Alaskan_Son

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Everything posted by Alaskan_Son

  1. I doubt you'll be able to. My guess is that its either a crappy texture where the top and bottom of the image don't align and therefor don't properly tile, or that the problem is with the model itself and that what you think is a single surface is actually multiple surfaces that aren't on the same plane.
  2. They work, you just have to adjust the heights manually is all.
  3. You can, but then you don’t get very desirable control over the textures on the tread surface.
  4. You should really just try it yourself, but my elevations typically require very little cleanup. To be fair though, I don't recall them requiring very much cleanup way back in X7 either.
  5. You should posts the plan and textures
  6. You can also use a landing.... ...speaking of which, you can not only use them in lieu of the room but also in lieu of the stairs themselves. This is build with 6 landings:
  7. You can still use either the Z or / buttons.
  8. Select the cabinet and Use the Add To Library As tool to extract those symbols.
  9. We cannot reorder the Drawing Groups themsleves. We can only move objects to other Drawing Groups or other positions within that group. Your best bet is to either change your Dimension Defaults to put them on Drawing Group 7 (if you run into this problem a lot) OR stick with simply moving the one specific object forward or backward as necessary.
  10. It's definitely buggy but in my own experience, it doesn't seem to become corrupted until you try to send 2 otherwise identical things from different floors at the same time. Once that happens, the Master List seems to be broken from that point forward. Hopefully you either have or will find time to report these issues.
  11. I always send as Plot Lines (NOT CAD Detail From View). This way I can Edit Layout Lines if desired but I can still Update View at any time. Plot Lines also result in crisper drawings since they're vector based instead of raster.
  12. It’s a bit too late for me on this one, but in general, for these challenges, should we open the plan and start the clock before we start studying the drawing provided or can we formulate a plan and then start the clock? I know I can typically cut my modeling time in half (or better) if I spend a little while thinking about it and planning out my approach in advance.
  13. You can also use a non-window symbol set to Inserts into Wall.
  14. This explains a lot. I did a bit of testing with some of my plans and found that you can indeed get almost completely identical items into the Master List if you group select like that and its seems to be because they line items are generated from different floors. I feel like you're not doing yourself any favors by sending identical items to the Master list though and that your practice of doing so may be causing problems that you wouldn't otherwise be experiencing. Having said that, you're also helping reveal a good handful of bugs, so its not all bad. When this does happen (duplicate items), I can also verify that the Default checkbox does not do anything. For all intents and purposes and assuming all items have the Use box checked, its always the uppermost item that gets honored. There are also a whole bunch of other little anomalies that take place having to do with duplicates and on which floor the duplicate was generated by. If for example the Use box is unchecked for the duplicate that was created from a Floor 2 object and you were to select a Floor 2 object and click Update From Master, the Floor 2 object would be deleted from the Materials List entirely; if however you do the same for an object on Floor 1, it does NOT get deleted. It also seems that the Master List can become corrupted by the duplicate situation taking place but I haven't exactly pinned that down. Anyway, long story short, there are definitely a bunch of problems that need to be addressed. You can certainly improve your situation by being more selective with which items you add to the Master List though and by using some of the aforementioned alternatives instead of or in addition to the Master List.
  15. I wasn't trying to suggest any specific approach. I was just pointing out a few perfectly valid reasons a person might want seemingly duplicate entries. Whether they would work or not and whether they would be good ideas or not are an entirely different discussion.
  16. How did they all get there by the way? It sounds like you must have sent them all. Why would you do that? Shouldn't you have only sent one of each?
  17. Can you post the actual master list (the mmaster.mat file) from your data folder?
  18. Can you post an example of your Master List? I'd like to see the duplicate items you're speaking of. I personally don't believe I've ever had any truly duplicate items in the same Master List. And by the way, there are lots of reasons a person might want to have seemingly duplicate items including but not limited to: Storing different pricing information for different Vendors Storing different pricing information based on minimum quantities (buying in bulk) Storing different pricing information for different localities Storing different pricing information for different client types Also, please make sure to report to tech support if something seems broken or doesn't make sense. If its broken and not enough people report it, its unlikely to get fixed, and even if its not broken, its good for them to know when people can't make sense of the instructions. That tells them that either the tool needs to be changed or that the documentation may need to be adjusted.
