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Everything posted by Renerabbitt
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If you cranked roughness of the material all the way up and set it to a matte material the issue may go away, but you have no gloss then
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thats not dismissing the issue or putting you down, PBR just illustrates the corners we cut for sake of production and hoping the tool will work in the end..unfortunately PBR has some core flaws that are difficult to fix
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It's all in the way you build, cutting corners on the railing end up causing an issue, elements need to be contained to one source of illumination. There are some funky things going on with that scene that I could probably help with, though I know its a pain to share your particular plans
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ELECTRICAL WON'T SHOW UP ON ONE OF MY ELEVATIONS
Renerabbitt replied to JackOD's topic in General Q & A
Can you zip it? Did you check the elevation of those lights? Maybe they are in the cabinet or above/below the floor height -
Typically happens when an architectural feature spans multiple rooms or breaks a plane to exterior
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ELECTRICAL WON'T SHOW UP ON ONE OF MY ELEVATIONS
Renerabbitt replied to JackOD's topic in General Q & A
Possible that your electrical is not on the electrical layer? -
Can i do a window schedule for each elevation?
Renerabbitt replied to dskogg's topic in General Q & A
You could accomplish this with a text and blank leader using macros as well which would leave the label alone -
Can i do a window schedule for each elevation?
Renerabbitt replied to dskogg's topic in General Q & A
Ahh, I missed the specifics. Thinking outside of the box I would probably modify the window labels to include the relevant information and drag the label to align as a sorted list on a side bar -
Can i do a window schedule for each elevation?
Renerabbitt replied to dskogg's topic in General Q & A
Only include the windows in that schedule from that active floor via the schedule -
CA severely limits the resolution of the spherical image upon import and their is no known work-around to speak of( that I know of). Typically it's worth the lil bit of effort to create an environment yourself...it will look more realistic that way anyway. There are a few empty house models I uploaded in my symbols and content thread located in my sig to create a realistic scene, take a look.
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In the last few years I started working with a gentleman that coached me into drafting complete plansets using the prescriptive measures of the code coupled with energy calcs; the various counties we work in have been very accepting of this practice..no engineers/architects stamp on a 2 story additions on raised or slab with 2x4 walls and batt fill only. If you reasonable show "competence" around here they let you through.
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No I didnt. Not sure that is entirely true.. from the NBCC referencing the NECB: "A competent person may also submit an alternative solution demonstrating that the performance of the building satisfies the objective and function statements attributed to NBC Section 9.36. as a means of compliance. Local authorities have the discretion to accept or reject an alternative solution."
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Just an FYI I do the same analysis in California for performance calcs using CBECC-RES to avoid adherence to table JA4 and adding rigid insulation to additions.
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Material "Bleed Through" in Window with Sheetrock Return
Renerabbitt replied to Chloe1Casey's topic in General Q & A
under the framing tab in your window .dbx add a 1/2 inch for rough opening -
How to convert manufactur libraray to CA????
Renerabbitt replied to goldhunter_2's topic in General Q & A
Shoot, I no longer have x-10 installed, here are the 3ds files you can use to import yourself..you will need to set the cutting plane on the center component yourself: 7 INCH CENTER COMPONENT.3ds 7 INCH LEFT COMPONENT.3ds 7 INCH RIGHT COMPONENT.3ds -
How to convert manufactur libraray to CA????
Renerabbitt replied to goldhunter_2's topic in General Q & A
Here's a start, 7 inch assembly built to spec. It's 3 components with the thought that you would need to cut the assembly width depending on your floor dimensions. The center components are equilateral for ease of use but have a stretch plane on one side only to simulate a larger cut out of the foam into the neighboring component. Unblock it to get the individual components as symbols and add to your library. I did not bother modeling the z bar. RABS 7 INCH QUAD LOCK FLOOR COMPONENTS.calibz -
How to convert manufactur libraray to CA????
Renerabbitt replied to goldhunter_2's topic in General Q & A
Please use the @ mention tool to give us notification when you've responded..I get a ton of responses Do you have a PDF you con post here for reference, probably a pretty quick process to build from scratch, I'd at least take a look. -
I actually wrote an executable to do this in windows, have to pin it to a taskbar and use the win+number shortcut that represents its position in the taskbar. Takes like a second to execute and brings you back to the label tab. Make Polyline.exe
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How to convert manufactur libraray to CA????
Renerabbitt replied to goldhunter_2's topic in General Q & A
Consider Chief as more of a flat data tool, you won't be able to accomplish a true energy model/BIM evaluation with CA.. If the end goal here is to create construction documents, than chief is more than capable of creating sections that can be modified to look exactly like the quad lock systems you are looking to specify. You can either modify a live view in a CAD space or you can create these panels in 3d and manually place them, making the live section look accurate with a few workarounds....the former being less cumbersome for a single job application. I guess the question to start with would be, what are you looking to accomplish by importing these systems, and is this something you will be doing more than once(designing your home)? -
Believe it or not you can control shadows quite well in PBR with ambient occlusion, using materials that have an ambient occlusion map and adjusting your ambient occlusion intensity in the active camera settings along with adjusting your AO map...Maybe a bit advanced for most but it definitely works. AO on 100% with dark maps AO 60% with lighter maps AO off
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Here, OneDrive Link This is a scene I use to test items before I offer them up for free..some maybe interesting material constructs in this scene that you can work backwards with.
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I got emotionally abused on here last time I requested this. Deep scars, deep, deep, ChiefTalk scars.
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This is a very very complex question to answer simply, if the material does not provide a bump map than you must supply one. You may want to check that your libraries are up to date as CA has added a lot of textures with bump/normal maps. I would say you need to do your own research on bump maps etc...far too much info to get into on these forums when there are gangs of sites explaining the complexity of diffuse/bump/normal/roughness/displacement/clipping/ao/translucency/emissivity/roughness/medium/refraction/anisotropy etc.
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When I use my site analysis I like to drag the poly lable to the tabulated area so the person I work with can just click on the number and have it highlight the box it draws it's analysis from. Easy to select that way especially on multi floors and even using blank lines
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What's your current price, I wrote my own site analysis but was never able to write a proper rescue, always needed to open up macro management to get it to refresh