Dershem

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  1. Oh - and look at the pool house - the way shadows are rendered. Very... incorrect.
  2. Nope - using my light settings, which are pretty specific. The more I play with it, the more I think it has do to with the light having been installed from the first floor. It's like when I look down at the yard from balcony, the shrubs on the ground floor don't cast shadows. Rendering first floor works fine.
  3. I always keep m video drivers up to date. Does not seem to be helping here, though. Sometimes it will work all day, sometimes not. If an unexpected app opens (like my antivirus doing a system check) it always crashes the whole shebang. I am often surprised at how much resources it uses.
  4. I have been increasingly bothered by crashes when trying to render a walkthrough. Rendering in Standard just zooms along, but if I try to render in Physical mode, a few frames in (averaging about 70, though sometimes I can get a few hundred frames in) and it locks up the program. The higher the resolution or frame rate, the faster it crashes. I can get a dozen frames in 4K if nothing else is running on the PC, and maybe 70-80 frames at 1920x1080, but even with a clean start, it eventually stops. This has left me with 2 options, neither of which is really acceptable: render at low-res, then go to another program and expand/sharpen the video (which often loses detail), or just submit the rendering at low res, which some find less than optimal. Win11Pro, Ryzen 7 9700X 8 Core; 64GB of RAM; NVidia GeForce RTX 4070 super (12 GB); 10 TB of SSD storage.
  5. I have a chandelier hanging in the top of a stairwell. I put it there while I was designing the house, form the bottom up. When I do a render, it shows very nicely when viewing from the ground floor. But When I look into the stairwell from the second floor, it is dark. Light data is fine, but apparently because I installed it while doing the first floor layout (Start the stairs going up, and installed it over the landing), there's no light emitted when I'm not viewing it from the second floor. Is... a puzzlement. Left: From second floor, physical, no sunlight. Right: From ground floor, physical, no sunlight. HD Pro, Windows 11 Pro, 23GB video card.
  6. And how would you capture such a thing as a WMV?
  7. Is this even possible? It would be helpful for creating walkthroughs. I use the program from time to time for my D&D group, and when I want a nice haunted house feel, I can turn the sunlight off or way down, but the effect of a handheld lantern would be ideal, but rendering 1 frame at a time... not ideal. (No - not a crazy kid - an old man here, but still creating things for the fun of it)
  8. I'm in San Diego (North Park) but am a hobbyist/user, rather than a pro. it might still be nice to meet other users, though.
  9. My best guess is that it is like last year's issue: Designating a room as a balcony (even though it was indoors) meant the materials reacted to sunlight, even though there were walls and roof between the sun and the materials. I did a night time render, and instead of the bright blue curtains and rod, they came out normal. I triple-checked the materials, and there no emitters or other things. This appears to be a glitch of various sorts. The file on this house is nearly 230 MB in size. Even zipped it's too big to post. :/
  10. PC = Ryzen 9700X 8 core, 3.8 GHz 64GB of RAM Graphics card = Geforece RTX 4070 Super, 12 GB of RAM. Running Win11 Pro. And still I get... Going from standard render to physical render, even after checking the materials settings, the curtains change color.
  11. I have been doing some walkthroughs in a model, and although everything looks good when I do a photo, when I do a walkthrough, some of the materials change color. Example: The curtains are the same color as the chair (copy paste the material, so I know it's exactly the same)r. but they turn bright blue when I start 'filming'. Any idea what might cause this?
  12. Thanks. Apparently the 'foundation wall" thing turns itself on and off at whim sometimes. Fixing that helps in some instances. Exterior layers worked in other instances. I've gotten it so it looks passable. Of course, as soon as I added outbuildings, the roof went strange, bu it's a learning process, right? (and you don't even want to think about the dungeons and pits).
  13. Yeah, I've tried just about everything. "Align with wall below" has no effect, as does 'align with wall above." The doorways trick worked well enough for the crenelations, though using solids of uniform size also does, but it's a lo more time consuming. Skiing games might be fun, but they don't address this issue.
  14. Aha! Used a railing, and then put doorways in at regular intervals. Voila - crenelations!.
  15. Nope. No symbol moldings yet. Maybe I'll leave that to my drummer.