ericepv

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Everything posted by ericepv

  1. I need to draw his curved roof dormer but I'm having trouble with the windows. I can't quite get the curve of the windows or the height of the upper sash right. I have tried both a Broken Arch and a Double Arch (Left/Right checked) Any suggestions would be welcome. Eric
  2. Thanks Joey, that did the trick.
  3. Good idea Joey. Unfortunately, I couldn't find any GIS info for the property, I'll have to do my best estimate with Google maps.
  4. I need to do a survey on a fairly large commercial building for which there are no existing architectural drawings or municipal survey available. Does anyone know of an online aerial survey service that can give me fairly accurate dimensions from a satellite view (such as Bing or Google maps)?
  5. This sounds like something I can help you with. PM sent.
  6. Make all of your adjustments first and then turn on the additional lighting for your RT. As an alternative, have you considered a PBR RT instead? I've found this method provides superior results for interior renderings and is much quicker.
  7. Yes, it will do that but it's the finished RT that counts.
  8. You need much more light than the 30 Lumens you have specified now, try bumping that up to around 750. You could also try changing the can lights to spots instead of point lights with a moderate lumen setting and tn use added light sources set at 500-1000 lumens (you'll need to experiment a bit) and place them no more than 60in high (to avoid a bright spot on the ceiling. I'd also keep the ambient light at a minimum (too much makes the scene look flat) and try adding some sunlight.
  9. This sounds like something I can help you with. PM & email sent.
  10. https://www.chiefarchitect.com/support/article/KB-02917/rotating-a-structure-or-plan-view.html
  11. Custom lites are very simple to draw, take a look at this https://www.chiefarchitect.com/support/article/KB-00930/creating-custom-muntins.html
  12. From 3D Warehouse https://3dwarehouse.sketchup.com/search/?q=ada signage&searchTab=model
  13. Lee: You're off to a good start, here are a few adjustments you can make: Experiment with different sun angles Decrease the sunlight to about 15,000 Lux (if you are doing a PBR, increase the brightness) In ray-trace edit, set Ambient Occlusion to .50 min - 2.5 max (as a starting point) I also like to keep the ambient lighting to a minimum (it can make a scene look flat) Specify your background image (Enable Env. Light) Turn on Caustics (Advanced tab) Also, for the camera: Increase height to 96" Get rid of the camera tilt, it should be level Narrow the field of view to around 40 degrees The rest is adjusting your materials and properties (very important!). Hope this helps- Eric
  14. Try this site - https://skalgubbar.se/
  15. Some nice grass here http://www.tonytextures.com/free-green-nature-ground-texture-photo-gallery/
  16. You may also want to try experimenting with different settings for refraction (in the properties panel when set to 'Transparent').
  17. In the 'Define Material' box, set the glass to transparent/crown glass (in the properties tab), then darken the glass a bit in the material color section of the pattern tab (try various shades of grey). Also, be sure there are no interior lights turned on and set the interior ambient to zero.
  18. That's what has always worked for me - Eric 2
  19. Try this: Draw in a separate curved exterior wall Split the straight wall behind the bow and make it invisible Open the DBX for the new bow that you've created and set the floor and room height as desired Place your windows Bay Window.zip
  20. You can also type a material or symbol name in the search bar in the Library Browser.
  21. Here's the path in X14, I assume X9 is similar: Core Catalogs/Materials/Siding & Paneling/Shingles/Scallops (make sure your libraries are up to date). You can also find them in the James Hardie catalog.