MN_JohnH

drawing furniture

Recommended Posts

Is there a video out there that shows how to draw more elaborately detailed items like furniture etc? I find instructions on poly lines and moldings but what if I wanted to start from scratch and draw a bed or a special table. What if I want to design a piece of furniture? I am used to using Turbocad and so far i think I might need to go back to that in order to draw these types of things but I can't help but think I am missing something here. I even tried to explode a table from the library so I can try and modify it but the explode symbol is not an option when I pull blocks out of the library. Is there a video or tutorial on this sort of thing? What if I wanted to try and draw the picture attached? I don't need to be anywhere near that detailed but what if I did want that? Could I do it in Chief or would I need to move to another program entirely for that?

furniture question.jpg

Share this post


Link to post
Share on other sites
1 minute ago, MN_JohnH said:

What if I wanted to try and draw the picture attached?

 

Find other software. 

Share this post


Link to post
Share on other sites

Possible in Chief, but not easy or efficeint.  Actually, that particular object would be not easy or efficient in any software that I know of.  

  • Upvote 1

Share this post


Link to post
Share on other sites

3ds max would be a good candidate. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Yes, I picked an object with extreme detail.  But somebody somewhere is drawing the furniture that we are dragging out of our libraries... are they all using some other software?

Share this post


Link to post
Share on other sites

Watch out for the face count with something that detailed.

Share this post


Link to post
Share on other sites

You can probably hire somebody in China or India to model that for less money than the software would cost. There was a time when our office farmed out architectural renderings and custom modeling to overseas firms - they do decent work, they're reasonably priced, and the turn-around is super-quick.

  • Upvote 1

Share this post


Link to post
Share on other sites

Blender is a very capable program for this type of modeling.  Kind of an odd duck for those in the construction industry, but it is free.  Other than the time it takes to learn how to run it.

Share this post


Link to post
Share on other sites

Just for the record, it might not be the most efficient tool for every job, but I actually use Chief for 99% of my custom modeling needs.  in addition to the ability to model almost anything from scratch, you can also use Chief to modify existing geometry in quite a few ways.  I've modeled or modified quite a few things in Chief over the years, but I think this particular one might be my favorite.  Done completely from scratch...

 

The example pic used...

1128972548_Examplepic.thumb.jpg.d5dbe494504f08d6b2908073941a70a9.jpg

 

The resulting model...

Plan.thumb.jpg.22a13a065c81b17bd22e6d3952a49504.jpgRender.thumb.jpg.f06d7c3eae6f7563c281a310a6253dd3.jpgVector.thumb.jpg.0ef3aa3077a9e1707ff3faa0a6961c3e.jpg

 

For anyone who wants to learn a few of the lesser know tricks and techniques for modeling and manipulating symbols, check out this thread...

 

 

 

  • Upvote 3

Share this post


Link to post
Share on other sites

Man, that's some amazing stuff there Michael.

I'm trying to get my head around those chains

and how they would be modeled. Every link

appears to be in a different orientation or

degree of rotation from the adjacent links.

No signs of repetition. Very nicely done.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Alaskan_Son said:

Just for the record, it might not be the most efficient tool for every job, but I actually use Chief for 99% of my custom modeling needs.  in addition to the ability to model almost anything from scratch, you can also use Chief to modify existing geometry in quite a few ways.  I've modeled or modified quite a few things in Chief over the years, but I think this particular one might be my favorite.  Done completely from scratch...

 

The example pic used...

1128972548_Examplepic.thumb.jpg.d5dbe494504f08d6b2908073941a70a9.jpg

 

The resulting model...

Plan.thumb.jpg.22a13a065c81b17bd22e6d3952a49504.jpgRender.thumb.jpg.f06d7c3eae6f7563c281a310a6253dd3.jpgVector.thumb.jpg.0ef3aa3077a9e1707ff3faa0a6961c3e.jpg

 

For anyone who wants to learn a few of the lesser know tricks and techniques for modeling and manipulating symbols, check out this thread...

 

 

 

Yes!!

Share this post


Link to post
Share on other sites

Well I managed to draw what I need, at least in a crude fashion. Now it doesn't let me create a block with it to add to library... What am I missing there?

And why are some symbols or blocks, when I pull them out of the library, explodable and some are not?

Share this post


Link to post
Share on other sites
9 hours ago, Rich_Winsor said:

Man, that's some amazing stuff there Michael.

I'm trying to get my head around those chains

and how they would be modeled. Every link

appears to be in a different orientation or

degree of rotation from the adjacent links.

No signs of repetition. Very nicely done.

 

Thanks Rich.  Chains actually weren't too difficult.  I won't go into all the little details, but here are the steps in short...

  1. Model a single link
  2. Figure out how far link needs to be offset to make contact in the next link position
  3. Use transform replicate along with that offset and a rotation angle (a little off 90 degrees)
  4. Convert that section to a Symbol
  5. Rotate chain section into position
  • Upvote 1

Share this post


Link to post
Share on other sites
54 minutes ago, MN_JohnH said:

And why are some symbols or blocks, when I pull them out of the library, explodable and some are not?

 

Some are symbols and some are architectural blocks.  The step you're missing is Tools>Symbol>Convert To Symbol.

  • Upvote 1

Share this post


Link to post
Share on other sites

I managed to draw a rough outline of the piece of furniture I need to place. This will get me close enough for the design.

What is the trick to getting this to be an architectural block that I can put in the library?

Vanities.plan

Share this post


Link to post
Share on other sites
2 hours ago, MN_JohnH said:

I managed to draw a rough outline of the piece of furniture I need to place. This will get me close enough for the design.

What is the trick to getting this to be an architectural block that I can put in the library?

Vanities.plan

 There is a CAD line in there, that's preventing you from turning it into an Architectural Bock. In plan view it's centered and running the depth of the unit, just remove it and you should be good to go.

  • Upvote 1

Share this post


Link to post
Share on other sites
24 minutes ago, TheKitchenAbode said:

 There is a CAD line in there, that's preventing you from turning it into an Architectural Bock. In plan view it's centered and running the depth of the unit, just remove it and you should be good to go.

Wow. thanks!

Share this post


Link to post
Share on other sites

One more question, on the attached drawing, how do I get it so on the plan view it just shows the lines that are showing? I don't want to see the legs through the top on the floor plan. I exploded it and brought the sinks to the front and that worked OK but I can't get the top to come to the front or the legs to go to the back...

 

Thanks again for all the help with this.

Vanities.plan

Share this post


Link to post
Share on other sites
43 minutes ago, MN_JohnH said:

One more question, on the attached drawing, how do I get it so on the plan view it just shows the lines that are showing? I don't want to see the legs through the top on the floor plan. I exploded it and brought the sinks to the front and that worked OK but I can't get the top to come to the front or the legs to go to the back...

 

Thanks again for all the help with this.

Vanities.plan

 

As they are the same type of object I don't think they can be moved within their drawing group, even if they are moving there is no solid fill to obscure them. There may be another way but if you open up the Leg Shape, go to Line Style and change the Color to "White" it will give you the effect want.

Share this post


Link to post
Share on other sites

Ok, it seems to be that Shapes are see through. If you convert say the counter top into a Symbol then you can use it instead of the Shape version and it can be moved just like your sinks and all the underlying shapes will be hidden from view.

Share this post


Link to post
Share on other sites

Converting the top to a symbol doesn't seem to be an option but changing the lines to white works... seems like there should be a better way but maybe that's how it is done.

Works for now. Thanks,

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    27478
    Total Members
    6254
    Most Online
    Oilersfan20
    Newest Member
    Oilersfan20
    Joined