-
Posts
11474 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Kbird1
-
For some reason the Wall behind the Camera is RED ? hence the "tint" in the Pics ..... Changing it back to default I still do not see a reflection as such ...of the Room like a Mirror ...... in fact the Mirror goes "gray" like in your bathroom once the Wall is the default material again - cam moved to side incase I was missing the room reflection with Refraction OFF in the RTRT technique DBX there is a reflection.....
-
I am not so sure about Shiny metal working ? I placed 2 normal mirror from my library either Side here Normal Mirror in your mirror ---- not work Either in your Frame or my Mirrors I made your Polyline Glass Wall material have Mirror Properties and look what happens...wasn't expecting that..... I changed your Mirror back to mirror BTW not Shiny Metal.... but you can hardly see you "Glass Wall" now. Any chance you have a really old Mirror Material of Chief's? there is one that doesn't work in PBR at all or is you Mirror Material one of your Own too perhaps?
-
That's what I did above last night and it didn't work ? which is why I was wonder what you did or didn't do.... https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?do=findComment&comment=247137 M.
-
This has been an ISSUE since we got PBR , 3 years ago? , so why do we still not have dedicated PBR Assets to Work with if that is the Type of Camera you know you will be working with ? I am not sure why the CPU Render was not removed in the Windows Version to be honest , there is no longer a need for it . It is also unfortunate that Chief will no longer work with outside Rendering Teams such as D5 who told me Chief won't allow them access to make a Plugin. M.
-
Yep exactly what I have done now too , now I know the Cause...... and also set the Background intensity to 500 in all Cameras. Did I miss you posting your original plan where is works for you ? as I can't make it work without one of the workarounds mentioned here same as Kevin. Or did I miss another Point ?
-
I guess I am just a bit disappointed after spending $10K on CA Software and the same on Hardware ( at least) in the last 5-10yrs only to find that someone needs your level of Rendering Expertise to make it look good, ( not that I had any hope of a one click solution) which means there is likely 5 of you here on the Forum with the "Training" to figure it out in a timely, cost effective manner, while the rest of us will spend in ordinate amounts of time trying to make it look good to win a Contract, only to move the camera 6" and have to start again.... Mick.
-
My understanding is it is pretty much a 2070Ti with more memory , so should do fine, which is why I thought Tech Support was wrong originally. it will work at the expense of not seeing the Wall which may or may not be acceptable , as will making the Glass a General material with 100% transparency though it doesn't look quite the same either. I have a Meeting this morning but will have a llok at the thread Plans again later today.... Nice Find - document well for Tech Support please.... It's the fact that it is OFF by default that fooled me , causing some plans to boost and stay there and not Others , eg the plan you supplied the other day, and I am not sure how the other 25,000 CA Users who don't visit the Forum will work that out? and wonder what the H*** is going on. Mick.
-
That was my biggest takeaway from play around in the other Thread , I am glad I finally figured it out..... CA has it set to OFF by Default https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?tab=comments#comment-247146 I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
-
Thanks again Rene ........... and for anyone like me who likes PDFs to read Offline here is a copy of the above Post edited by me... X-13 PBR-RT TIPS.pdf
-
There are a few Solutions and that works too, for any particular View , I was just showing I don't think it is a hardware Issue as Tech Support said as my 3080 has the same issue. I have read your post previously , I just don't think the End User should need to find all these work-arounds, Game Developers with these Issues eg Cyberpunk 2077 get Lawsuits Filed against them as the Game doesn't work as advertised.....OOB I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
-
made a quick X13 plan ...and same issue in PBR-RT ...reflections work in Standard View though. PBR-RT Shower Mirror Reflections Test..plan PBR-RT behind shower glass............... in front of shower glass............. In an empty room ( shower wall and mirror removed ) GPU going full bore in PBR-RT with 4 drywall walls in a 8' x 12' room ....... keep your money in your Wallet ..... for now...... STD VIEW
-
Set shower wall to invisible and all is well it's like a torture test , not sure Chief is built to use textures this size ?
