Doug_N

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Everything posted by Doug_N

  1. That is what you asked it to do. So it attempted to follow your directions but failed. Most time CA will post a warning, but my guess is that they didn't program an adequate error trapping routine for this case. I suggest you send the file to CA support so that they can diagnose it. More than likely nothing will be done about patching the current version because this is not a critical error, and a user can work around this fairly easily. At least in my opinion.
  2. The program had a stroke when trying to calculate trusses for a 2" pitch roof with no depth and no flat ceiling over the room. . If you change to conventional framing (rafters,) then the framing will generate. If you make the truss have energy heels and include a flat ceiling in the room then framing will generate properly. The image below is with trusses CA did not generate an unable to generate trusses message, but if you look at a section, it becomes obvious that CA is struggling with a space that is too small in section for trusses to work.
  3. I am with Chopsaw on this. The building code specifies the moisture content when used, so you would need to have a qualified person stamp the lumber with the species, the grade.
  4. It can be done, but you can't mull them together. 1) Make the fixed glass unit 2) Make the hopper units as separate windows. The width of the unit is 1/2 of the sash wider than the fixed glass lower window 3) overlap the hopper sash with the lower window, and overlap the dividing sash of the hopper windows Because of the overlapping, these won't mull, but it looks like what you were after. A bit of a cludge, but heck. Failing that you can do window symbols to create this window in cad and set it to be a window so that it will cut the wall to fit.
  5. After seeing the illustrations, now I get it. This serves as the brick lintel in place of the angle iron lintel used in most of North America. Interesting.
  6. This is a manually constructed dormer, and manually adjusted roof planes. The roof is raised over 8" above the wall and CA built a short attic wall except where the dormer wall is above the roof. Pull the first floor exterior up and it will cover the notch.
  7. Just out of curiosity, why would a structural lintel have that shape? It seems counter intuitive to me.
  8. This seems to work if you do a few steps first. 1) make sure the room above is defined to have a floor 2) do not have any open to below areas above where the stairs are going to be generated. (I think you may have made a few attempts to do this staircase and the previous attempts were interfering with your latest attempts.) 3)in the stair DBX lock the bottom of the stairs, and adjust the tread depth to the required size 4) make sure that the riser info falls into code allowed parameters (oh how I wish that CA would allow us to set these defaults.) 112151755_Addition3x15 (1).plan
  9. Here is an example of a simple building with one of the interior walls being set to be load-bearing. Pictured below, is the resulting automatic foundation generated. I think this is why CA is creating walls and footings below some of your interior walls. It may be also that those areas in your screen clip have a different floor level that is lower than the surrounding floor.
  10. The end gable is correct and should remain. See my previous post on this build.
  11. Hi In the file that you posted there were a couple of things that I noticed in the file before I did anything other than open it. 1) The roofs were in manual. CA would not generate any changes to the roof structure. 2) The wall assembly that has exposed framing has stucco on one side and drywall on the other. So I dug into the geometry of the roof and wall as shown in your screen shot Notice that the longer roof does not cover the wall below (that is an attic wall.) Also notice that the shorter roof cuts halfway into the attic roof. So by pulling back the shorter roof to just touch the attic wall the outer stucco layer shows and the framing is hidden. Also pulling out the longer roof, an adequate roof overhang is achieved. Hopefully this helps.
  12. Very similar to Steve's solution. I did this before I noticed that Steve had fixed it. I copied down all the roof pitches, turned on autorebuild roofs, then worked my way around the building adjusting pitches, gable and hip roof settings. I had to fix some ceiling heights and then created the gable for the entrance using a gable wall line. Disabled auto roof build and then adjusted the gable. Kinzler Roof Problem.zip
  13. If you post the plan file one of us will more than likely post a fix for the problem.
  14. Would you have a gable at the exterior wall edge? If so you can use a gable line over the entrance wall area, assuming that you have auto rebuild roof enabled.
  15. For sure you should contact tech support to report this.
  16. Although I haven't tried this, you might put a soffit under the stairs and put the light there. Or, you might create a ceiling plane under the underside of the stairs and put the light there,
  17. I exploded the dormer. Then manually adjusted the roof following the suggestions that Eric made. I duplicated this in X-15 and had the same results. Perhaps you should contact tech support and report this as a bug.
  18. This should be easy to do by manually adjusting the roof perimeters. Post a plan and I will have a go at it.
  19. Provided that there is no glass in the door.
  20. I suggest that you post the plan file so that someone may look at what the actual problem is.
  21. In creating an as-built set of plans, the existing basement windows are just under the ground floor sub-floor. This is pretty common in my area so that the first floor can be close to the grade limiting the number of stairs to reach the ground floor, and at the same time saving the cost of window wells. I am perplexed on how to model these that doesn't end up with cutting the floor above. I couldn't think of a way to do this that didn't involve a hole i the platform, then using a material area to repair the hole. Any ideas? 5 Bruntsfield.zip
  22. Ray tracing is an intrinsically CPU intensive process by design. The advent of the RTX series of cards allows for GPU to do ray tracing using PBR methods.
  23. I suspect this has nothing to do with greed but the need to tackle ever-increasing technical challenges with the growing body of code that runs CA. As the code grows in complexity, the task of making sure that enhancements don't interfere with existing code. This requires more programmers and more people checking for unintended code glitches. While I agree that the step they are taking is, perhaps, too large, I can certainly understand the need for a continuing dependable revenue stream. On another issue, for heaven's sakes guys, if you are going to down-vote, then explain why.