Renerabbitt

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Everything posted by Renerabbitt

  1. Cant really compare the two on equal basis as CA produces con docs, imagery, material lists, etc...so much more Thea has paid for itself 20 times over- but I have a client base willing to spend an extravagant amount of money on the service- it can be meticulous and time consuming--- furthermore for its newest offering you need to purchase a software like Sketchup as Thea V2 is only available as a plugin, Thea standalone studio may be discontinued. A case in point, a developer wants to market a home before they've even broken ground- they hire me to produce realistic renderings of the home to market so they can sell before the project is even finished. I enjoy rendering and it makes decent money after an extraordinary amount of time invested in material cataloguing- I make my money on design and CD's
  2. Hey DMD, made a quick video for you for my method of the double gable- maybe it helps you out.

    Cheers!

     

    1. Show previous comments  5 more
    2. Alaskan_Son

      Alaskan_Son

      Remember those methods are really only valid if you can turn auto roofs on. In David's example this may or may not have been possible.  Also, just a thought, but I find that the automated tools aren't a great start for beginners much of the time because as soon as they can't use auto for some reason then they're stumped all over again.  For this reason, I often like to teach people the manual way very early on. 

    3. Renerabbitt

      Renerabbitt

      I learned that was as well, I only switched after noticing post after post of solver kicking butt at complex auto-roofs. That made me switch to auto-build and I feel as if it is superior, different strokes...I may feel differently after coaching slews of people in on-on-one. Its important to know how roofs function which would make sense to teach manual methods

    4. DMDesigns

      DMDesigns

      Thanks, buddy - So many cool ways right? 

      Dave

       

  3. Someday yes, I've been organizing like a mad man- I need to get resources for people to download good materials, that's half the battle. Might look into creating a website to host my materials...Prob is they aren't organized for an end user- someday! I know @Alaskan_Son is starting to train in PBR and he's an excellent coach- he just taught me how to write some basic macros and the benefit has been ten fold
  4. Happy to, I use Thea Render plugin for sketchup- I still feel as if the Chief renderings are formidable in most cases and only my high end clients will pay top dollar for the photo-realism
  5. off topic but have you considered uploading your model to CA and sharing your 3d viewer file via the mobile/tablet apps?
  6. just found this website made this contour map in under 1 minute using data from google earth-
  7. Foundation wall shouldnt be touched if I understand correctly. the upper wall with the columns should be changed to a pony wall...very rarely do I ever touch the foundation wall
  8. Michael kind've pointed out what I was looking for- macros don't work when you put them in the plan view name that I know of
  9. Alaskan son/Michael has been doing some of his famous one-on-one Macro teaching with me and I've managed to write my own super simple label macro. Searched through 3 pages of search results and couldn't bring up the thread I remember reading about. Is it possible to use my own macro in place of the automatic label for plans sent to layout without having to open up the label in layout and change it manually? Here is the Macro: Layout Label.json
  10. that only works for one side of the door..I usually avoid using that option- you can do one side only as kbird1 explained but it shows up funny in plan view- I prefer 1/16" casing with a material region for recess- nearly indistinguishable in 3d
  11. while you are dragging your cursor to drag the wall/poly line section etc., you can move the cursor left to right and snap the main outside layer to another object/wall/any snap point etc. Your wall/poly line won't move left to right- but it will snap to what you have you're mouse hovering over while holding the left mouse button down for drag.
  12. mind posting your .plan file?
  13. Do you have a screensharing app like teamviewer/mikogo/splashtop?
  14. I've maxed out on custom library buttons across my various templates unfortunately. My layout is certainly not for everyone but it works very well for me. big 40 " screen plan: 3d:
  15. I also designed this kitchen with inset granite:
  16. yes budget, and yes time consuming- We got it done pretty quick once. We installed windows and doors, then made a flooring template(piece of laminate with the foam underlayment staple to the bottom) placing our baseboard with a reveal channel ... on top of our floor template loosely, then nailing the base in which locked the channel in. Then spray the reveal and base and do the drywall last.
  17. no it cuts the wall material completely and places a 1/16" material to your main layer directly
  18. I usually can do a whole 2000 sq. ft. home with this method in about 10 minutes, and it looks fantastic in 3d. Not to mention it looks perfect in plan view as well- unless you are trying to graphically represent the recessed moldings in plan view
  19. the base material I created has a 1/16" leg up -see picture EDIT: it doesnt look like it in the picture but it does have a 1/16" leg
  20. Shoot guys I'm late to the party, I have a pretty fool-proof method I've been using since they introduced material regions..similar to whats already been discussed. looks good: Step 1: Make a custom 9/16" base molding like @Alaskan_Son mentioned and apply it to the room with an offset of 9/16" Step 2: Apply a pony wall- copy your existing wall type and simply change drywall the material to "insulation air gap". Step 3: set casing to the door at 3.5" x 1/16" like @Kbird1 mentioned Step 4: apply a 1/16" material region w/ "cut finish layer of parent object" checked around the door casing. Duplicate this material region and rotate about center of the door so you have it on both sides. No block these 2 material regions and add them to your library. You will need a pair of these material regions for each door/window size you plan on using this detail for
  21. It's not about clockwise vs counterclockwise, its about start vs end. If you open up any wall DBX and look under the general tab, all walls are locked to their start by default, you can choose to lock their end or center. Like Graham mentioned, many of us work every day in this program and have no issues with walls moving on us, which would point to a user error if the inverse is true. Auto dimensioning as you work through a plan can substantially cut down on errors- especially if you set your program colors up in conjunction with your layer colors. this for example has auto-interior dimensions on a layer that is very light grey, with the program selection color being bright pink. When I select a wall it lights up every dimension that can be modified in bright pink.
  22. You can also move your camera in plan view if you've got a really good grasp of angles and xyz space. For interior shots I set my Field of View to 70, and my tilt to -30 degrees at 60" height. Drag it to a very corner of a room and I'm done
  23. https://1drv.ms/u/s!ArIPOe8v1SrkicRfvdk5iVyFvfloAA I must have one of my huge textures files in plan b/c its well over 25mb...let me know when you get it so I can delete from my drive..you'll be missing textures since I replaced the ones I was missing from your file. I have linear interpolation turned on, you should turn that off in terrain dbx if you plan on modifying
  24. Michael was right, I should stop giving advice from memory, I meant that I usually use a spline terrain wall with a terrain break. The terrain retaining wall can be difficult in tight spaces- The terrain wall isn't necessary but from my own experience everything seems to workout better when I have it in place, even if I set it to invisible, not sure that makes sense from a program language stand-point...maybe its just my feel good method.