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Everything posted by glennw
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Roof Plane Specification dbx...Structure panel...Roof Layers...Surface...Edit.
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Sherry, I don't know why, but the gable end return on the right side is caused by the size of the eave overhang there. Select the roof plane and notice that the eave overhang is 1' 5 1/2". Click on that dimension to open the value and it is reported at 1' 5.525". If you change it to 1' 5.5", the gable end return disappears. I'm not sure what is going on, but that small adjustment fixes the problem.
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Terry, They are just a collection of 3D people I pulled of some old libraries for which the assigned materials are no longer available. They are all 3D, including the cart, wheelchair, walker, etc. You will have to assign your own materials. Once you assign at least 1 material to those that aren't displaying in 3D, the whole symbol should display with your default material for Fixtures. You will then be able to see them in 3D and continue to assign materials.
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Annaleisa, Could you call me on 0419 258576 when you get a chance. I would like to discuss this with you. In the meantime, you could have a look at my website: www.glennwoodward.com.au
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If the button is greyed out, it probably means that you are in a vector view and not a render view. With the view open, go ...3D...Rendering Techniques...Standard. You should then be able to toggle on the textures on. Or use the standard camera in the first place and not the vector camera. Ah, Michael posted as I was posting. Michael, You not only have to be in a 3D view, you have to be in a Standard 3D view. You can toggle textures in a standard view and patterns in a vector view.
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Jerry, Are these material textures, or picture type images? If they are material textures, you can ...3D...Materials...Plan Materials...Purge. If they are picture type images that have been imported into the plan, you can open their dbx and uncheck Save In Plan
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Bob, I believe that when Joe mentioned "column", he was talking about the schedule column, not the real world object.
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Guys, There may be some useful 3D people in this plan. I think they look better in a render than images - images are too realistic for a render and look out of place. I would go for images in a ray trace every time. You will probably have to play around with the materials on some of the people. Glenns 3D people.zip
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Greg, Yusuf was on the right track. You can find the setting at Preferences...Render...General Options...Zoom Using Field of view. You probably have this setting checked. Uncheck it. When you use this setting and zoom in using the scroll wheel, the camera's field of view decreases to give the effect of zooming in. The camera doesn't actually move in though - it just appears that way. The camera actually stays in the same place and it's the field of view that changes. With this setting checked, when you zoom in far enough, the field of view is down as far as it can go (10 deg), so the zooming stops. Tile a plan and 3D view and see what happens to the camera and it's field of view as you zoom in. This setting has been removed from X8. http://screencast.com/t/XaFAA5l7
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Sal, You will need to turn off the rail that comes with the ramp and use a railing wall with "Follow Stairs" checked. You then have access to the bottom rail setting.
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Johnny, Without looking at your plan... My quick answer is to use Linear for Terrain Surface Smoothing. I will look at your plan now... or give me a Skype call if you want to talk.
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This also works for cad objects. Just make sure you are in a cad tool (line, Circle, etc). You can then do a Shift select and only get cad items.
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I agree with Michael. You need to do a bit of homework yourself and/or get some training, Most users on here won't feel like helping unless they can see that you have made an effort to help yourself first. This shouldn't be the first port of call for you to learn the basics.
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Tools...Screen Capture...Capture Screen.
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You can add the number of bolts on a per wall basis through the wall's Components dbx. Not auto - but can be done manually. The total number of bolts will be reflected in the ML. If you use the same spelling in all walls, say BOLTS, the ML will total all the bolts in the project. Or, you can use a different name for the bolts in each wall (perhaps "BOLTS 1"), and the bolts will be listed separately for each wall.
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Alan, The way I told you is to force exact ortho. With that setting set to Orthogonal the object will only move perpendicular to itself. Just ignore the fact that the cursor can slide horizontally - it makes no difference to the movement of the object, the line will still only move perpendicular to itself and it will not slide sideways. Chief will not think that you want something other than 90 deg! If you select Polar and drag the line, it will stay parallel to itself, BUT, you can also drag sideways to displace the line that way as well as perpendicular. Have a play with both settings and note the difference. I will do a vid. http://screencast.com/t/ADn7qnRXPd
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Good one Sam. A bit of futzing around, but it does work.
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Some Of The Same Lights In The Same Room Do Not Work
glennw replied to AgChief's topic in General Q & A
Perry, There is a setting that may help in some situations, although it turns off everything not in the scene, not just the lights and is only good for the Floor Camera. It's 3D... 3D View Defaults...Restrict Floor camera To Room. -
I don't think the material makes any difference. You can change it's category after generating a ML by clicking the drop down box in the ID column and selecting another category. I don't know a way to change the category before generating the ML.
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Alan, I think I know what you mean. When you try and drag a line, you can move it perpendicular to the original, BUT it can also slide along it's length at other than perpendicular to the line. I assume that the line is not changing it's angle. This behavior is controlled by Preferences...Edit,,,Behaviors...Primary Movement Method. I bet yours is set to Polar - this will allow you to drag along angle snaps. Change it to Orthogonal. You will now only be allowed to drag the line in a perpendicular direction, it will not be able to slide along the Allowed Angles.
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You could try Wall Specification...Structure...Wall Intersections... or maybe Build Framing...Wall...Miter Ends of Angled Walls...Horizontal Frame Through.
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You start by reading the manual.
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OK, so you want to use the full height doors and have a false panel behind them from the stair side. You could use a double wall and specify the doors as "Not Through" in the Double Wall Options section.
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Setting The "active" Layer For Linework, Text, Etc.
glennw replied to GLOBE-Res's topic in General Q & A
You can also place an icon (Current Cad Layer) on your toolbar and/or use a shortcut (I use CC).