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Everything posted by DBCooper
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Yes, that helps. It looks like the main problem is that the gate symbol is oriented wrong. Open the symbol dialog and rotate it 90 degrees and it should work better.
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Hard to tell what's going on from the picture. Probably best to post the plan.
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Maybe you checked the "remember my choice" box the last time that question came up? If so, you can go into your preferences and use "reset message boxes" to get it back.
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Just build it that way IRL. I think the kids in the neighborhood will love it!
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As far as I know, there is no way to make a vertical gang. Electrical symbols are still very customizable though so you should be able to solve this fairly easily. You already have complete control over what shows in plan view and in camera views. You can import any 3D data you want to show the electrical object in camera views. In your pictures above, it looks you already have the 3D model you need for your ganged switches. It's just a matter of turning this into an electrical symbol. You can use any 2D cad block you want to show the electrical object in plan views. It should be pretty easy to make a cad block showing multiple switch symbols. I think the only rule is that your cad blocks can't be nested so you are going to have to explode your normal switch cad block, make copies of the cad, and then re-block it to use for your new ganged symbol. An electrical symbol can have as many electrical connections as you want. By default, they will snap to one location but you can always move them around to show them connected where you like and they should stay there. The one thing that won't work right is the automatic switching to 3-way and 4-way switches. In this case, I would just turn off the "auto change switch type when wiring". You will need to manually add your "3" and "4" to your custom cad block (or whatever you use down-under to show this on your plans). In the picture below, I took some random electrical object and modified it to use a 4-ganged switch cad block and then connected it to 4 different light symbols. Obviously not what you need but just a proof of concept. Let us know if you get stuck with any part of this.
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As far as I can tell, you can control the size of the wall opening and the size of the panel but you really can't control the track. I would just manually place the 1x8 where I wanted and if I was being really picky, I would also manually place the track.
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5 minutes is definitely not normal. If the program does this every time you start it, you might want to contact tech support.
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Deck Plank Overhang Not Applying at Straight Deck Edge
DBCooper replied to DefinedDesign's topic in General Q & A
Why did you make an invisible wall that is not a railing? If all you are trying to do is move the railing inward, you can probably just use the railing "horizontal offset" to do what you want. My guess is that your deck is not using the overhang because you have a small/narrow room that is maybe not a deck. Either that, or the program just doesn't want to build the deck planking for such a small room. You might also have a situation where you need to manually rebuild your deck framing. In any case, normally there is no problem with the deck overhang and a "straight deck edge". If you want better than guesses, you might want to post your plan. -
There are a couple of things you can do but they each have some problems. You could get rid of the invisible wall and just use a soffit for the dropped ceiling. You might have to use a poly solid for the vaulted area above the soffit but your lights might find the soffit so you don't have to mess with their heights manually. You won't get any framing if that is important to you. You could just hide one of the kitchen labels. If you want to show correct dimensions or area, you won't be able to use a normal room label. You could always create an expanded room polyline and manually setup its label to match your room labels. If you are trying to use a room finish schedule, you might have to remove the two kitchens from the schedule and add the room polyline to instead it but I don't think you will be able to match all of the room columns. Seems like there is at least one good feature request somewhere here. Might be nice if we had a way of treating the "expanded" room as a single room for everything except the structure?
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Change Multiple Light Fixtures to Different Light Fixture
DBCooper replied to LotzCC's topic in General Q & A
Have you tried using the "replace from library" tool? Just select one of the lights and then click on the tool. You can then pick the light you want to replace it with and if you then chose "replace identical objects on floor" it should replace all of them at once.- 1 reply
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If you are using X17, piers, pads, and slabs can all have custom labels and can be added to custom schedules. I can't remember about X12, but I don't think it could do this.
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Did you use "import drawing" or "import symbol"? Import drawing will only bring in 2D cad so it won't be visible in any camera views. Import symbol will bring in the 3D data and create a symbol out of it. As long as the data is good, it should then show up in camera views.
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Try creating your own custom molding profile that is the shape and size you want, adding it to the library, and then selecting that for your sill. I think the default molding it uses for the wall niche is always going to be 1". BTW, this works the same for windows as it does for wall niches.
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It's hard to tell because your plan views are so small but my guess is that you have drawn your retaining walls actually crossing over your elevation lines. Retaining walls seem to work better if you have elevations on one side and the other without them crossing. They can be close, but not crossing. If that doesn't help, you might need to post your plan.
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I am not having any problems placing one from the library. You need to post an actual plan file so that someone can see what is going on in your plan. A pdf with a picture doesn't help in this case.
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This tech article goes through some of the basics of creating a fireplace: https://www.chiefarchitect.com/support/article/KB-00058/creating-a-custom-chimney-and-fireplace.html This article covers the vaulted/cathedral ceiling: https://www.chiefarchitect.com/support/article/KB-00471/creating-a-cathedral-ceiling.html This article covers having exposed trusses: https://www.chiefarchitect.com/support/article/KB-00416/creating-decorative-exposed-trusses-in-a-cathedral-ceiling.html The exposed trusses is probably overkill for what you are doing. You could probably create the basic beams using framing tools, sloped cabinet soffits, or plain old polyline solids. Give it a try and then ask more questions if you get stuck.
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It makes some sense that it selects leader lines since they are really just lines. It does not make sense to select the text though. I also noticed that it only selects rich text and not plain text. I think it has always done this but you should still report it as a bug.
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The most common problems that causes weird wall framing is that someone messed up the wall type. If you mark the wrong wall layer as framing, or don't mark the right one as framing, it will cause problems. If it's not that, then you should post your plan.
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Powder and Mud Room won't appear in Room Schedule
DBCooper replied to mholley's topic in General Q & A
Post your plan and someone can probably figure it out way quicker than just making guesses. -
I was told that the Chief symbols were done in a more advanced 3D modelling program that allows them to setup custom texture mapping so that when they import it the materials will look the way they want them to. Unless you have access to something like that, it's pretty easy to just use two different materials where one of them is rotated 90 degrees. That said, you might want to experiment with using different types of objects to create the pieces. Robert suggested using framing members but you could also try other things like cabinet pieces or molding polylines. Basically, anything that has well defined rules over how the texture looks. Just need to make sure that all of the materials look right in Chief and if you are lucky they will keep the original texture mapping when converted into a symbol.
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This is most likely a problem with your video card or the driver you are using. You can probably solve it by updating your driver but in some cases you might need to roll back to an earlier version. This tech article might help: https://www.chiefarchitect.com/support/article/KB-00106/troubleshooting-3d-camera-view-display-problems-in-chief-architect.html If you can't get it solved today, then I would contact tech support tomorrow.
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Did you use one solid for the drawer front, or 5? I think you need to use 5 in order to make it work right. Also, you might need to assign different materials to the different pieces if you want more control over them when you convert it into a symbol. For example, you may need to assign one material to the panel and then use a different one to the stiles and rails. You may even need to use two different ones for the stiles and rails so they don't get merged together. This tech article has a lot more info but it doesn't really say much about how to keep the materials separate for each piece: https://www.chiefarchitect.com/support/article/KB-01808/creating-a-custom-door.html
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How to Change White Backdrop in Perspective Floor Overview?
DBCooper replied to TravisKetron's topic in General Q & A
Just an fyi, this will depend on what rendering technique you are using. The rendering technique can be setup to use the backdrop or not. The key thing is that the background color is only used when the backdrop is not used. Also, you can change this for any particular camera view using the "edit active view" tool or you can change it in your camera defaults if you always want your new views to look the same. On a side note, not sure why you were downvoted but maybe it's because your picture is missing?- 1 reply
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