westvale Posted November 18 Share Posted November 18 Hello, I'm wondering if anyone has a good solution for creating wall decals. I managed to get a half decent result with creating a new material with an image than applying that material to a wall material region. But I'd like something that I can manipulate more easily and not have a background. I want to put a decal on my doors and can't figure out how I would do that. Here's some images of what I'm trying to achieve: Link to comment Share on other sites More sharing options...
ericepv Posted November 18 Share Posted November 18 You need to make the background invisible, you can do this in GIMP or Photoshop. Link to comment Share on other sites More sharing options...
Renerabbitt Posted November 18 Share Posted November 18 27 minutes ago, ericepv said: You need to make the background invisible, you can do this in GIMP or Photoshop. or just use an opacity map in X16 Link to comment Share on other sites More sharing options...
JiAngelo Posted November 19 Share Posted November 19 For a straight decal - use create an image billboard. BUILD>IMAGE>Create Billboard Image. Unfortunately the sunlight is picking up the transparent billboard in the glass. See it's shadow on the floor. Right image is a cropping of the left's text only. The left image has a (2) transparent cropped billboards pasted in the upper area. All images are about a 1/4" forward of the wall you apply them to or else they fight with the wall's material. I grabbed rabbit's images above to show how quickly they can be added to chief. If you save the images to your library, You can apply it to a slab or 3D object, or furniture. Below is an image of a poolhouse I recently designed. the sail painting is from the library on a 1" thick slab, The right is actually the "waveform painting" from the library. i changed the border to black, then changed the waveform image to a chalkboard sign image in Chief's library as well. For me the slabs are a bit easier to manipulate than the billboards. I sometimes use soffits too, for shower seats and 1" thick soffits painted as wall tiles, Hope this helps. Link to comment Share on other sites More sharing options...
Renerabbitt Posted November 19 Share Posted November 19 58 minutes ago, JiAngelo said: I grabbed rabbit's images 241118 (5).mp4 1 Link to comment Share on other sites More sharing options...
JiAngelo Posted November 19 Share Posted November 19 Learn something new every day. That took me a minute Rene. I've always had a problem with backsplashes around windows and cooktops that soffits or slabs were cumbersome to address. I like how you can add underlying elements like thinset and backerboard to aid in material list calculations. And I can see using this to quickly to mask some of chief's 3D quirks or situations where adding skirt or molding lines are a bit cumbersome. A minor drawback is that the dbx for slabs, soffits & 3D solids allow one to set a uniform height from floor and the width/height of those objects, If you had door number plaques beside or on each door in a commercial office space, you could select all and change their size and location uniformly. It seems each material region would have to be changed manually via an elevation or 3D view. I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one. Still a great feature to add to the arsenal. Thanks. Link to comment Share on other sites More sharing options...
Renerabbitt Posted November 20 Share Posted November 20 On 11/19/2024 at 3:51 AM, JiAngelo said: I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one. You can restrictively select material regions by having material regions as the active tool and shift marquee over your entire plan in a plan view and you can use transform replicate to uniformly raise all of them in the z delta. Link to comment Share on other sites More sharing options...
westvale Posted November 20 Author Share Posted November 20 This is great Rene! Thanks! Now, it is possible to get a decal on a door? I want to put a giant music note on this door. Link to comment Share on other sites More sharing options...
TeaTime Posted November 21 Share Posted November 21 You could make the Music Note out of 3D Solids, save it as a Symbol, Hardware specifically then apply it to the door as a Lock and adjust the symbol's Offset to move it around 1 Link to comment Share on other sites More sharing options...
westvale Posted November 21 Author Share Posted November 21 That's so clever! I'll give that a try. Thanks! Link to comment Share on other sites More sharing options...
jtcapa1 Posted November 22 Share Posted November 22 On 11/20/2024 at 9:52 AM, westvale said: This is great Rene! Thanks! Now, it is possible to get a decal on a door? I want to put a giant music note on this door. Good job. How the heck did you do that ceiling? It looks crazy. Link to comment Share on other sites More sharing options...
