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Everything posted by SNestor
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Hard to tell what the problem is...but, you may want to try and define your foundation wall as I have shown in the attached. You may want to look into "furred wall" also. Sometimes if you designate a wall or a portion of a wall as "furred" [you can find this setting in the wall dbx under the structure tab].
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If you post your plan we can look at and compare the setup of your dimension defaults.... So...post a plan. Thanks!
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See attached...basically, dbl click the "auto dimension" icon in your toolbar...this will open your "dimension defaults"...then edit the dimension default you are currently using...select the "locate objects" tab, then check the boxes in "openings" that you would like to use.
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I can't seem to ditch the ceiling cover in the basement
SNestor replied to bdillard's topic in General Q & A
@bdillard - you should post your plan...it'll save you and all of us a lot of time. All we can do is guess... Thanks! -
Ok - I’m confused I guess about the M1 Mac. I remember Chief stating that this Apple config would not support “real time” rendering. But - based on that I figured the M1 would still perform Physical Based Rendering...but just not in real time. But it appears it won’t even perform PBR at all. Is this correct?
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@PMMully - The wall section doesn't look accurate. Is it? Or should the beam be below the flat roof rafters? Also...your rafters are 2x10's...is this correct? Seems a bit much.
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@PMMully - post a plan, me or someone will take a look. Hard to keep guessing... Thanks!
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I can't seem to ditch the ceiling cover in the basement
SNestor replied to bdillard's topic in General Q & A
Step by step... -
What Joey said...☝️
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@PMMully - yea, not knowing the specifics it’s hard to give you an absolute solution. Just hoping to provide a possible method to help you get to where you need to be.
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@PMMully - same house - this time with roof over porch. The roof is a hip/flat roof...well, I put a 1/4" pitch on it. I raised the main roof to clear the flat roof...
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@PMMully - instead of trying to fuss with a "roof"...build a new blank floor (if this is a one story home) and build a "balcony room" with invisible walls. You can then open the room and adjust the floor size/type...and the floor finish could be "asphalt" roofing. It won't have a pitch..so that may not work for you.
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@PMMully - use a railing wall. Post to beam... You can set the newel spacing in the DBX...or, you can place breaks in the wall and place newels exactly where you want them
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@DomaniHomeDesign - I made this video a while back but it may help you understand how you can used saved plan views to show what you want on the foundation level. The method Joe mentions above is also a possibility...and may work better depending on the site conditions. But this simple video may at least shine some light on the issue for you... One note: In the plan view dialogue you can actually specify how pony walls are displayed...the PW display can be unique for each specific "plan view". There's no need to go to defaults and change the pony wall display.
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What causes Chief to reduce the width of a mulled door unit? The images below show the before and after of mulling a door unit. The sidelights are "fixed door" units. Not sure that matters...but as you can see after mulling takes place the casing does not reach the baseboard.
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Mulled Doors - cannot get rid of projected casing/frame
SNestor replied to renosud's topic in General Q & A
What Michael ☝️ said... -
Mulled Doors - cannot get rid of projected casing/frame
SNestor replied to renosud's topic in General Q & A
@renosud - not sure you want to do this...but you should try "recessing" the door to the sheathing layer. And...it doesn't look like you have two "frames" abutting one another. Each unit (door and sidelight) should have a frame which would provide some thickness to the separation. -
Please help, I'm failing trying to create the correct exterior wall
SNestor replied to bdillard's topic in General Q & A
I don't think you'll get exactly what you want from Chief...but you can get close: See attached pics...hope they give you some idea on how you could create a wall type that is close to what you want. -
Gaps in Gable Wall joining Different Pitch Roof
SNestor replied to Darrellx's topic in General Q & A
Thank you Doug... -
You can change your default roof structure...or, use "edit all roof planes" command and change the structure. See attached screen clips...
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Gaps in Gable Wall joining Different Pitch Roof
SNestor replied to Darrellx's topic in General Q & A
@Darrellx - made you a quick video. Darrelx - Dormer Cheek Wall Issue — Watch Video -
Thanks! Like a lot of things in Chief...I discovered this "fix" by accident just trying to get a dormer to work.
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I'm no expert on rendering...but, there are some simple things you can/should do. First - Click on "Edit Active View" icon (which should be on your top tool bar)...looks like this: In this DBX (dialogue box) you can "adjust lights"....turn on or off lights in the active view. You can also change the color of some or all of the lights...you'll need to experiment to get what you want. You can also edit the sun angle so that enhances your camera view. Click the light bulb in the top top tool bar, then click the adjust sunlight icon. You can adjust the "tilt" and direction" by unchecking the "sun follows camera" box (if it's checked).
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There is no way to change the default settings for P-solids...they always come into your plan or section as concrete, 1" thick. You could however create some solids of varying thickness and save them to your library for future use...but, it's probably more trouble than it's worth.
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Manual Nantucket Dormer over multiple pitch roof
SNestor replied to larsonem's topic in General Q & A
Post your plan or maybe a simplified example plan so we can understand what you have done...or are doing. It'll save us all from "guessing" and possibly giving you the wrong advice.