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Everything posted by Rich_Winsor
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Really like the A-frame render Eric. Lots of nice things going on there. I am however seeing some sort of strange skinny vertical spike going from the top border of the image down to the right side of the A-frame roof. Never seen anything quite like that before.
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I feel your pain.
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Glass cabinet doors in upper part of stacked look cabinet
Rich_Winsor replied to CCooper's topic in General Q & A
Nepotism is great as long as you keep it in the family. BTW CCooper, what were you doing on November 24, 1971? Just wondering? -
Have you had a look at the Herringbone Materials in the Library? They have Herringbone Materials in both Flooring and Tile: Core Catalogs/Materials/Flooring/Wood Flooring/Herringbone Bonus Catalogs/Materials Tiles Basics/Herringbone Tile
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Subtracting 3d solids getting weird results
Rich_Winsor replied to myrtsbnye's topic in General Q & A
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This could be one of those occasions where it's easier to ask for forgiveness than permission.
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Seems to be working for me. I created Elevation 1 and drew a 3D Solid across the wall. Used the Add Break tool to create the openings for the doors and windows. In Plan View I copied the 3D Solid, rotated it 90 degrees and positioned it against the end wall. Created Elevation 2 and selected the 3D Solid. All the edit handles were available and I reshaped the 3D Solid to fit the end view.
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So I downloaded and installed X17. I opened a simple plan I had handy. When I opened a Perspective Full Overview Camera my rig started to labor. The fans started running full blast and the system temps took off. It took a long time to generate a simple Standard image and when it did this is what I got. Has anybody else been getting this behavior?
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showing flooring texture/placement in PLAN view
Rich_Winsor replied to QuickDraw59's topic in General Q & A
Have a play with the Fill Style in the Room Specification DBX. -
Couple of things. Shadows don't seem to be on in your Standard View and you might want to play with the sun angle to better highlight the shutters.
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Clean looking documents in Chief Architect / Layout
Rich_Winsor replied to reedie2000's topic in General Q & A
@reedie2000You should take a look at @joey_martin's Con Docs. -
Hey, I resemble that remark.
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It looks like you have a serious light bleed situation. Do you have a roof over that room and a foundation?
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While I have 0 experience with AI, and prefer to work with ai (actual intelligence) can you not instruct the program to leave the structure un-modified or mask the structure so that only the terrain and background are enhanced?
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How to create a window wall on top of a roof with no floor
Rich_Winsor replied to BTWKNZ's topic in General Q & A
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Check your Digital Locker for the real deal.
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Ranges in the Library not showing correctly
Rich_Winsor replied to capitaldesigns's topic in General Q & A
I don't know about X14, but the ranges look fine in X16 to me. -
No they are significantly different. The most important thing to know is that Chief has abandoned CPU ray tracing in favor of PBR and are letting it die on the vine. New features in PBR (like grass regions) are not being adapted for CPU ray tracing use. I for one am not convinced that PBR renderings are of superior quality to CPU images, but mine is a voice crying out in the wilderness.
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Click on the first pinned post at the top of page1 in the Symbols & Content forum and you are on your way.
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Are There Any Liqueur Bottles In The Libraries?
Rich_Winsor replied to HumbleChief's topic in General Q & A
Larry, check out this link in the Symbols & Content forum. -
In our neck of the woods we use a 1 1/2" x 1 1/2" notch on the edge of the concrete slab in lieu of a rat guard. The base plate sits on top of the slab and the metal siding extends down an inch and a half to sit in the notch.
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All good possibilities except for one thing. Everything works as it should in X15. Something has changed in Chief in X16. X15 X16 I don't have the time or inclination to futz with this now but something definitely changed between versions. Nothing in my computer has.