Renerabbitt

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Everything posted by Renerabbitt

  1. Personally I strongly suggest having the archive folders on a cloud based drive...so fire cant touch your backups
  2. it will look as if the bulb is on but not cast any light, and in my personal opinion, is easier to create this particular light effect in post production opposed to inside CA
  3. for your first question, under material properties for your candle's material, just turn emissivity up(general material type)
  4. if what chopsaw suggests doesnt work go to edit/preferences/reset options/reset toolbars This will reset toolbars to default configuration
  5. the problem isnt the hardware but the implementation of the hardware, chief is not built to handle high poly or complex models, it would need a considerable investment into the software coding to make it a viable option as a true modelling software which it is not. Chiefs slow down is directly related to poly count and texture size
  6. if you built your rooms using the defaults, then you would just go in to your room defaults and change those settings and it will shift all of your rooms accordingly. If your second floor is to be different from your first, I have had luck in the past using a layer that only shows my walls and selecting all of my interior walls, then setting them to "no room definition." then you can select the entire second floor, set the parameters, and set the walls back to room definition. There may be an easier way but I don't know it at the moment.
  7. I and a few others offer staging services, but only about once a year or so for very high end clients, trying to sell there home before it is built(see attached images.) You may want to look at apps such as amikasa which is an augmented reality furniture staging app.
  8. Whoever sent that to PDF didn't hold it to scale in the print options(they probably clicked "fit to page")...so you will have to do a point-to-point resize. Best method I know is to click on the longest two known points that you can fit on your screen, the 13'9" will do, and then resize to 13'9" with the point-to-point resize tool. Then, open the PDF's options (ctrl+e) and highlight and copy(ctrl+c) the size/width/ number. Now hit "undo"(ctrl+z) to size back to original, then open the PDF's options again and paste (ctrl+v) your width over the original width making sure that "retain aspect ratio" is checked...this will resize both the height and width of the PDF.
  9. Many architects setup their PDF's to a specific page size, and often times the PDF is printed to that specific page size at a specific scale...in CA under file/print/page setup..try setting up to the various common sizes at the scale that is listed on one of your pages that you are importing. Ex. pdf is in ARCH D with a scale of 1/4" per foot on one sheet. Set page setup to ARCH D with 1/4" per foot then hit alt+f3 to show your drawing sheet on your plan file. More often than not, you can snap the pdf to the drawing sheet, check the scale, and you're good to go. ALSO, Markmc has mentioned in past that using free converters like PDF2CAD allow you to convert the PDF to CAD lines, set them to a different color and put them on their own locked layer and you can snap your walls to them
  10. Gary, There are a few steps to perform before you can build floor framing as a 2nd story addition...For starters, you need to build a second floor under build/floor/build new floor/ Also your walls at the attic level have no room definition so chief will not add framing to where there is no designation for a room. Need to build a second floor, and define the addition with new walls, then generate framing
  11. Ignoring this..;) kidding! well said Wendy, and noted!
  12. Always happy to help but need to have the .plan file
  13. The way fair catalog is pretty extensive and adds some modern furniture, you can always request furniture and finishes in the symbols and content section of this forum.. I personally have a huge catalog, just make the request... most of the CA users that are on the design side have the full suite of manufacturer and extended catalogs available on the website as well as downloading external content.. just make sure poly-counts on external models are low
  14. the poly/face count of items you are importing can be VERY large, and CA is not suited to handle high poly count models, though it can do it. When you paint an object it rebuilds the scene. Recommendation would be to put all imported items on layers that can be turned off as they hog resources when CA tries to rebuild the scene. Also you can paint your items on a blank plan, add them to the library, and then add them to the scene. You should pay careful attention to the face count of the objects you are downloading from say 3dwarehouse...anything above 10,000 faces gets to be a large resource hog that kills CA. You can also reduce face and poly counts in 3rd party software to make them more suitable for CA
  15. I'll do the i7 a bit later, and post...these Xeons are a steal on ebay, they pull them out of servers and sell them for 1/5th the market price. Next step was going to be buying another and putting it on a multi mobo like you said. I run it in a mini itx, its an ASRock X99E-ITX/ac LGA 2011-v3 Intel X99 SATA 6Gb/s USB 3.1 USB 3.0 Mini ITX Intel Motherboard. Curious as to why my 1070 8gb was so much slower than your 1060 6gb...I am pushing 4k resolutions, maybe that has something to do with it?
  16. Here are mine, about what I thought: Thought I would add for anyone interested: motherboard $249 Ram $100 Case $50 M.2 Drive $220 CPU $500, ebay refurbished server GFX used on ebay $350 Power Supply $80 Water cooler-$100 All in~1650 before taxes passmark per dollar ~2.3 not bad
  17. Here's an example plan file and image, you can dig around in the plan file and possibly find what you need..there are a lot of different methods that could be used. this method required auto generate roof and then manually editing, along with pony walls with exposed brick as well as walls with a layer of drywall over the brick. You would also need to play with settings to achieve a multi story flue if that was needed Chimney Example.plan
  18. Before you go starting over, you should post your .plan file
  19. Sorry, didn't subscribe to this thread...if you quote me then I get a notification. Though you used the exterior 1080 defaults I think you may have had your resolution at something far bigger than the 1080 resolution...My exterior of grandview at 32 passes only took 23 minutes at 1080 resolution with aspect ratio locked, which makes me feel like your resolution was much higher. Try doing a saved camera with saved raytrace settings and upload the plan so we can compare apples to apples.
  20. Stepping the wall default bottom heights have created a ton of problems for me in past when I was trying to tackle this same problem. D. Scott Hall has come up with a few good ideas but they sometimes have their drawbacks as well for what my typical intended use is; I don't find any of the available solutions that great. For the last project I did, I used pony walls as you did, with my lower wall definition having a layer of drywall at the interior side and check "align wall at inner surface." I then put p-line solids on their own layer, removed from schedule, and created the curbs so that 3d framing views would show correct. It's still a work-around, but with none of the problems in the floor DBX, snaps, elevations etc. came up with this method....I feel like its a lot less work than breaking your wall surfaces and messing with default wall top and bottom heights.
  21. If you turn off Compute Caustics does that problem still exist? ..and what new problems occur.. You can google caustics or do a search as we all have gone over its intended use and drawbacks. Laymen terms it makes the trace engine compute light refraction through transparent materials...1 light in a glass globe adds an untold and large number of light particle traces
  22. I haven't looked to confirm but I believe so,,,simple test would be to move one texture file from a known model and then open the model in chief...it will most likely be pointing to the texture file in C