Alaskan_Son

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Everything posted by Alaskan_Son

  1. Wow Johnny. That is a super cool idea in my book. The mask most people use could become the CAD block for the symbol. I see no reason why that wouldn't work. You could even make symbols for various components or layers. Not sure I would personally ever use the idea but very creative thinking nonetheless and could potentially result in some pretty stinkin cool presentations.
  2. Check your ROOM's material settings. Make sure it's set to use default material.
  3. Build your terrain, make the skirt taller and place your cameras outside the terrian. Or, use a CAD mask.
  4. This sounds like a very interesting plan. I'm curious to see who cares enough to participate. I'm liking the warehouse plan idea though. Very cool idea.
  5. As long as you are actually moving the LABEL and not the symbol, the label should move independently for the various camera views. I definitely agree that using the automated schedule method for elevation notes is a bit more difficult. Not bad at all if you can get used to the process but nowhere near as easy as using the system for notes in plan view.
  6. Although our suggested methods are similar, my opinion differs from Joey's in that I don't think there is any problem at all using Chief for remodels.
  7. There have been countless threads on this subject. Search "demolition" or "as built mask" and you'll probably come up with several. Don't have a lot of time to get into it right now, but three quick notes... 1. Using layers for this sort of thing in Chief doesn't work very well IMO and you can only have two walls occupy the same space at any given time. The key to getting this method to sort of work is to set one of the walls to "no room definition". 2. What most people do is draw up the as built, use that to create a CAD mask, and then overlay that mask onto the proposed plan to represent demolition walls. 3. What I personally do is draw up the as built, do a save as, use that to draw up the demolition plan, do another save as, then use that to draw up the proposed. I just send views from all three plans to layout as necessary.
  8. Here's my method Scott, and you'll have to bear with me a bit... I leave them in the folders Chief provided.
  9. Here you go. Took a few minutes to make a quick video...
  10. Try Edit>Preferences>Reset Options>Reset Side Windows
  11. Absolutely agree. I would probably be tempted to save a copy of the original solid too though just in case you decide you need to modify it in the future. Symbols are great as finished products but not so great when you want to add or modify something (other than basic sizing or material changes).
  12. Gotcha. Your method was very similar to mine except that instead of making the frame really shallow I just removed it entirely. Same basic idea though.
  13. Quick follow up. I was away from my computer when I made that last post. I tested that idea out when I got back to the office though. It definitely works but its also definitely a bit of a PITA. Not worth it IMO. Having said that, I still think its the fastest option we currently have. I believe every other option would require even more work.
  14. All you should need for that one is 3 polyline solids and 2 truncated pyramids. I'll try to make a video if I have a few spare minutes a little later. You shouldn't actually need to use any faces (I honestly don't think I've ever actually needed them for anything as there's almost...if not always...another way). I touched on them very briefly in this video though. In this instance they were only the faces resulting from an exploded solid, but the face tool gives you essentially the same thing without starting with a solid.
  15. I think the best you're gonna be able to do is this...copy paste in place a second set of dimensions. Specify one as having only blank segments (new option in X8) and set the other to have no extensions at all. Assign different line styles to each.
  16. I'm guessing it's the same technique mentioned in the first part of post #20
  17. Only have a couple minutes before I head into a meeting, but real quick... I could be misunderstanding you, but if you place the wall breaks like I suggested, Chief should automatically add studs at all those breaks.
  18. I don't think I understand. Is this a question or a comment? And can you clarify what you mean?
  19. Check out post #32 to see if that gives you any useful answers. The 3 biggest things are... 1. The plant labels layer needs to be on (as well as the plants or notes layer...or whatever layer you have them on). 2. The symbol needs to be placed between your camera and the nearest object (i.e. so that the camera can actually "see" it) 3. The symbol needs to be rotated properly as noted in the aforementioned post
  20. I would just manually place those breaks. If you want exactly 96" spacing, I would just draw a line perpendicular with the beginning of the wall and use multiple copy with the primary offset set at 96" to distribute that line along the length of the wall. Then use those temporary lines as snap points for your breaks. The answer to question 2 is no. And I'm not sure what you mean by framing looking "way not realistic".
  21. You're very welcome. Glad you got it figured out : )
  22. You may have just said it by accident, but just to clarify for your own sake and for the sake of others reading this, what you are actually doing is defining your framing using Material Definitions, NOT the Texture. Inside those Material Definitions for your framing material are... -General Definitions (THIS is where you specify it as framing and set the thickness and spacing) -Pattern Definitions where you can essentially assign a specified linework pattern that will display in vector views -Texture Definitions where you assign a bitmap (picture) file as well as the sizing, angle, offset, scale, and color settings for that image that will be used to specify what your material looks like in Standard, Duotone, Painting, and Watercolor render modes and in Ray Traces -Properties Definitions where you further decide how that material looks and behaves in standard and ray trace render modes by adjusting a material's emissiveness, transparency, roughness, reflectiveness, etc.
  23. Not exactly. Try this... Set stud spacing through Build Framing dbx. Select the desired wall(s), Build Framing For Selected Object(s), open Wall Specification dbx, click on Structure tab and check Retain Wall Framing. Now adjust stud spacing in Build Framing dbx and either repeat process or simply check Build Wall Framing while you're in there to frame the remaining walls.
  24. I was actually referring to a different option guys. Explore the Build Framing options. Still not at my computer but there's an option to either use the material settings (which you guys are talking about) or use an entirely different spacing (regardless of the material settings). Not suggesting one way over the other. Just wanted to clarify that there are controls for framing spacing outside the material definition.