  19. Again, its NOT using the ID number, its using the ID category. That number (F01, C01, etc.) is completely irrelevant. They already do ignore those numbers. Those are just unique line item identifiers for your particular Materials List or Master List. If you send and an "F01" Framing item from your current Materials List to your current Master List and you already have 10 framing items in there, then that item will be labeled F11 in the Master List. Again, those numbers aren't used for verifying a match. Its the ID category that's being used. This way a 1x8 piece of Pine identified as Framing won't be matched up with a piece of 1x8 identified as Interior Trim when querying the Master List.
  20. If I simply search the word "master", "The Master List" is the first item in my search results. The information is all there. You can also find it under Materials Lists>The Master List Read my post again. I didn't say that they're not testing ID. What I said was that its not using the number as the ID. It's using the ID category as the ID. Its still testing for ID, its just not using the piece of information one might assume. I think you're understanding just fine. One of 2 things is likely happening....You've either found a bug that you should report, OR something is not actually matching even though you think it is. Is it possible that there's some subtle difference you may be overlooking? Don't forget to do this as close to the Default level as possible and the tedium should largely if not completely be eliminated for many objects.
  21. By the way, just another side note. You don't have to depend on the Master List nearly as much if you: Properly utilize Structural Member Reporting (which can be used to automatically apply pricing information all on its own) Properly utilize the Components panel for various objects Modify your Components at the Default level whenever possible When Components can't be modified at the default level, utilize either the Library or objects that you have stored directly in your templates
  22. A few notes: I honestly don't use the Master List on a consistent basis and haven't used in much in X14 so I'm not sure if there are currently other problems or not, but the ability to delete an item is definitely broken. I noticed that one a little while back as well. Aside from creating a new Master List, the closest thing we currently have is to Cut (Control+X). The row remains but at least its completely cleared out. With regard to the ID column: Chief isn't testing to see if the ID number matches (F1, F2, C1, C2, etc.), it's just checking for the ID category (Framing, Cabinets, etc.) so that little number is irrelevant. Per the Help files, Chief needs to see that the ID, Size, Description, and Label information all match before the item will Update to/from Master List. This may explain why you're having to enter information for multiple items. Something in one or more of those columns probably isn't matching. Per the Help files: If the Master List contains more than one record for an item, the program references the last one entered. You can override this by defining one specific entry as the default. In other words, the Default checkbox only comes into play when dealing with multiple entries for the same item. If after reading through the documentation properly, you find that something still isn't working as intended or expected, and you would like to see it fixed, then please take the time to report it to Tech Support.
  23. @pattyw, I could be wrong, but in reading your posts it seems you may have it backward and that you're attempting to use the Master List as your final output. The Master List is like your pricing sheet or your reference sheet if you will. You store information about how you want specific items treated and then you update your Materials List using information previously saved in that Master List. Generate a Materials List Go through that Materials List and enter Price information for each line item Either one by one or as a group, select those rows and click the Update to Master List tool. Your Master List is now populated with pricing information that you can use on your next project. Fast forward to your next project... Generate a Materials List Either one by one or as a group, select your desired item(s) and click the Update from Master List tool. If the selected row matches an item already stored in your Master List, then the Price information will be automatically populated in your Materials List.
  24. You’ve inadvertently switched to the Move Edit Mode. There’s a difference between switching edit modes and TEMPORARILY activating them using the pre-programmed hotkeys.
  25. For what its worth, what you're really doing is just activating the Move Edit Mode in order to use any handle as the move handle. All the edit modes can be temporarily activated using built-in hotkeys which are shown between brackets right next to the tool under Edit>Edit Behaviors: