glennw

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Everything posted by glennw

  1. Well, I beg to differ. My take is that a mono slab footing IS made up of the slab, a stem wall and a footing. The thing you are missing is that Chief tries to force the stem wall to be the same thickness as the slab. And the bottom of slab sits directly on the footing. I can just about auto build what Joe wants. Well...I can do it, but there are few lines that display in section that you probably don't want to see. Materials would report correctly to the material list. You can probably guess how I did it. The main purpose, though, was to demonstrate that there is a slab, a stem wall and a footing. Have a look at the auto detailed section below and the 3D - is that what you are after? (you may not want the brick ledge - that is optional.) I still need to play a bit more to clean it up. Yes,I agree, we should be able to do this. As I said above, Chief actually uses a stem wall to create the detail and therefore recognises the stem wall. What we need is the ability to adjust the height of the stem wall independent of the slab thickness.
  2. There are toilet partitions in the Core Catalog library that may help. Architectural...Fixtures...Partitions
  3. Jean, It appeared that at one point in the vid you did get the window up against the thicker wall and then you moved it away again. I have no problem doing this in X or X6. Is this what you are trying to achieve?
  4. The attached plan seems to be OK - what is the problem?
  5. How about a polyline solid with a molding polyline around the perimeter with a custom shaped molding attached. Both with Mirror material. If you get stuck, a little assistance from the help file you should help you out.
  6. There is definitely something wrong with those coordinates. I think you are in NZ. Wellington is about 41deg S and 174.5deg E.
  7. I believe that setting only works for glass in windows and doors.
  8. Try holding down the 1 key.
  9. But what about striped toothpaste and toothpaste for sensitive teeth and whitening toothpaste and.....
  10. Craig, As Joe says. The Material Region is the tool. Here is another way to use that tool to get what you want. Place the Material Region on the wall. Check Cut Finish Layers. Have one layer and change its thickness so that it's surface moves out in the wall. The back of the Material Region will locate onto the wall's main layer.
  11. Ah..... I just enlarged you vid and see that you are using the Toggle Patterns button although you talk and write about toggle Textures. Very confusing when you use the incorrect terminology. Try what Perry said.
  12. I can't make out what toolbar button you are using, but... I assume that view is a vector view. You are trying to toggle TEXTURES on and off. There are no textures displayed in a vector view. Vector views use PATTERNS. So you need to toggle PATTERNS.
  13. Define one wall type for the interior walls and another wall type for the exterior walls. You can nominate any stud spacing you want by creating a Framing Material Type and in the Define Material dbx, change the Spacing OC to whatever you want.
  14. You must have done something incorrectly!
  15. I'm a bit unclear on what you are trying to achieve. You can use a curved roof which will cut the wall when it meets the roof. Can you clarify what you are trying to achieve.
  16. Mattyt12, If you do that, the floor will be way below the terrain at zero elevation. I always use real word heights for my terrain levels and then set the Pad Elevation at it's real world level. No converting, no calculating, no getting levels confused, etc. - the house relates correctly to the terrain. Thing of Pad Elevation as Chief's zero floor level and you can't go wrong.
  17. My Skype name is glenn-woodward. Give me a call if you want to do an online session - no charge.
  18. Larry, In the dbx for the Porch room on Level 1, you have Floor Supplied by Foundation Room Below. So...you need to go down to the foundation level 0 and make the changes there. Here is the dbx for the foundation room under the porch and the result showing the slab set down 4" with no stem wall above the slab. Notice that there are differences in the settings available in this dbx from the dbx from the floor above room.
  19. Try Save As .pdf and then print from Adobe Reader or similar.
  20. Larry, Select the wall, open it's dbx, Structure Panel, Framing, check Create Wall/Footing Below. Build Foundation. I don't know why it is under Framing, but it is.
  21. If you are using X6, open the dbx for your Brick-4 wall. Select Wall Layer 1 and check Foundation to Selected Line and make the Offset 5" (or whatever works). Auto rebuild the foundation.
  22. Your X6 lock will continue to work just fine for X6. X7 will not use your X6 hardware lock - it will run with the software lock unless you buy an X7 hardware lock for it.
  23. What about a disinfectant rack as well - to disinfect the magazine for the next person!!
  24. How about a room with a concrete floor?
  25. I really can't see this as a rendering problem. All we need is the ability to insert an object into a wall and determine how what wall layers are effected by the insertion. Much the same as a Material Region can cut surface layers in a wall - we need to be able to cut into a main or framing layers when inserting objects into a wall.