ericepv

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Everything posted by ericepv

  1. Here's a simple offset tile pattern I created with Substance Player:
  2. This is a perfect application for Substance Player. If you don't want to go through the download and learning process (it's pretty simple), do a search for an offset tile image in your favorite search engine.
  3. Is this what you're looking for? https://3dwarehouse.sketchup.com/model/d4aea22c-49c5-4b01-8a6b-01ff2680cc4e/Plantation-Shutter
  4. Are you adding the shutters through the 'Treatments' tab in the window DBX?
  5. Save the snipped image to a folder of you choice (I use 'Pictures') on your hard drive then import it to your user library as a new material or background. https://www.chiefarchitect.com/support/article/KB-00007/importing-and-applying-a-custom-picture-to-a-frame-computer-or-tv-screen.html
  6. Check to make sure you have the height to top/bottom set correctly.
  7. This looks like something I can help you with. Give me a call so we can review further. - Eric
  8. Go into the DBX for your camera. In the 'General' tab, you can specify different rendering techniques to show and also if you want to 'Show Color'.
  9. Yes, check out this article from the Knowledge base- https://www.chiefarchitect.com/support/article/KB-00516/sharing-a-plan-file-with-a-home-designer-user.html
  10. Open the DBX for the cabinet and go to the 'Door/Drawer' tab, from there you can make the adjustment to the 'Door handle'.
  11. Make copies of your floor material and label each one for the chosen space. You can then choose the he specific material for each space in you room DBX as usual. These copies will reside in your user library.
  12. Adrian: Without seeing your plan or knowing your system specs (Chief Version, video card), it's hard to say exactly but In my own experience, I've found that two of the most important parts of producing a nice rendering are lighting and materials. My tip for lighting is to use ambient lighting sparingly (if at all) and focus instead on adding your own lighting. Experiment with sunlight settings (go easy on the intensity) and be sure to turn on shadows. Material properties are also key to creating a realistic look (check the Knowledge Base for some articles and videos on this). There's no magic setting, you just have to experiment to learn how each setting effects the look of your rendering. Like the old saying about how to get to Carnegie Hall, practice! Once you get the hang of the basics you can get a really nice rendering from Chief. Here's one I modeled and rendered in X13: Hope this helps - Eric
  13. For anyone who is struggling with PBR, take a look at this video from the Knowledge base: https://www.chiefarchitect.com/videos/watch/2426/physically-based-rendering-technique.html These videos provide a lot of great tips on how to set up for the best results. The ones on lighting and materials are especially helpful; https://www.chiefarchitect.com/videos/playlists/103/ray-trace.html
  14. Without seeing your plan, I'd say it's because glass is reflective and the amount of reflection will depend on the lighting inside and also the angle of the sun setting. Take it easy on the ambient light settings as well, too much makes a scene look flat.
  15. I made a few adjustments: Camera settings - Turn off Bloom, Set Ambient Occlusion to 25%, Set lighting for 'Default Light Set' Rendering Techniques - In Std tab set Ambient to 0. In PBR, set 'Camera Exposure' to .15, 'Daytime backdrop Intensity' to 25. This should get you started. From here, you can adjust the lighting, sunlight and shadows and also work on your material properties. Hope this helps -Eric
  16. That's my best guess w/o seeing your other settings, can you post the plan?
  17. Go to 'Rendering Techniques Options' and in the 'Physically Based Rendering' tab (his looks like a PBR) reduce the 'Daytime Backdrop Intensity'. I find that a setting between 200 and 500 works best. Also, make sure your sunlight 'Intensity' (in the 'Adjust Sunlight' DBX) is set for a lower value (usually 5000 - 15,000 works well).
  18. In the 'Terrain Specifications' DBX, adjust 'Subfloor Height Above Terrain' (in the 'General' tab). Set it to the level of your garage floor (probably -12 to -18").
  19. If you just want to add tile in the area you circled, you first need to add wall beaks then specify the wall material for just that section. Another method would be to use a Material Region (Build/Wall/wall Material Region).