-
Posts
4343 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Renerabbitt
-
Just an FYI, though I like the niche method, it has all sorts of probs in PBR if I remember correctly, strange patterns show up or material properties all messed up
-
keep in mind exterior shots are the hardest to render efficiently. Almost all of my photo-realistic renderings are interior shots, because realistic exterior renderings are so time consuming.(they aren't worth the cost of making them look 100% real)
-
Hats off to you for diving in... I offer rendering services, which can be really hard to sell. Create a LOD(level-of-detail) tier structure. This gives you the flexibility to better adjust prices to meet a clients need. Finding quality textures is a must-have Level 1 can be a simple model with simple terrain and simple textures: Level 2 can include additional landscaping and better textures: Level 3 can includes neighboring structure, additional landscaping and hardscaping and environment effects: Level 4 can be superimposing structure in an existing exterior. Level 5 is modelled in CA and rendered externally
-
I wouldn't call it simple, but simplest I think would be material regions
-
For anyone who uses Plan Footprint CAD Details
Renerabbitt replied to Alaskan_Son's topic in General Q & A
Not sure I fully grasped the issue, just posing a "maybe" solution. Set a cad detail to "site 1" layer and set the layer to light grey...then create a "site 2" cad detail and send to layout using "site 1" as the reference layer. CA will lock the view together and you could use "site 1" for snapping. Not sure at all if that helps but just a thought. Another thought, when working in 3D rendering programs I often times right down and pin xyz coordinates. Inputting a point becomes quick work. There is a free program called "always-on-top" where I can force any program to remain on top of a working program. That way I can keep sticky notes on top of CA for quick reference when needed. -
sorry for the late response, that didn't tag my name unfortunately. I was using a separate software for rendering. The shadow is from the trees behind the camera with an spherical HDR image lighting the scene.
-
mind sharing your CD?
-
Did someone mention this was cali? no idea how they got away with so little shear(so many windows and doors per wall area) I'd guess that the deck framing members may be undersized for the cantilever or their are some connections we cant see. Anywho...super basic remodel plan-sets can easily take 20 hours like the ones attached:218-12-18-R0-LAUREL.pdf whereas DD and CD on split-level additions with performance calcs, cal-green, area analysis, vent calcs, window specs etc. can easily take 50-60 at times. Like this one: 218-12-11-R-1 BARNETT-N.pdf The guys that do volumes of plans day-in day-out have invested 100's of hours into perfecting their annotation and layer sets.; Which can save 10's of hours
-
20,000 faces per patch of lawn, no way chief can handle that...are you looking to produce a render? consider using methods laid out here: This method is how I do grass in renders such as this:
-
Is there a toggle for center on main wall layer?
Renerabbitt replied to Renerabbitt's topic in General Q & A
To be even more specific, I would like to center on the main layers exterior-side line -
would love the option to center a callout on the main layer of a wall, is this option currently available?
-
I personally use VERY large texture files that I have imported from my rendering programs and have zero problem in PBR with my 1070
-
Would I ever upgrade to an SLI for a better experience in PBR...absolutely not, the trade off isn't there. Also if I am to weigh the cost to benefit of SLI vs a new faster card, the answer is always new faster card. The cost of ownership on the extra power consumption is not worth an SLI setup. IMO the only reason to get an SLI is with 2 of the newest cards to solve a problem or have 1 year of the best frame rates on the newest video games. You just wont see that much of a difference in PBR
-
Michael's Symbol Manipulation Workshop
Renerabbitt replied to Rich_Winsor's topic in Symbols and Content
Love Michael...Unfortunately I didn't listen in. Smoothing angle is a very big part of most rendering software, often dubbed "normal's smoothing"...I personally have to crank up the smoothing angle on chief models as joinery is far too sharp for realistic rendering. This can be used to soften the edges of models(countertops) And for folks that find this thread, what rich is referring to(I assume, I wasn't part of it) is that when turning smoothing angle all the way up, you essentially reduce the amount of vertices in a model, making it easier to delete larger grouped surfaces with the delete surface tool. To test, you can place a toilet in a blank plan, pull a vector camera view, then select the toilet and open the symbol properties. Turn the smoothing angle to zero and boom...look at all of those vertices!! Then open again and crank to 90, and watch how easy it is to delete more sections of the toilet at once with the delete surface tool. correct me if this isn't what we're referring to in the thread Cool tip to share regardless, +1 to @Alaskan_Son -
I wouldn't trust that review seeing as though he didn't even troubleshoot the cause of his stuttering issues. Did he properly load drivers etc. He is also reviewing the rx580 card. I personally own the 1070 nvidia version. He may have not been utilizing full 40mb/s as he would've needed to perform some benching to ensure its proper function. Take a look at the comments, some educated responses there I can say from personal experience using Thea Render that the card decreased time to render from 17 hrs to 3 hours utilizing the pascal features of the card. A world of difference in my intended use
-
milgard styleline stretchable slider
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
@Joe_Carrick You've been summoned, respectfully. -
I have the Gigabyte Aorus and it kicks much butt. So long as your macbook has thunderbolt 3 eq. to 40mb/s. nice to gain additional connection options for monitors with G-sync as well
-
milgard styleline stretchable slider
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
Well shoot, I have such a solid system for backing things up yet I don't have a plan file for this. Seeing as I posted this on my birthday I may have been a bit disorganized that day for whatever reason :). I don't have time to at the moment but the delete surface tool could remove the jamb and turn this into a new symbol..I've never made a window before, it was quite challenging to build in Chief, probably would've been better off in a 3d program. Not sure how one is to properly build the window so the jamb functions correctly -
Bath/shower assembly with tile walls/bullnose/shower valves
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
Always appreciate your praise Ken, you're very welcome. Rene -
Hey Michael, in this video: Tim shows us a macro that has auto-numbering presumably setup for details. This is what I am looking for! Is it autonumbering by number of plan views on the sheet? he says he purchased it from you!
-
In our profession I would always opt for a better video card, you never know what will come next in versions x11-x15 etc. I want my laptop to be performing for 5 years at least
-
Paste hold position, an invaluable tool
-
Best rendering I've seen from you and team, very sharp...I may need to work in lumion again as Thea seems to be dying. Does lujion use grfx and CPU conjointly yet?