Kbird1

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Everything posted by Kbird1

  1. For some reason the Wall behind the Camera is RED ? hence the "tint" in the Pics ..... Changing it back to default I still do not see a reflection as such ...of the Room like a Mirror ...... in fact the Mirror goes "gray" like in your bathroom once the Wall is the default material again - cam moved to side incase I was missing the room reflection with Refraction OFF in the RTRT technique DBX there is a reflection.....
  2. I am not so sure about Shiny metal working ? I placed 2 normal mirror from my library either Side here Normal Mirror in your mirror ---- not work Either in your Frame or my Mirrors I made your Polyline Glass Wall material have Mirror Properties and look what happens...wasn't expecting that..... I changed your Mirror back to mirror BTW not Shiny Metal.... but you can hardly see you "Glass Wall" now. Any chance you have a really old Mirror Material of Chief's? there is one that doesn't work in PBR at all or is you Mirror Material one of your Own too perhaps?
  3. That's what I did above last night and it didn't work ? which is why I was wonder what you did or didn't do.... https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?do=findComment&comment=247137 M.
  4. This has been an ISSUE since we got PBR , 3 years ago? , so why do we still not have dedicated PBR Assets to Work with if that is the Type of Camera you know you will be working with ? I am not sure why the CPU Render was not removed in the Windows Version to be honest , there is no longer a need for it . It is also unfortunate that Chief will no longer work with outside Rendering Teams such as D5 who told me Chief won't allow them access to make a Plugin. M.
  5. Yep exactly what I have done now too , now I know the Cause...... and also set the Background intensity to 500 in all Cameras. Did I miss you posting your original plan where is works for you ? as I can't make it work without one of the workarounds mentioned here same as Kevin. Or did I miss another Point ?
  6. I guess I am just a bit disappointed after spending $10K on CA Software and the same on Hardware ( at least) in the last 5-10yrs only to find that someone needs your level of Rendering Expertise to make it look good, ( not that I had any hope of a one click solution) which means there is likely 5 of you here on the Forum with the "Training" to figure it out in a timely, cost effective manner, while the rest of us will spend in ordinate amounts of time trying to make it look good to win a Contract, only to move the camera 6" and have to start again.... Mick.
  7. My understanding is it is pretty much a 2070Ti with more memory , so should do fine, which is why I thought Tech Support was wrong originally. it will work at the expense of not seeing the Wall which may or may not be acceptable , as will making the Glass a General material with 100% transparency though it doesn't look quite the same either. I have a Meeting this morning but will have a llok at the thread Plans again later today.... Nice Find - document well for Tech Support please.... It's the fact that it is OFF by default that fooled me , causing some plans to boost and stay there and not Others , eg the plan you supplied the other day, and I am not sure how the other 25,000 CA Users who don't visit the Forum will work that out? and wonder what the H*** is going on. Mick.
  8. That was my biggest takeaway from play around in the other Thread , I am glad I finally figured it out..... CA has it set to OFF by Default https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?tab=comments#comment-247146 I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
  9. Thanks again Rene ........... and for anyone like me who likes PDFs to read Offline here is a copy of the above Post edited by me... X-13 PBR-RT TIPS.pdf
  10. There are a few Solutions and that works too, for any particular View , I was just showing I don't think it is a hardware Issue as Tech Support said as my 3080 has the same issue. I have read your post previously , I just don't think the End User should need to find all these work-arounds, Game Developers with these Issues eg Cyberpunk 2077 get Lawsuits Filed against them as the Game doesn't work as advertised.....OOB I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
  11. made a quick X13 plan ...and same issue in PBR-RT ...reflections work in Standard View though. PBR-RT Shower Mirror Reflections Test..plan PBR-RT behind shower glass............... in front of shower glass............. In an empty room ( shower wall and mirror removed ) GPU going full bore in PBR-RT with 4 drywall walls in a 8' x 12' room ....... keep your money in your Wallet ..... for now...... STD VIEW
  12. Set shower wall to invisible and all is well it's like a torture test , not sure Chief is built to use textures this size ?
  13. was your plan started in X13? as CAM04 opens fine but my 3080 boosts and never stops till I close the Camera , I have this issue with a Plan I brought forward from X11 or X12 too , it does not happen for example in the Plan Mark posted in his Relative GPU Thread which is a Chief X13 plan stripped down. * same problem on Cam01 but I'd say 10 secs till okay ? looks a bit better after 22-25..... as FireFlies are removed, there is weird bluish (reflection) on the top right Door Panel LH side that takes a while. but I have bad news for you...... no reflection on 3080 either
  14. Hi Kev. so the 5000 is missing critical Hardware? I'd be asking Puget to swap it out , that is their Bo-boo , it a 3 yr old card - technology wise - and they if anyone should have known better ...... but I am sure they'll take order for another 1. What driver are you using on the Quadro? and 2. Studio or Game Ready version? I am on 471.22 HF GR Driver.
  15. It does not work that way , moving a wall on any level will not move the wall below or above, ( how would the Program know you wanted that? and what if you didn't? ) .......... you need to go up or down a level and move the wall over the same amount, and check the Wall alignment Icon to make sure everything is perfect. As Eric mentioned Turn off Autobuild Roofs for now............Menubar> Build>Roof> Build Roof and uncheck Auto Build. also Level Zero may or may not be fixed auto if you move a wall on Level 1 , it depends if auto fix foundation is on? but it doesn't work the other way around. And don't forget to use the F1 Key to open Help as you work....
  16. As Eric said try drawing the CAD in Chief and save to Library as a Molding. M.
  17. Hmmmm , I wonder what is missing as it seems to have everything needed..... ie Shader 6.0 or above , RTX Cores etc.... I thought it was similar to the 2000 series of RTX Cards? If you can share I can test before you buy if you'd like...... Chief does not need a Quadro , you might want to look at a 3080 Ti unless you use Software other than Chief you need a Quadro for? https://www.techpowerup.com/review/evga-geforce-rtx-3080-ti-ftw3-ultra/ M.
  18. The 5000 is an RTX CARD I think ? must be if PBR-RT works............. Yep..... https://www.techpowerup.com/gpu-specs/quadro-rtx-5000.c3308
  19. Forgot to ask if the 1st Image is an old style CPU RT or the New PBR-RT View Type Image ? Looks pretty good either way
  20. You are possibly right as I see the glass block reflected in the Shower Door but beyond that everything looks less reflective. ( except door casing) I am not sure about the new engine but in x12 Mirrors could not reflect other mirrors Pretty powerful system you got there by the looks of it , did you try MarkMc little X13 Test? https://chieftalk.chiefarchitect.com/topic/31337-relative-gpu-performance-in-x13-class-project/?tab=comments#comment-247062
  21. Strangely that makes it worst/darker here...... M.
  22. I have not heard any reports of this here , so best to open a Tech Support Case through your Digital Locker..... Mick.
  23. You should be able to download any version from your Digital Locker if SSA is current ...as far as I know..... yes .....after hitting Download you can choose which version you want .....always good to have a local backup of the Installers for Versions you own just in case. Mick.
  24. I played a bit more and am leaning that way too ......Adobe Reader is Bad , but open it in Chrome or FireFox for example and they aren't seen.... I was playing with this file ( not mine) from the other Thread..... 16016_site.pdf Adobe : Chrome : FireFox :
  25. X12 works fine on my 1070 and made nice PBR views , so I's say yes download it and try it as I think the Views are "crisper" in X12 that X13 myself. with any luck by Xmas you will be able to get a 3070 at a reasonable price and "Upgrade" to X13 which will of had a few updates by then hopefully. Mick.