouldn't recommend it for more than a wall or two. Reference display is the usual way to go.
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Select the symbol in an elevation view. Select Edit Wall Cutout Polyline from the Edit menu (second in from end). Edit the cutout shape.
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Anyway, the OP says he is going over to Revit so not much point in continuing this thread.
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Adjusting North Pointer to Show Correct Bearings
glennw replied to ChiefUserConnorC's topic in General Q & A
Without knowing what you are doing..... Open the Line Style dbx for the north pointer. Down the bottom, click Number Style and select Quadrant Bearing. Open General Cad Defaults and check Quadrant Bearing. -
Try raising the bottom of the door by the height of the bottom plate.
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Multiple structures on same plan how do you select floor defaults?
glennw replied to cbucks's topic in General Q & A
I do something similar. Draw the first structure using the defaults. Draw the second structure as one big room following the external wall if possible. Edit the heights (take note of the Absolute and Relative heights) for the second structure and divide it up into your rooms. Roofs should all work as normal. -
All these posts and still no plan posted!
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I will have one guess without the plan. In the Wall Definition dbx, open the Materials tab and select one of the entries and then Select Material... Down at the bottom of the Select Material dbx, select Use Default Material. Do the same for the other material.
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Circle Segments - How do I increase to create a smoother curve
glennw replied to RobWhite's topic in General Q & A
I assume you use a 3D Solid and curved it. Select the Solid by the curved edge. On the Edit menu select Convert Curve To Polyline. You can then specify the number of segments. -
That is the preview of the cross section in the Project Browser. Double click either the preview or the cross section name in the Project Browser and the cross section window should open.
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If all you want is cad, you could do a Cad Detail From View and then delete everything from the plan.
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Is this the secret handshake? Rooms can be overlapped: when this is the case, the room box edges drawn in front will be converted to walls when the Build House tool is used. By default, smaller rooms draw over larger rooms; however, you can control their drawing order. See Drawing Groups.
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If you butt 2 rooms of the same type up against each other, Chief will not build a wall between.
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Yes, if you use the Child Tool Pallet.
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Use curved roof planes with a negative Radius To Framing Top. Or I think there is a bay window in the library somewhere.
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The layout view is the layout itself, so you can't close the layout window without closing the layout itself. If you double click in the title bar of the plan window, the plan window will maximise and hide the layout window. You will then be able to click on the various tabs to switch between plan and layout while they are maximized. Not really closing the layout, but the same effect. You can also switch between windows using the Project Browser.
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I should have made it clear that when using rectangular/square moldings, you do not have to draw a molding of the correct size. In the above example I used the 3 x 10 molding from the Handrails and Caps library for each molding. The correct sizing is then taken care of in the Molding Polyline Specification dbx. Instead of going back to the library for each one, just copy and edit an existing molding that you have already used.
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The stairs should automatically find the upper floor and snap to the floor height. You can do it manually by opening the stair dbx and unchecking Automatic Heights and then manually enter heights.
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You need to move the wall/railing that defines the floor opening for the stairs. A room polyline doest have anything to do with the floor opening unless you convert it to a Hole In Floor Platform. You could also use Build>Floor>Hole In Floor Platform to define a floor hole if you dont want to use walls/railings.
