Greg_NY61

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Everything posted by Greg_NY61

  1. I used invisible wall, made a round room and dropped the floor.
  2. In cross section you can put a temporary line at the floor level > use transform/replicate > copy 1 > move in Z Delta ( desired height) and drag the wall to that line and you will have exact height.
  3. Larry, the wall is basically screwed into the top plate and you drill holes through the bottom plates, making sure you have a snug hole ( using same diameter drill as spikes) so there is a tight fit preventing the wall from moving and drive 40-60D spikes and you have a pretty solid wall. With that said you don't see much of that in any area that I know of around here or heard about anyone using floating wall system. Frankly speaking even the job I did I think the Architect went a little bit over the top with that design, but it was an interesting experience and I was doing some research on that at the time and what I found fascinating, is how they do the "floating slabs" for that type of construction. Some call them "suspended slab" (there is other types and ways of doing this) but this one involves a reinforced slab with a beam resting on piers with a "collapsible void" under entire footing. The footing is actually separated brom the soil and the whole footing is fully suspended with the slab spanning between the beams and the beams are spanning between piers... while piers go down anywhere between 6-10' to pass all that expansive soil which is basically affected during seasonal moisture changes and that is what causing all that movement... IMO who ever came up with this design is a fk genius.
  4. Perry, this is only a requirement in areas where you deal with expansive soils, I only did one job being in business almost 30 yrs, where Architect required to make a floating basement slab. Here is another image.
  5. I'm not sure how to display this in CA but I know what you trying to do... The way this is done in reality is you leave the larger gap on the sides and the top of the wall and you use longer nails... you leave at least 2" space on top and sides, because the movement will definitely exceed 1/2-1". When the trim being installed, you nail the casing into the jamb only and not into wall. this way everything can be moved with the floor movement. Here is floating wall detail, I think you better off just making a Cad detail in CA instead of trying to frame that way using CA
  6. I have that bracket made, if anyone needs it for your drawing details, help yourself. Deck Ledger Bracket.calibz
  7. I had to run out Larry I was rushing and when I did the half round I didn't smooth the line and left it at 12 segments, I should have changed to 64 sorry bout that... I was gonna fix it but it seems you already got it. Nice work as always!
  8. Larry, here is something to try, see if it works. Door Surround.calibz
  9. Since floor trusses dont have a typical rim joist to what you usually attach your deck ledger, in most cases you would do a free standing deck...or you hire an engineer to design an appropriate connection detail.
  10. Lady, you forgot to attach the plan
  11. Add another room on top of the entry and make front wall gable, break the wall to the right of it and change it to gable and rebuild your roof and you should have it what you see in the picture.
  12. Barry, I think you have to do it manualy... I select all upper cabinets one size and in DBX under Molding I select from top and add negative number for the molding height. So if you molding height 4 1/2", you will add "From Top" value of -4 1/2", or whatever you need to be. Do that for all cabinets of same size.
  13. Larry took the words out of my mouth... I couldn't agree more!!! Thank you Wendy for dedicating your time doing this, for sharing your knowledge and all that good stuff... I so appreciate for you contribution to this community, as everyone else's for that matter... I can built a custom home in my sleep but I can't figure out this damn annotations so this videos are great help to me... Thank you again for that! P.S. any ideas how to connect a DVD player?
  14. Very nice rendering! What did you use to render that with?
  15. Is there something you can do when importing a symbol to make it face the camera? I know if you use symbols from Plants-Trees and you open DBX there is a radio button to make it face the camera and it looks like the image used is PNG format. How do you import PNG file so you can have "face the camera" option available.
  16. Just made a realistic puppy Silhouette, is anyone interested, you welcome to it. puppy.calibz
  17. Niches should be part of the program, and work like a window, except Sheetrock on the back should remain instead of cutting a wall through... this should an option added to a window DBX where you can select a niche (no need for sophisticated programming to do that). This way you have your headers and framing automatically adjusted. This is a much needed feature to be added, since its being used in almost any bathroom design, stairway design, or hallway design, etc and you shouldn't have too drop walls on top of walls and dealing with other time wasting steps.
  18. Joe, not sure what that would involve to create, but if it's not to much work to make that Macro, maybe Material macro can be added to a Macro A Month Membership.
  19. Here is it, select the symbol and open it as in picture1 then use the xyz to rotate as shown in picture 2
  20. Thank you Michael! I could definitely use that.
  21. Thanks for pointing this out, I never pay much attention to the size of the file! I did that desk design for a woodshop in sketchup so I just picked the knobs from a 3d Warehouse. I made the symbol for CA incase anyone can use it to furnish an area and for display purpose. I guess if you save it within a plan that will beef up the size of it...next time I will try to remember and check that. In the meantime I got rid of the sketchup model, so to change the knobs now and re-create the model it's a bit of a pain in the A$$. Sorry!
  22. Here you go, the problem was you have to pull the wall on the attic floor back a little... if you select that wall and open dbx you will see it sticking up, just pull it back and it goes away. rc_fix.plan