jtcapa1 Posted November 22 Share Posted November 22 On 11/20/2024 at 4:04 PM, TeaTime said: You could make the Music Note out of 3D Solids, save it as a Symbol, Hardware specifically then apply it to the door as a Lock and adjust the symbol's Offset to move it around That is a clever work-around. Never would have thought of that in a million years. Always more than one way to skin a rabb... er.. Cat. :-) Link to comment Share on other sites More sharing options...
westvale Posted November 23 Author Share Posted November 23 @TeaTime This took me far longer than I'd like to admit. I had a lot of difficulty figuring out the X, Y, and X axis and the offset settings. Got there eventually! I created the 3D solid by tracing the outline with a polyline. Fairly simple for this symbol, however most of my other symbols are more complicated for that technique and it will take a very long time to create each one. If anyone has a easier way to make the image (symbol) into a 3D solid, I'd love to hear it. Link to comment Share on other sites More sharing options...
westvale Posted November 23 Author Share Posted November 23 On 11/22/2024 at 1:25 PM, jtcapa1 said: Good job. How the heck did you do that ceiling? It looks crazy. oh yes, this ceiling was a whole thing. I had a ton of help from a very generous and knowledgeable member of this community. The goal was to loosely recreate the original building's space frame structure, but it's not an exact replica as I am just designing the interior. Link to comment Share on other sites More sharing options...
SHCanada2 Posted November 23 Share Posted November 23 I may be late to the party here and a bit of a newbie, but cant one put a poster from the library on the wall, define the material and select the desired image(.png,.jpg...) as the texture and put the background as "Air"? Link to comment Share on other sites More sharing options...
westvale Posted November 25 Author Share Posted November 25 Hey Jason, This definitely sounds worth trying, so I searched "poster" in my library browser to try it and the only poster results I get are 4-poster beds and the periodic table of elements poster. I tried using the poster, but I have no idea how to proceed from there. Could you explain step by step? Link to comment Share on other sites More sharing options...
SHCanada2 Posted November 25 Share Posted November 25 18 hours ago, westvale said: Could you explain step by step? I copied the periodic poster to my user library then did the attached. Ignore the part where I click on the materials button for the periodic table. I always forget one cannot edit the material from there (or maybe one can and I do not know how) 24.11.2024_21.08.05_REC.mp4 Link to comment Share on other sites More sharing options...
Renerabbitt Posted Tuesday at 05:08 PM Share Posted Tuesday at 05:08 PM On 11/23/2024 at 2:14 PM, westvale said: oh yes, this ceiling was a whole thing. I had a ton of help from a very generous and knowledgeable member of this community. The goal was to loosely recreate the original building's space frame structure, but it's not an exact replica as I am just designing the interior. Link to comment Share on other sites More sharing options...
jtcapa1 Posted Wednesday at 12:49 AM Share Posted Wednesday at 12:49 AM (edited) Sure Rene, It's a quick tip for you, but damn you, I spent the next 2 hours I did not have watching your video, and then playing around with my logo, over and over till I got it right, then it had to go onto a wall in just the right way, highlighted just right.... Then I had to redo my logo! OMG! It looks great, but man I have to stop watching your quick tips! s Then I could not leave well enough alone, I had to populate my fictious office Edited Wednesday at 01:04 AM by jtcapa1 Can't help myself 2 Link to comment Share on other sites More sharing options...
ValleyGuy Posted 11 hours ago Share Posted 11 hours ago On 11/20/2024 at 8:04 PM, TeaTime said: You could make the Music Note out of 3D Solids, save it as a Symbol, Hardware specifically then apply it to the door as a Lock and adjust the symbol's Offset to move it around This clever idea works out very well indeed. (I made a second copy in my library in the reverse position - to place on whichever side of the door that I want to read it from.) The sign is always visible when that individual door is present, and not visible when the door is not. There are two parts to this statement that I really appreciate: one is the fact that the sign will stay with the individual door and that door's layer line - no separate layer to place the sign on. It's already pre-programmed for every layer line that I might place this door on, for each of the different layer sets. I can place this same sign on many doors, customize the sign's colour, location and door side placement - and then not worry whether it will show up in any of the views. The second part is the sign will slide / swing with the door. It acts just like a piece of the door. It doesn't resize if the door is resized, which isn't much of a problem as code here has made pretty much every door 36" now. Nice little tip, thanks TeaTime Link to comment Share on other sites More sharing options...
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