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Everything posted by glennw
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Kurt, I think I have the answer. Working in X10. There is a little triangular room attached to the upper right hand corner of the circular wall near the centre of the building. Select one of the walls and designate it as a No Room Definition wall. Delete the 2 room divider walls in the big room at the top of the plan. Chief doesn't like island rooms. In this case, the island room is connected to the exterior wall with a room divider, so I am not sure of the exact reason for the odd behaviour. You are using an older version, so it just might be a bug that was fixed in later versions.
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Define Material dbx for the brick material>Material List panel>Material List Calculation>Area. Generate ML. Similar for the lap siding if you want that to report as sq ft instead of linear feet. If you want to change the units in the ML, double click the line item in the Count column. Click on the dropdown and select an area format you prefer.
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Walls in User Library- Adds New Wall Type and material Change.
glennw replied to wjmdes's topic in General Q & A
This can happen when placing a wall from the library when a wall type with the same name already exists in the plan and both walls do not have the same wall definitions. You can tell when this happens by the way Chief appends and underscore and number to the wall name - ie "_2". This means that if you place a wall from the library and then open that wall and change any of it's definition parameters, and then try and draw another wall of the same type from the library, it will be automatically renamed. Renaming wall types can get a bit messy because you can change a wall name directly in the library, BUT, doing this will not change the actual name of the wall definition. You can also rename a wall type in Wall Type Definitions dbx - this will not change the wall type name in the library. I tend not to keep wall definitions in the library, but rather keep them in the drawing (my default plan). I am not sure what process you have followed to get your results, but the above may help a little. I am not sure about the material changes - I haven't had time to look further. -
If you end up with an angled dimension and you want it to be orthogonal, and you don't want to muck around with dimension settings you can always use the Make Parallel tool and click on an object that is drawn orthogonal.
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You can make interior or exterior walls go to a custom layer by specifying that layer in the Interior Wall Defaults dbx, or the Exterior Wall Defaults dbx - on the Layer panel. Also applies to the other wall types like foundation walls, deck railings, pony wall, etc.
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Don't the settings on the Jamb panel of the Door Specification dbx do what you want (there is an Inset setting amongst others). Similar to the window settings on the Frame panel in the window dbx. The big problem is that the door jambs are a rectangle and can't be changed to a different shape as is needed for things like rebated door jambs.
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Graeme, Why so? The rotate plan tool is the dangerous one!
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Those little round ones are Extension Line Anchors, they are not the actual snap types. You can change how many display at one time from the history of snap points in Preferences. Preferences>Edit>Snap Properties>Options>Objects In History. You can turn them off by toggling all of the 3 Extension Snaps off at Preferences>Edit>Snap Properties>Object Snaps>Extensions. Or, you can toggle all Object Snaps of which will include the Extension Snaps.
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SECOND FLOOR - HOW TO CREATE A DECK OVER THE ROOM AT FIRST FLOOR
glennw replied to hieuthuanho's topic in General Q & A
Chief will not auto build a roof over a deck with the OOB settings. Open the deck room dbx. Structure panel, Ceiling, check Roof Over This Room. But...do you really want a deck room? A deck is normally constructed with spaced timber decking - not waterproof!!! You really just need to use a normal room type and work out how you want to waterproof it and define the floor construction accordingly. -
Quite often, I find you need to use negative numbers because it is a juggling act to get the mullion depth to disappear. You just need them to meet somewhere so that the mullion disappears - which can be anywhere in relation to the wall. The reference point for the values is the wall surface which means that the values will vary as the wall thickness varies. I believe a value of zero for both will make the mullion the same width as the wall. If you want to move the outside mullion out away from the wall surface, you need to use a negative value. To move the outside mullion in towards the interior, you need to use a positive value. The best way to see what is happening is to draw a section through the door and make some changes. You will see the mullion react to the various inputs.
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It may also have something to do with the Recessed Into Wall setting - not sure about that though. And quite often, I find you need to use negative numbers.
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I see this on the forum post: and this after I copy and paste into a Chief text box: I am using Chief Blueprint on a mac. Could there be a link between the macro's and what Michael posted?
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Cannot Resize Carport Lug Walls using Dimensions
glennw replied to DeltaHome's topic in General Q & A
When you select the arch and get the movement cursor (or the 2 headed resize cursor - depending on which grip you hover over), drag one side of the arch to resize it. You will then be able to click on the arch width dimension and edit it's width. -
You can place 2 doors in the same space. Drag one above the other. Mull them together. Play with the sills, Mullion Depth, etc. to get things looking as you want. Here is a very quick one:
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You can do superscript for 1, 2 and 3 using a Special Character Global Macro. The catch is those three are the only numbers available. Michael, In your numbers posted, how come 1, 2 and 3 are at different heights?
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Or, even easier, just draw it in metres in the first place. Northings and eastings are specified in metres as standard.
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You will need to scale the mm drawing by 1000, not 100 to get the correct size in metres.
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External Wall joint corner problem, extended external layer
glennw replied to FahmiSyarif's topic in General Q & A
Is this what you want? The end of siding wall over the terrace is lining up with the upper pony wall which is proud of the stone below - hence the extended fin. I deleted the upper pony wall and dragged the white fascia across to replace the upper pony wall. I then used the Edit Wall Layer Intersections tool to clean up the wall layers in the corner to match how they would be built. -
Simple. Turn snaps off. Also, keep in mind that Snap Distance is measured in screen pixels. This means that the more you zoom in, the smaller the snap distance in real world units.
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It is not uncommon in the real word to have a triangular wedge mounting block for such fittings.
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Open the Symbol Specification dbx. Options panel. Ceiling Mounted Uncheck Flush Mounted
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Is this stair design possible? Continuous Winder?
glennw replied to Stander's topic in General Q & A
I think the biggest problem is getting the square centre section. Fairly easy to get a semicircular centre section though. You can do one like this using 3 stair sections and the Winder option for which you will need enclosing walls for the winders to build out to. -
Chop, I just had a look and it appears that you may be able to do something similar in windows. But, not having windows, I don't know for sure. Have a look here: https://www.faqforge.com/windows/change-date-time-formats-windows-10/ Go down to the bit where it says that you can customise the date/time setting by going to Control Panel>Region>Formats>Additional Settings
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Chop, As Michael says, Chief gets it's time and date info from the operating system. Macs have a System Preference where you can assign any custom date/time format to the various date/time types. Here, I have customised the Short Date format so that it reads as you want. So that when %date.short% is used in Chief, this is how it displays: I don't know if windoze has a similar preference setting.
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Use a molding polyline with multiple moldings and offsets?