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Everything posted by rgardner
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Rid me of this annoying warning when adding an arrow to a text object
rgardner replied to GeneDavis's topic in General Q & A
Why are you not using the pull leader from text tool? Grab that medium gray colored diamond below the red grip and pull an arrow out. -
So that means that something is amiss with the model. A wall is not aligned maybe? foundation wall to exterior of wall or???
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Quick check to see if its light bleed or where it is coming from is to toggle sun off.
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That is a different issue and should have it's own thread. Your beams are going through your roof. Quick way to check if that is the issue is to toggle off sun and see if it goes away.
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Do you have a foundation built? Same concept as the roof if you have light bleed at the top of the wall. Close it all off.
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Best way to center on things between reference layers
rgardner replied to PMMully's topic in General Q & A
I highly recommend Selecting the center tool and hit the F1 key and then have a read about how the different MODES of that tool are used. -
Best way to center on things between reference layers
rgardner replied to PMMully's topic in General Q & A
One of the center modes allows you to click on two snap abled points and it will center between those two points. -
Have you tried framing the floor of the bay?
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Best way to center on things between reference layers
rgardner replied to PMMully's topic in General Q & A
Select the center tool and look at the options that pop up in the edit toolbar with that tool active. Alternatively select the tool and hit F1 for a read about the different center modes. -
Use a regular interior wall and make it invisible. This will fill the area above.
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I personally have done them by using a thick wall with exterior and interior layers set to log siding materials (overall thickness about the average thickness of the logs used) but It will not render super great that way and you will need to add custom corner boards with the overlapping log corners. If you are looking for really good renders you will need to build the walls by stacking logs (see the bonus libraries available).
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Pbr RTRT or Real Time Ray Trace was a new feature that came out for X13 with the new rendering engine they changed to. It is an instant ray tracing that is close although not instant. It is only available on that one subset of GPUs even for PC. Everything you were able to do prior to X13 for rendering is still available and even some new features that came out in x13 and x14 and works quite well on the m1 chip. X14 is now natively run on the M1 chip.
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Why not just use a custom side?
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Are you trying to use those same textures in a different plan file?
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@nVisionTEKBIMtry a wall material region.
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Have been working very closely with TS on figuring this out. I have been two weeks without an issue on toolbars after making some adjustments. 1 big one was using blank spaces in the toolbar to space out the different toolbars. Another has to do with locking in the side windows on the second screen with a specific closing and opening method... Hopefully that issue is solved as they found something that supposedly was going into the patch that came out two days ago.
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Depending on the wall. I have used different techniques including a 3d solid with a rockery wall as the texture and then resize different boulders (from chief bonus catalog) into the wall at key points for depth. I have done the same with just a foundation wall. Using too many boulders will slow you down a bit though as that adds a fair amount of facet sides.
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Rafters do not have an automatic label on their own. You would have to set them to have a description or set macros for custom labels.
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Clarification. You can Ray Trace on a MBP. "GPU real time ray tracing requires a Windows computer with an NVIDIA RTX or an AMD Radeon RX 6000 series graphics card" So no PBR RTRT on macbook at this point but you can still CPU RT.
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Maybe I am missing a step in my head here but wouldn’t that build inside the wall framing instead of atop?
