westvale Posted Monday at 06:29 PM Share Posted Monday at 06:29 PM Hello, I'm wondering if anyone has a good solution for creating wall decals. I managed to get a half decent result with creating a new material with an image than applying that material to a wall material region. But I'd like something that I can manipulate more easily and not have a background. I want to put a decal on my doors and can't figure out how I would do that. Here's some images of what I'm trying to achieve: Link to comment Share on other sites More sharing options...
ericepv Posted Monday at 07:54 PM Share Posted Monday at 07:54 PM You need to make the background invisible, you can do this in GIMP or Photoshop. Link to comment Share on other sites More sharing options...
Renerabbitt Posted Monday at 08:21 PM Share Posted Monday at 08:21 PM 27 minutes ago, ericepv said: You need to make the background invisible, you can do this in GIMP or Photoshop. or just use an opacity map in X16 Link to comment Share on other sites More sharing options...
JiAngelo Posted Tuesday at 12:15 AM Share Posted Tuesday at 12:15 AM For a straight decal - use create an image billboard. BUILD>IMAGE>Create Billboard Image. Unfortunately the sunlight is picking up the transparent billboard in the glass. See it's shadow on the floor. Right image is a cropping of the left's text only. The left image has a (2) transparent cropped billboards pasted in the upper area. All images are about a 1/4" forward of the wall you apply them to or else they fight with the wall's material. I grabbed rabbit's images above to show how quickly they can be added to chief. If you save the images to your library, You can apply it to a slab or 3D object, or furniture. Below is an image of a poolhouse I recently designed. the sail painting is from the library on a 1" thick slab, The right is actually the "waveform painting" from the library. i changed the border to black, then changed the waveform image to a chalkboard sign image in Chief's library as well. For me the slabs are a bit easier to manipulate than the billboards. I sometimes use soffits too, for shower seats and 1" thick soffits painted as wall tiles, Hope this helps. Link to comment Share on other sites More sharing options...
Renerabbitt Posted Tuesday at 01:15 AM Share Posted Tuesday at 01:15 AM 58 minutes ago, JiAngelo said: I grabbed rabbit's images 241118 (5).mp4 1 Link to comment Share on other sites More sharing options...
JiAngelo Posted Tuesday at 11:51 AM Share Posted Tuesday at 11:51 AM Learn something new every day. That took me a minute Rene. I've always had a problem with backsplashes around windows and cooktops that soffits or slabs were cumbersome to address. I like how you can add underlying elements like thinset and backerboard to aid in material list calculations. And I can see using this to quickly to mask some of chief's 3D quirks or situations where adding skirt or molding lines are a bit cumbersome. A minor drawback is that the dbx for slabs, soffits & 3D solids allow one to set a uniform height from floor and the width/height of those objects, If you had door number plaques beside or on each door in a commercial office space, you could select all and change their size and location uniformly. It seems each material region would have to be changed manually via an elevation or 3D view. I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one. Still a great feature to add to the arsenal. Thanks. Link to comment Share on other sites More sharing options...
Renerabbitt Posted Wednesday at 05:14 PM Share Posted Wednesday at 05:14 PM On 11/19/2024 at 3:51 AM, JiAngelo said: I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one. You can restrictively select material regions by having material regions as the active tool and shift marquee over your entire plan in a plan view and you can use transform replicate to uniformly raise all of them in the z delta. Link to comment Share on other sites More sharing options...
westvale Posted Wednesday at 05:52 PM Author Share Posted Wednesday at 05:52 PM This is great Rene! Thanks! Now, it is possible to get a decal on a door? I want to put a giant music note on this door. Link to comment Share on other sites More sharing options...
TeaTime Posted Thursday at 12:04 AM Share Posted Thursday at 12:04 AM You could make the Music Note out of 3D Solids, save it as a Symbol, Hardware specifically then apply it to the door as a Lock and adjust the symbol's Offset to move it around 1 Link to comment Share on other sites More sharing options...
westvale Posted Thursday at 03:25 AM Author Share Posted Thursday at 03:25 AM That's so clever! I'll give that a try. Thanks! Link to comment Share on other sites More sharing options...
jtcapa1 Posted 5 hours ago Share Posted 5 hours ago On 11/20/2024 at 9:52 AM, westvale said: This is great Rene! Thanks! Now, it is possible to get a decal on a door? I want to put a giant music note on this door. Good job. How the heck did you do that ceiling? It looks crazy. Link to comment Share on other sites More sharing options...
jtcapa1 Posted 5 hours ago Share Posted 5 hours ago On 11/20/2024 at 4:04 PM, TeaTime said: You could make the Music Note out of 3D Solids, save it as a Symbol, Hardware specifically then apply it to the door as a Lock and adjust the symbol's Offset to move it around That is a clever work-around. Never would have thought of that in a million years. Always more than one way to skin a rabb... er.. Cat. :-) Link to comment Share on other sites More sharing options...
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