MarkMc

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Everything posted by MarkMc

  1. Place a callout on cabinet, place %schedule_number% in text field of callout. Draw a "line with arrow" from the edge of the callout to the cabinet. If it doesn't immediately snap and change the size of the callout that means one end or the other is not connected, usually the end at the callout. In which case grab the end of the line and snap it to the callout. Now move the callout over the line-LEAVE a tiny bit of the line showing. You may need to adjust the line since it will be snapped to a different part of the callout. I set the arrow for the text line to 1/4" using the circle with white fill. You have to play around a little to get what you want. Chop's idea of layers will be very useful and you may want to play with that and also with defaults for the callout and lines by layer. Once you have one that you like-lock the cabinet layer; marquee select the callout and line, copy, and paste away. IF pasting shows the text instead of the schedule number, adjust the callout over the line-that seams to happen if it covers the line completely. Here's a plan that I played with a little, layers not finalized, just was fiddling. Callouts.plan
  2. Because of what you said I just check -inserted a callout with %schedule_number% in it, then added an arrow. I did not know that would work- bit of a PIA to do but will see...
  3. After making the custom countertop-move it. Then add sinks. then move back (I use Transform Replicate- move 100, 50, something simple) Some sinks don't work from the library, copy and paste into user library, Open Symbol and check, alter if needed. Once in a while I've seen it matter which side you place the first sink on-left appears to have fewer problems. SO while you may not NEED a custom countertop you will have more control AND you can even get a "Countertop Drawing" to send to the fabricator. Forgot to attach the plan. And should clarify countertop drawing- just counters, openings and dimension. Note that the counter for the cabinet is missing from the top drawing. two jutes.plan
  4. NO, but using one means that neither sink is tied to a cabinet.
  5. Custom counter, insert sinks into counter without cabinets, then move.
  6. Nope,you can keep using older ones but can't sell them after upgrading.
  7. Ah, woke up now, just saw the rest, need another cup Had a quick run at this over coffee. Changed window setting and cut windows; break railing wall, change section in front of windows to furred, no room definition, Primary exterior wall disappears, put back, reverse layers if they are wrong (were on one side, not other) Paste back windows, fix gap in railing wall.(each side was slightly different there) Still issue with soffit on one side. CHANDLER fixed.plan
  8. Not at machine with Chief but does this help?
  9. Had to do something along these lines for a pediment once, another time for cathedral ceiling. IRL I once did installed the exterior crown on a Carpenter Gothic with tons of these. Made my head hurt. I had a couple of little programs that worked out the cuts and I'd go home at night and try to work corners out, getting the angles and the math made my head hurt. This was before digital was common so I relied on t-bevels and foam core. The worst was getting around the copper drains that were already installed. When I did this in Chief last time it was something like real life. Made the molding flat first, converted to a millwork symbol and rotated. The pediment was easier thanks to the gap between the sides. (wonder if that's how that developed to begin with?) Here I took those symbols and adjusted the stretch zones so I could "lop off" the ends and put them together. I'd only bother to do this on a model if dimensions were settled since you have to work them all out ahead of time, and it was really important (there's there's also my tendency to be a weenie). Note that I had issues getting the blocks correct which made it less workable fitting it to walls. But this was a quickie.
  10. Update. Sent them 3D dwg , a DAE, and another 3DS set to legacy. All but the 3DS worked-they tried Rhino and 3DMax (several versions). I then took the 3DS, opened it in TurboCad and did a save as and added options-"Preserve loaded 3DS materials, and "Save Keyframe". Just heard back that they could open that but that "some of the normals were reversed" (which I don't know what that means) So oddly Chiefs export of 3DS doesn't work properly in 3DMax? Thought CA used 3DMax for symbols?
  11. Had a hunch, thanks for looking. I was looking for a way to compensate for the incorrect behavior of using "Auto Finished" on sides and back of cabinets. Every cabinet order I have ever done requires finished sides called out or you don't get them. It's bad enough OOB... but once I start hacking cabinets (add an extended side to a cabinet, standard interiors that don't match the exterior, standard sides that LOOK unfinished as a reminder) it gets even worse. Hacking for interiors makes every cabinet a peninsula cabinet in description. Thought it would be nice if I could get side mods to read somehow too. Looked into messing with the components again (shudder) doesn't appear to help. It occurred to me that even if they give me the attribute it may only be a True/False which would be useless anyway. I'll muddle along as is, besides I'd prefer they do stairs.
  12. I tried- a few times (I'd be happier), client is north of Boston and wanted local, the outfit she wanted does drone pictures of the site to insert. This is all for presentation to land the job to begin with.
  13. I do my cabinet schedules according to how each supplier wants them ordered. Every one I deal with has a single column for finished sides with anything more than that added as a modification (flush finished, door on side non working, wainscot end...) This one is in progress right now, has been abbreviated from it's final.
  14. Is there a way to access attributes that are listed for an object in the schedule but not it the object properties? for instance cabinet "Side finish"?
  15. I just re-installed Thea and it opens there too. Thanks Rene.
  16. Oh, sorry never occurred to me since I do that nonsense every day-we each see what we need to
  17. You don't HAVE to do this. It just makes it easier to help out, BTW it is suggested in the sticky at the beginning and has been for a while.
  18. Not it's not impossible pretty easy actually. Here it is-take a long look through the DBX of all the items I've referred you to so you can start to see what you can manipulate and what you can't. Here is a plan with base set as what you are after- set it as a default, change side to finished and presto. I'd copy a slab door to my user library and NAME it cab_side or such so it's easy to identify in the materials of the DBX (didn't bother here) I like your idea, going to implement it myself, a visual clue would be handy thanks. Cabinet side different.plan
  19. I tested it in TurboCad and also brought back into Chief as a symbol. Thanks for looking. WC Modle Exp.zip
  20. A client of mine has contracted with a rendering company that is using 3D Max. I sent them a 3DS file and they say they can't open it? any idea why?
  21. what version are you using? (which is why the say to place in your signature. Unless it's very old version this inda cabinet DBX 101. MIght want to read up a bit in help, reference manual or the tutorial. Here's the gist... Cabinet box dbx, front sides back tab, select door, specify, pick a glass door. F1 gets help, Information for the Schedule is placed in an OIP field (object information panel). Please complete your signature to include version you use, some computer info helps at some point.
  22. For one maker I'd do it this way, for another I'd use two cabinets and list them as combined. In some instances I may list the first method as combined as well but would still build and list it as a single cabinet. SO it just depends on how the maker wants to read it. BTW you can select a block and have it show in the cabinet schedule if you need to. cabinet schedule.plan