-
was your plan started in X13? as CAM04 opens fine but my 3080 boosts and never stops till I close the Camera , I have this issue with a Plan I brought forward from X11 or X12 too , it does not happen for example in the Plan Mark posted in his Relative GPU Thread which is a Chief X13 plan stripped down. * same problem on Cam01 but I'd say 10 secs till okay ? looks a bit better after 22-25..... as FireFlies are removed, there is weird bluish (reflection) on the top right Door Panel LH side that takes a while. but I have bad news for you...... no reflection on 3080 either
-
Hi Kev. so the 5000 is missing critical Hardware? I'd be asking Puget to swap it out , that is their Bo-boo , it a 3 yr old card - technology wise - and they if anyone should have known better ...... but I am sure they'll take order for another 1. What driver are you using on the Quadro? and 2. Studio or Game Ready version? I am on 471.22 HF GR Driver.
-
It does not work that way , moving a wall on any level will not move the wall below or above, ( how would the Program know you wanted that? and what if you didn't? ) .......... you need to go up or down a level and move the wall over the same amount, and check the Wall alignment Icon to make sure everything is perfect. As Eric mentioned Turn off Autobuild Roofs for now............Menubar> Build>Roof> Build Roof and uncheck Auto Build. also Level Zero may or may not be fixed auto if you move a wall on Level 1 , it depends if auto fix foundation is on? but it doesn't work the other way around. And don't forget to use the F1 Key to open Help as you work....
-
Hide CAD lines on 3D symbols in elevation views
Kbird1 replied to toucanskeleton's topic in General Q & A
As Eric said try drawing the CAD in Chief and save to Library as a Molding. M. -
Hmmmm , I wonder what is missing as it seems to have everything needed..... ie Shader 6.0 or above , RTX Cores etc.... I thought it was similar to the 2000 series of RTX Cards? If you can share I can test before you buy if you'd like...... Chief does not need a Quadro , you might want to look at a 3080 Ti unless you use Software other than Chief you need a Quadro for? https://www.techpowerup.com/review/evga-geforce-rtx-3080-ti-ftw3-ultra/ M.
-
The 5000 is an RTX CARD I think ? must be if PBR-RT works............. Yep..... https://www.techpowerup.com/gpu-specs/quadro-rtx-5000.c3308
-
Forgot to ask if the 1st Image is an old style CPU RT or the New PBR-RT View Type Image ? Looks pretty good either way
-
You are possibly right as I see the glass block reflected in the Shower Door but beyond that everything looks less reflective. ( except door casing) I am not sure about the new engine but in x12 Mirrors could not reflect other mirrors Pretty powerful system you got there by the looks of it , did you try MarkMc little X13 Test? https://chieftalk.chiefarchitect.com/topic/31337-relative-gpu-performance-in-x13-class-project/?tab=comments#comment-247062
-
Strangely that makes it worst/darker here...... M.
-
I have not heard any reports of this here , so best to open a Tech Support Case through your Digital Locker..... Mick.
-
SOLVED - Stainless Steel appliances turn white in X13. Why?
Kbird1 replied to PIR-Designs's topic in General Q & A
You should be able to download any version from your Digital Locker if SSA is current ...as far as I know..... yes .....after hitting Download you can choose which version you want .....always good to have a local backup of the Installers for Versions you own just in case. Mick. -
I played a bit more and am leaning that way too ......Adobe Reader is Bad , but open it in Chrome or FireFox for example and they aren't seen.... I was playing with this file ( not mine) from the other Thread..... 16016_site.pdf Adobe : Chrome : FireFox :
-
SOLVED - Stainless Steel appliances turn white in X13. Why?
Kbird1 replied to PIR-Designs's topic in General Q & A
X12 works fine on my 1070 and made nice PBR views , so I's say yes download it and try it as I think the Views are "crisper" in X12 that X13 myself. with any luck by Xmas you will be able to get a 3070 at a reasonable price and "Upgrade" to X13 which will of had a few updates by then hopefully. Mick.