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Everything posted by glennw
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They look like Point To Point dimensions to me. If so, they are Markers and are controlled by the Marker Defaults - nothing to do with the dimensions.
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Or you could use Chief's Backdrop option.
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Yes, turn of the layers. It looks to me like the whole thing (room and furniture) is a ray traced computer model (Chief?) with a background picture looking out the windows.
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You could build a basic 3D model (including furniture) in Chief. Turn off everything except the furniture and do a 3D view that matches your room picture. Create an image from the 3D view and import it into the room picture in Photoshop
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Or use the invisible line style.
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Greg, That all looks normal to me. I don't believe the glasshouse view has anything to do with what you are seeing - it is the same in any 3D view type. When you build the second floor, it gets built, but the roof is stopping the walls from building up - the roofs cut the walls. If it were me, right from the start, I would turn on Auto Rebuild Roofs. Then when you build the second floor, the roofs will build correctly on top of the second floor and the ones on the level 1 will be deleted. Or, alternatively, delete the existing roofs and rebuild them after building the second floor. Or, do what you did - that way works because when you moved the roofs up, they went to the Attic level and then you built the second floor under the Attic level. Although I would normally display the roof on the floor level directly under the roofs. In this case, I would show the roof on level 2 - not on the Attic level. Good to see things are working correctly.
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Lew, Can't we do that now in one Chief instance by creating a view in a new window or on another monitor?
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Can you change how Chief calls the swing of a door?
glennw replied to Mark_Peterson's topic in General Q & A
This is how we do it in Oz (there are other countries besides the god old USA)! And please...no jokes about "upside down", etc..... http://www.build.com.au/door-handing-and-swing-direction -
Annotation Sets - Wendy's oob mods and instructions
glennw replied to WendyatArtform's topic in Tips & Techniques
You can do this in layout for dimensions, but not for text. Open the Layout Box Specification dbx...General panel...Dimensions...Number Height. I think it only works for plan views though - no elevations or sections. -
Larry, Build an auto dormer and then select "Eyebrow". About 5 or 6 mouse clicks I think. It should take about 4 seconds.
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Johnny, In your first picture, the problem with the gable frieze is that the 2 small roofs on the ground floor are sitting out from the wall. Drag their right hand edges further to the right so that they but right up to the wall. The gable frieze above will rebuild correctly. Oh, your molding polyline at the rear of that bump out is sitting off the wall. What is meant to be at the front corner - what is the problem. Is there meant to be a corner board there. If so, you haven't drawn one. Michael got the second one. I'll keep looking and repost on the third pic if I find anything.
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Preferences...General...Startup Options
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Johnny, I am pretty sure that you cant snap to a dimension line. If you want to align 2 dimension lines accurately, you could use the Align/Distribute Objects tool. Say you have 2 (or more) horizontal dimension lines and you want to line them up with each other. Select both dimension lines. Select the Align/Distribute Objects tool from the Edit toolbar. If you want the lower dimension to line up with the upper dimension, check Top Edges, OK. The lower dimension line will relocate and snap to the upper dimension line. (Similar for the other options). Usually it's just easier to extend the existing dimension line, although using the above technique, you can align dimension lines with gaps between them - same as a Blank Segment which we can now do.
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Rob, In Preferences, do you have Legacy Shadows checked? If so, try unchecking it.
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Johnny, I don't think that's what the Op was asking...but You can sort of do that in Chief. Draw a simple room on floor 1. Build a new blank floor (floor 2) On floor 2, draw a new room off to the side and edit it's floor and ceiling heights so that they match the floor 1 room. Have a look in 3D. In the attached pic, the section on the left is on floor 1 and the section on the right is on floor 2.
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Johnny, I'm not sure that is a bug. Looks to me like it is the Countertop Height setting. When you drag the copy off to the side, it is no longer relative the slab and looks like it drops down relative to the terrain. I believe the default setting is Set Height From Cabinet. If you uncheck Set Height From Cabinet, you can specify one of the other height settings. You will probably find that Absolute may be the best because then it makes difference if there is a floor, deck, terrain, etc, under the object. This setting relates to Chief's zero height - usually the first floor level. http://screencast.com/t/X1vpKHykW6h Arrgh! - lost the sound, but it becomes pretty obvious.
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Alan, On Level 4, open the dbx (Structure panel) for the external walls where the problem is (the one above the sunshades) and check "Default Wall Top Height". Easy to do in a 3D view.
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A lot of your second floor walls are Attic Walls, with No Room Definition. Group select all the upper floor walls and uncheck Attic Wall and No Room Definition for those walls. That should be a start and fix most of your problems. Do the above and then post if there are still more problems.
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Bob, It seems like only yesterday that we were working on that house. Well done.
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It works for me. Depends wether you are auto building roofs or manually building roofs. This error message may shed some light. http://screencast.com/t/szSHUf3py3
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Johnny, Have you tried using a primitive 3D Box instead of a poly solid?
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Using Door as wall openings is not quite working out.
glennw replied to Greg_B's topic in General Q & A
I think that you have a couple of things that could be going on. Posting the plan would make it easier. Here is my guess. In General Plan Defaults, you have "Ignore Casing For Opening Resize" unchecked - this would prevent you dragging the opening onto the other wall. So...you can do one of two things, go to General Plan Defaults and check "Ignore Casing For Opening Resize". Or... Go to the doorway's dbx and check Use Interior Casing, set the casing width to zero, and then uncheck Use Interior Casing. Using either method will allow you do butt the opening right up to the other wall. Note that just turning off the display of the "Casings, Interior" layer doesn't mean there are no casings - it means you can't see them, but they are still there. Likewise, unchecking "Use Interior Casing" doesn't mean they are not influencing the move distance from the other wall. -
Go down to the foundation room for the Garage and try these settings.
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Joe, Thanks, but the OP said he wanted to "divide a line equally into 4 parts" - no mention of any other numbers.
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How about this way which actually breaks the line into 4 parts. Make sure Midpoint Snaps are toggled on. Select the line. Select the Break Line tool on the Edit toolbar. Select Sticky Mode. Snap to the centre of the line. Snap to the centre of the new left hand section. Snap to the centre of the right hand section. this gives you a polyline broken into 4 equal parts. You can even use the Complete Break option as well if you want 4 individual lines instead of a polyline.