glennw

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Everything posted by glennw

  1. You could use the built in label macros to show the area as a label. in the Roof dbx, go to Label panel...Specific Label...Insert...Object Specific. Select the parameter you want displayed. This way saves mucking around with custom macros.
  2. Bob, Select the wall and use the Edit Wall Layer Intersections tool to pull the wall layers back to the corner. http://screencast.com/t/DyZT8bto
  3. Johnny, It's not perfect, but you can use a Carpet Runner to simulate that situation.
  4. Johnny, Here is another way to do those columns. You could also convert the final shape to a symbol and with appropriate stretch planes in place, you could stretch the thick or thin sections independently. http://screencast.com/t/S68P7LUN
  5. Probably the Scene Clipping controls in the specific camera dbx and/or the same settings in the Defaults.
  6. Johnny, You may want to kick yourself. You went straight past it. General panel...Height - (relative to floor).
  7. Some funny things going on with this plan. Have a look at the heights of the screen in this pic.
  8. There shouldn't be any need to download the libraries. It is probably your library filter. Open the Library dbx. In the Active Filter drop down, select Not Filtered. You have probably changed it to Filter at some stage. That should fix it. While you are there, you could clean things up by going into the filter and make sure all the libraries are unchecked - that is assuming that you don't need to use a filter.
  9. Larry, I got them to work by going into the Auto Storey Pole Defaults and removing all the heights, then adding them back, and Resetting their names. I'm not quiet sure what did the trick, but they all seemed to work after that. They probably needed a spring cleaning.
  10. This is only a stab in the dark, but have you tried toggling 3D...Options panel...General Options...Auto Adjust Default Glass Properties?
  11. Todd, The Topo lines are the elevation data information that Chief uses to shape the terrain. If you delete that information, you will end up with a flat terrain. Better to use Elevation Lines or Elevation Splines than points - it is much, much easier to control the terrain with lines than trying to control individual points - that would be like trying to herd cats. To clean things up and to get things working, I think you need to trace over all the Topo lines with new Elevation Splines. On a fairly regular site like that, you could probably get away with tracing only every second or third contour - it shouldn't take too long. I still think that you don't understand the purpose of the Terrain Break and that you are using it incorrectly. I would delete it - although it doesn't appear to be doing much at all. Using a Terrain Break is the same as using a Retaining Wall. A Retaining Wall is just a wall with a Terrain Break attached to it. Ideally, what do you want your terrain elevations to relate to? Sea level (real world), floor level, assumed datum....?
  12. This is one way to do it: http://screencast.com/t/UsDojYGacg
  13. Todd, One thing (well, a couple of things) that I noticed about your plan was regarding you Elevation Lines. It looks like you have imported them from a survey onto the TOPO layer. But..... the problem is they consist of a lot of short section lines that often have gaps between the sections. This could potentially cause several problems. One is that there are more elevation points than there need be. I think Chief uses an Elevation Line to string together Elevation Points at about 24" centres. With Linear unchecked, you get the warning message about the number of elevation points. In my opinion, Linear is not the most desirable setting for smoothing (there is no smoothing). In certain cases, the gaps in the lines could cause their own problems with terrain interpolation and generation. There are many sections of Elevation Lines outside of your Terrain. I believe that Chief uses all these points when building the Terrain (even though they are outside the Terrain), slowing the terrain building down. I would firstly get rid of the Elevation Lines outside of the Terrain. I would then draw continuous Elevation Lines or Splines over the Terrain area only. That would then be my starting point. Why are the Elevation Lines at odd heights - ie, 8 1/2", 20 1/2", 32 1/2", etc. - no real problem, it just seems a bit unusual. You could use the contour Offset option to align Chief's contours with the Elevation Lines if you wanted to.
  14. Todd, I am UTC+10 - Canberra, Melbourne, Sydney I am usually available after 12 noon into the evening.
  15. Johnny, Most of it looks OK. Do you need a basement floor under the garage? Give me a call if you want to Skype.
  16. Chad, Select the imported contour lines and convert them to Elevation Lines and assign an elevation height to them.
  17. Todd, I think that you are not understanding what the various tools accomplish. The Terrain Break is used like a retaining wall to place vertical or near vertical changed of height in the terrain. I have never used a Terrain Break like you indicate and I really don't think that it is doing what you want it to do, or what you think it will do. I would delete it. You then need to add Elevation Lines or similar to shape the overall terrain.
  18. This all works much better in X8. In X8, you can even span the window across 2 wall types - even if they have different thicknesses.
  19. Todd, Why do you have a Terrain Break around the house? Let me know if you want to do a Skype session. It's way too hard to describe by messaging.
  20. Vinnie, By short wall, do you mean Chief's Half Wall? If so, this is a railing in which you cannot place doors (with wall over). If you want doors in a railing, draw them as ordinary walls, place the doors, and then convert to railings - the doors will stick. BUT, the doors won't have any wall over them. So...if you want doors with wall over in a wall shorter than the ceiling, use ordinary walls and change the wall height by dragging or dimensions in a 3D view.
  21. Time to get the manual out and do a bit of study.
  22. Dave wins the prize. Have a look at the angle. Dave, How does this happen with Angle Snaps toggled on?