Wall Decals?


westvale
 Share

Recommended Posts

Hello,

 

I'm wondering if anyone has a good solution for creating wall decals.  I managed to get a half decent result with creating a new material with an image than applying that material to a wall material region.  But I'd like something that I can manipulate more easily and not have a background.  I want to put a decal on my doors and can't figure out how I would do that. Here's some images of what I'm trying to achieve:

 

Our Values Wall Decal 40 Awesome Signage/Wayfinding & Environmental Designs Inspiration |  Jayce-o-Yesta 

 

Link to comment
Share on other sites

For a straight decal - use create an image billboard.  BUILD>IMAGE>Create Billboard Image.

image.thumb.png.739424f4151a0bf111d4396b140086ca.png

Unfortunately the sunlight is picking up the transparent billboard in the glass.  See it's shadow on the floor. 

Right image is a cropping of the left's text only.

The left image has a (2) transparent cropped billboards pasted in the upper area. 

All images are about a 1/4" forward of the wall you apply them to or else they fight with the wall's material.

I grabbed rabbit's images above to show how quickly they can be added to chief.

 

If you save the images to your library, You can apply it to a slab or 3D object, or furniture.

Below is an image of a poolhouse I recently designed. the sail painting is from the library on a 1" thick slab,  The right is actually the "waveform painting" from the library.  i changed the border to black, then changed the waveform image to a chalkboard sign image in Chief's library as well.

 

image.thumb.png.b0cfc3dd3c80169c46567f569a0ffe15.png

For me the slabs are a bit easier to manipulate than the billboards.  I sometimes use soffits too, for shower seats and 1" thick soffits painted as wall tiles, 

 

Hope this helps.

Link to comment
Share on other sites

Learn something new every day. That took me a minute Rene.  I've always had a problem with backsplashes around windows and cooktops that soffits or slabs were cumbersome to address.  I like how you can add underlying elements like thinset and backerboard to aid in material list calculations. And I can see using this to quickly to mask some of chief's 3D quirks or situations where adding skirt or molding lines are a bit cumbersome. 

 

A minor drawback is that the dbx for slabs, soffits & 3D solids allow one to set a uniform height from floor and the width/height of those objects,  If you had door number plaques beside or on each door in a commercial office space, you could select all and change their size and location uniformly.  It seems each material region would have to be changed manually via an elevation or 3D view.  I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one.  Still a great feature to add to the arsenal. 

 

Thanks. :) 

Link to comment
Share on other sites

On 11/19/2024 at 3:51 AM, JiAngelo said:

I also noticed in 3D view selecting multiples gives the highest height from floor value for all as a group, and overall width, but that isn't available when selecting just one.

You can restrictively select material regions by having material regions as the active tool and shift marquee over your entire plan in a plan view and you can use transform replicate to uniformly raise all of them in the z delta.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share