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  1. I long ago started putting a zero in front of my custom layer names so that they all show up at the top of the list and aren't mixed in with layers I typically don't adjust, which makes searching easier as I usually just need to scroll and don't need to search on a keyword. As Dermot mentioned, it's better not to change the default layer names. I do the same thing with my custom layerset names. Don't need to do it for my saved plan views since there are no defaults in that list. Attached screenshots of my method in case that is helpful. (They posted out of order, but close enough...)
  2. I'm making a custom toolbar of a number of library objects (using the "Place Library Object" icon) and I'd be handy to have it be a drop down menu to save space on my toolbars. I realize that if I shove it up to the far right edge of the window, or close to the left edge of another toolbar, such that the double right arrows are displayed, then it sort of will function like a drop down, but not an actual drop-down menu like other tool bar icons. I didn't see anything about this in Help, but wondered if I missed something.
  3. It apparently "grabbed" the kitten face texture because it had the same name as the original X1 texture. And yes, they do work fine as more generic silhouettes. I was just curious if you had still had those textures, how they might have looked. I will probably also just use a solid color to make them generic, but was just playing around after I saw that odd face.
  4. Thanks Glenn! I placed a few in a plan to check them out, and found this surprising face and tracked it down to a kitty magnet texture titled "face" in the bonus command center. When I first saw it, it looked ready for some alien video game... Do you happen to have the actual face and other textures you could share? When I first loaded the calibz, about 10 textures are missing, from an X1 folder. Even as is (well, minus the kitty face), they will still be helpful as 3D silhouettes.
  5. One quick suggestion for getting a good camera view into small rooms is to make use of the "Clip Surfaces Within" option at the bottom of the Camera Spec dialog and/or the "Hide Camera Facing Exterior Walls" - as both those can let you back the camera up farther to see more of the small space. Sometimes I have even saved a copy of the file and removed walls or made other adjustment to get a decent camera angle. If your question is about lighting, render styles, etc - Chief has a lot of good tutorials for that.
  6. I'm using 3/16" on a residential remodel project right now, but only for preliminary design. Same reason to use it - for best fit on a page, also same reasons as above to avoid it if possible. I always include a visual scale on the page as an extra help when I'm using it, in case someone scales it up or down and prints it out.
  7. Thank you - got it working now! The wall not touching was one of the issues and your comments for the sections worked too.
  8. I'm trying to input an existing staircase for an odd historic home. I want to get rid of the railing on the left side of the staircase for just the first two sections which I crossed out in the image, but leave the third/top section left railing. I looked in the manual about trying to use the break tool and complete break tool, but when I tried it I kept getting odd mini-stairs etc. I've never had to do this before and I'm really surprised there isn't a way to select one section of stair and adjust the railings per that segment, just by using the stair spec dbx. I don't need this enough I will bother to post the plan, but mostly just curious if I missed some easy way to do this.
  9. Yes, helpful detail to make sure the grass is "matte" and adjust diffuse. I do this too, forgot to mention it.
  10. This image shows Chief's "Grass 7" which is one I often use with minor adjustments. It is in the core catalogs/ materials/ landscaping/ grass. I enlarged the grass area around the house to show an area more similar to the size you are working on, and then set the x/y scale in the Define Materials dbx under the Texture tab, at 200 each. The rectangle of grass to the right is the same Grass 7 material, but at the library default of x/y scale at 56 and no blended color. Depending on how zoomed in or out the view is, it can be helpful to adjust the x/y scale. More zoomed out, the larger the scale. Then the second thing I change, which you can see in the second image, is to adjust the Material Color by blending in a slightly darker shade of green. I find the darker green adds to the realism. This view does not have any bump maps. Those can help too, but you might first try adjusting the scaling and material color.
  11. Nice! It would definitely give the client a good feel for the space.
  12. Rene - thanks for the suggestion of sketch-up to deal with the bushes. You are right the issue isn't technically a "bug" - I just used the term since I think of making a "bug report." I would have probably listed it as a "usability" issue. I think I suggested that the content team make a few generic bushes and trees of different shapes that would look good when the line overlay was applied as a possible fix.
  13. I like the line weight of the beta that Robert posted - much nicer! And FYI, I long ago put in bug reports about the bush/tree line mess.