glennw

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Everything posted by glennw

  1. I believe that setting only works for glass in windows and doors.
  2. Try holding down the 1 key.
  3. But what about striped toothpaste and toothpaste for sensitive teeth and whitening toothpaste and.....
  4. Craig, As Joe says. The Material Region is the tool. Here is another way to use that tool to get what you want. Place the Material Region on the wall. Check Cut Finish Layers. Have one layer and change its thickness so that it's surface moves out in the wall. The back of the Material Region will locate onto the wall's main layer.
  5. Ah..... I just enlarged you vid and see that you are using the Toggle Patterns button although you talk and write about toggle Textures. Very confusing when you use the incorrect terminology. Try what Perry said.
  6. I can't make out what toolbar button you are using, but... I assume that view is a vector view. You are trying to toggle TEXTURES on and off. There are no textures displayed in a vector view. Vector views use PATTERNS. So you need to toggle PATTERNS.
  7. Define one wall type for the interior walls and another wall type for the exterior walls. You can nominate any stud spacing you want by creating a Framing Material Type and in the Define Material dbx, change the Spacing OC to whatever you want.
  8. You must have done something incorrectly!
  9. I'm a bit unclear on what you are trying to achieve. You can use a curved roof which will cut the wall when it meets the roof. Can you clarify what you are trying to achieve.
  10. Mattyt12, If you do that, the floor will be way below the terrain at zero elevation. I always use real word heights for my terrain levels and then set the Pad Elevation at it's real world level. No converting, no calculating, no getting levels confused, etc. - the house relates correctly to the terrain. Thing of Pad Elevation as Chief's zero floor level and you can't go wrong.
  11. My Skype name is glenn-woodward. Give me a call if you want to do an online session - no charge.
  12. Larry, In the dbx for the Porch room on Level 1, you have Floor Supplied by Foundation Room Below. So...you need to go down to the foundation level 0 and make the changes there. Here is the dbx for the foundation room under the porch and the result showing the slab set down 4" with no stem wall above the slab. Notice that there are differences in the settings available in this dbx from the dbx from the floor above room.
  13. Try Save As .pdf and then print from Adobe Reader or similar.
  14. Larry, Select the wall, open it's dbx, Structure Panel, Framing, check Create Wall/Footing Below. Build Foundation. I don't know why it is under Framing, but it is.
  15. If you are using X6, open the dbx for your Brick-4 wall. Select Wall Layer 1 and check Foundation to Selected Line and make the Offset 5" (or whatever works). Auto rebuild the foundation.
  16. Your X6 lock will continue to work just fine for X6. X7 will not use your X6 hardware lock - it will run with the software lock unless you buy an X7 hardware lock for it.
  17. What about a disinfectant rack as well - to disinfect the magazine for the next person!!
  18. How about a room with a concrete floor?
  19. I really can't see this as a rendering problem. All we need is the ability to insert an object into a wall and determine how what wall layers are effected by the insertion. Much the same as a Material Region can cut surface layers in a wall - we need to be able to cut into a main or framing layers when inserting objects into a wall.
  20. Scott, Select the Material Region and use the .....taa dada....Create Hole button on the Edit toolbar.
  21. Here is another way to do the shower. It uses a railing wall with a glass handrail.
  22. Well, Here is another way which works pretty well. It uses a railing wall with a glass handrail.
  23. Easiest thing is to just change the Drawing Margins manually. My Brother A3 printer works with all margins set to 3mm.
  24. 1:1 scale should be correct for the Drawing Sheet Setup in Layout view. But not for the plan view dbx, where it should be 1:100 or 1:50 or similar.