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Everything posted by Kbird1
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You don't see 2 images in the post above yours with the RED Cylinder ? try this: https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?do=findComment&comment=247266
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You can see the Chevron wallpaper I used on the Wall, reflected on the Glass wall Camera side
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yes used new file , see last post for pics it wouldn't let me add a few minutes ago.... Mick.
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I think that Hack is working , the Red Hue reflected on the Wall Glass , just made it look like it wasn't there , similar to the Chevron I used here , but rasing the ceiling and looking over the glass ( 1/2 / 1/2 ) confirms it..... looks a bit strange though.... and it is "fuzzy" unlike the real mirror being Metal reflection.
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Nope , I just didn't see any red in the Mirror , so swapped it back to Default and it went "grey" not beige as expected..... maybe I had wrong plan ? you have posted a few , I'll try again with Glass02..... Nope I don't have the Damask texture apparently let me try something else. Mick.
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Chief Architect X13 - Photorealistic ray tracing on a MacBookPro 2020
Kbird1 replied to Benny_G's topic in General Q & A
Not me personally , I think Rene is the only person I have seen here mention a EGPU but he is not using macOS AFAIK. @Renerabbitt -
It's just a Shed Type Roof correct ? single slope? overframed on the old Roof, so build the Roof Plane 1st , then a Roof Beam should automatically follow the Slope of that plane. Mick.
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For some reason the Wall behind the Camera is RED ? hence the "tint" in the Pics ..... Changing it back to default I still do not see a reflection as such ...of the Room like a Mirror ...... in fact the Mirror goes "gray" like in your bathroom once the Wall is the default material again - cam moved to side incase I was missing the room reflection with Refraction OFF in the RTRT technique DBX there is a reflection.....
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I am not so sure about Shiny metal working ? I placed 2 normal mirror from my library either Side here Normal Mirror in your mirror ---- not work Either in your Frame or my Mirrors I made your Polyline Glass Wall material have Mirror Properties and look what happens...wasn't expecting that..... I changed your Mirror back to mirror BTW not Shiny Metal.... but you can hardly see you "Glass Wall" now. Any chance you have a really old Mirror Material of Chief's? there is one that doesn't work in PBR at all or is you Mirror Material one of your Own too perhaps?
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That's what I did above last night and it didn't work ? which is why I was wonder what you did or didn't do.... https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?do=findComment&comment=247137 M.
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This has been an ISSUE since we got PBR , 3 years ago? , so why do we still not have dedicated PBR Assets to Work with if that is the Type of Camera you know you will be working with ? I am not sure why the CPU Render was not removed in the Windows Version to be honest , there is no longer a need for it . It is also unfortunate that Chief will no longer work with outside Rendering Teams such as D5 who told me Chief won't allow them access to make a Plugin. M.
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Yep exactly what I have done now too , now I know the Cause...... and also set the Background intensity to 500 in all Cameras. Did I miss you posting your original plan where is works for you ? as I can't make it work without one of the workarounds mentioned here same as Kevin. Or did I miss another Point ?
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I guess I am just a bit disappointed after spending $10K on CA Software and the same on Hardware ( at least) in the last 5-10yrs only to find that someone needs your level of Rendering Expertise to make it look good, ( not that I had any hope of a one click solution) which means there is likely 5 of you here on the Forum with the "Training" to figure it out in a timely, cost effective manner, while the rest of us will spend in ordinate amounts of time trying to make it look good to win a Contract, only to move the camera 6" and have to start again.... Mick.
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My understanding is it is pretty much a 2070Ti with more memory , so should do fine, which is why I thought Tech Support was wrong originally. it will work at the expense of not seeing the Wall which may or may not be acceptable , as will making the Glass a General material with 100% transparency though it doesn't look quite the same either. I have a Meeting this morning but will have a llok at the thread Plans again later today.... Nice Find - document well for Tech Support please.... It's the fact that it is OFF by default that fooled me , causing some plans to boost and stay there and not Others , eg the plan you supplied the other day, and I am not sure how the other 25,000 CA Users who don't visit the Forum will work that out? and wonder what the H*** is going on. Mick.
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That was my biggest takeaway from play around in the other Thread , I am glad I finally figured it out..... CA has it set to OFF by Default https://chieftalk.chiefarchitect.com/topic/31348-pbr-w-realtime-ray-tracing-questions-in-x13/?tab=comments#comment-247146 I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
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Thanks again Rene ........... and for anyone like me who likes PDFs to read Offline here is a copy of the above Post edited by me... X-13 PBR-RT TIPS.pdf
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There are a few Solutions and that works too, for any particular View , I was just showing I don't think it is a hardware Issue as Tech Support said as my 3080 has the same issue. I have read your post previously , I just don't think the End User should need to find all these work-arounds, Game Developers with these Issues eg Cyberpunk 2077 get Lawsuits Filed against them as the Game doesn't work as advertised.....OOB I did discover playing around tonight finally that not having Cap Live Samples ON, on PBR-RT Technique Tab, seems to be the Issue with the (my) GPU going to max boost and Staying there..... ( Is already enabled in Nashville plan I tried yest. ) and dropping the Daylight Backdrop intensity to 500 even though Sun is already on 500 helped with the Light Bleed ( and adding a few Recessed Cans helped to I guess too), Thx,
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made a quick X13 plan ...and same issue in PBR-RT ...reflections work in Standard View though. PBR-RT Shower Mirror Reflections Test..plan PBR-RT behind shower glass............... in front of shower glass............. In an empty room ( shower wall and mirror removed ) GPU going full bore in PBR-RT with 4 drywall walls in a 8' x 12' room ....... keep your money in your Wallet ..... for now...... STD VIEW
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Set shower wall to invisible and all is well it's like a torture test , not sure Chief is built to use textures this size ?
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was your plan started in X13? as CAM04 opens fine but my 3080 boosts and never stops till I close the Camera , I have this issue with a Plan I brought forward from X11 or X12 too , it does not happen for example in the Plan Mark posted in his Relative GPU Thread which is a Chief X13 plan stripped down. * same problem on Cam01 but I'd say 10 secs till okay ? looks a bit better after 22-25..... as FireFlies are removed, there is weird bluish (reflection) on the top right Door Panel LH side that takes a while. but I have bad news for you...... no reflection on 3080 either
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Hi Kev. so the 5000 is missing critical Hardware? I'd be asking Puget to swap it out , that is their Bo-boo , it a 3 yr old card - technology wise - and they if anyone should have known better ...... but I am sure they'll take order for another 1. What driver are you using on the Quadro? and 2. Studio or Game Ready version? I am on 471.22 HF GR Driver.
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It does not work that way , moving a wall on any level will not move the wall below or above, ( how would the Program know you wanted that? and what if you didn't? ) .......... you need to go up or down a level and move the wall over the same amount, and check the Wall alignment Icon to make sure everything is perfect. As Eric mentioned Turn off Autobuild Roofs for now............Menubar> Build>Roof> Build Roof and uncheck Auto Build. also Level Zero may or may not be fixed auto if you move a wall on Level 1 , it depends if auto fix foundation is on? but it doesn't work the other way around. And don't forget to use the F1 Key to open Help as you work....
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Hide CAD lines on 3D symbols in elevation views
Kbird1 replied to toucanskeleton's topic in General Q & A
As Eric said try drawing the CAD in Chief and save to Library as a Molding. M. -
Hmmmm , I wonder what is missing as it seems to have everything needed..... ie Shader 6.0 or above , RTX Cores etc.... I thought it was similar to the 2000 series of RTX Cards? If you can share I can test before you buy if you'd like...... Chief does not need a Quadro , you might want to look at a 3080 Ti unless you use Software other than Chief you need a Quadro for? https://www.techpowerup.com/review/evga-geforce-rtx-3080-ti-ftw3-ultra/ M.
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The 5000 is an RTX CARD I think ? must be if PBR-RT works............. Yep..... https://www.techpowerup.com/gpu-specs/quadro-rtx-5000.c3308