Renerabbitt

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Everything posted by Renerabbitt

  1. Not easy unless you have an empty lot, in this condition, the type or capabilities of the camera make little difference. Your fixed point of origin would need to be inside of the house. You’d be better off taking a regular camera, circling the house, and attempting to stitch it in post edit. i only do my spherical panos on empty lots.
  2. Simultaneous. It opens the doors to all of the sequential and simul combinations without writing over combos that are crucial for teaching beginners
  3. I personally only use spherical 2:1 ratio. If my pano does not fill a sphere then I auto fill and force a sphere. If you want to instead simply load your pano, then set the option to spherical, determine the degree of rotation of your original shot in both the vertical(H) and horizontal(W) FOV. Then set your backdrop in chief to be 4*W and 1*H So that a pano you shot with a W of 135 degrees and a H of 90 degrees should be set as a spherical rendering with horizontal at 540 and vertical at 90. Keep in mind your pano will have clipping at top and bottom. Only useful for interior shots You can always double your canvas width in Ps, dupe your pano, flip it and abut. This turns it into an infinite 360 pano.
  4. Really wish Chief would change all of the default hotkeys to combination keys only. Difficult to train people within default actions but also have a dynamic hotkey system.
  5. You should only need one time tracker for the aforementioned condition If you are spending time in layout that is not covered by the tracking in plan then there are workflow improvements that should be implemented. Plan and layout will continue to track up to the timeout period you have established. Which means that there is overlap in layout tracking that should be covered in plan tracking(your quantifying overlapping hours) If you started your proposed plan from your existing conditions plan then the proposed plan includes the tracking from the existing conditions. therefore, only one plan’s time tracking should be needed.
  6. I've done one, uses custom fields and symbols. It also creates a panel schedule. I add a custom field for circuit, and that circuit can have an amp value which can report to a load macro. The a schedule that is split at side 1 and 2 and organized by macros called zone the end results in a schecule that looks like a panel label and the load is stores in a global macro that can be put on a separate sheet. Its a bit of work to wrap your head around but works really well once youve got it put together
  7. POST 43 Search Tools For Designers and Architects Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this video for Search Tools For Designers Give the new search tools a spin https://www.rabbittdesign.net/chiefsearch https://www.rabbittdesign.net/texture https://www.rabbittdesign.net/model Follow this link for the FB Feed: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ here is the Video explaining the tools CLICK ME TO GO BACK TO THE INDEX!!!
  8. POST 42 Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this video for prepping a PDF to trace Follow this link: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  9. Rick welcome to your new life Buy it, get used to it a bit(takes about a month) then come back to us and we can share some cool tips about hotkeys etc. It's the best hardware upgrade you could buy for the money. I DO NOT leave home without the mobile version.
  10. Over time i believe that most of us have adopted the “get off of the island” mentality of pushing past real world conditions and sticking to illustrations that convey intent. yes I would like a sloped floor tool, but all of the various contractors I know don’t need a detail about sloping a floor as it’s uninteresting and wastes all of our time. That being said, there are a million ways to get this done in an efficient manner. Moldings as someone suggested, solids, converting your layer stack to a symbol and pitching, including your drain(might as well make a dual drain overflow detail while you’re at it). Your post seems to indicate a few things to me and if I can preface by stating that I want to help and give you some hidden gems if I can, take my tone as cheerful please If it seems cumbersome to draw out a few more solids instead of using a material región tool maybe you are missing out on a few edit tool functions. you can convert a solid to a symbol and rotate it in your symbol designation you can multiple copy and move in the z axis all from plan view and my personal favorite approach you can explode your first solid which you already made and multiple copy the top face from plan view and move it in the z axis to match your assembly
  11. look @Chopsaw's posted picture.
  12. From the album: PBR Chief Based Renderings

    Built using Chief Architect X-13 Textures built in Substance Painter. Rendered using Chief PBR RTRT Added lens flares and atmospheric haze in photoshop 6 hour project
  13. @Electromenlooks like a very solid system. Always things you could upgrade, but you will have a nice experience in Chief with that system.
  14. @jtcapa1and @Chopsaw There is a much easier way. https://www.facebook.com/groups/3195137837435026/permalink/3207794479502695/
  15. a 3dconnexion mouse. I wouldn't hesitate for one second to buy it, absolute game changer after getting used to it for a month or so. Does a lot more than just 3d. Point to point snaps while zoomed in and panning at the same time for instance
  16. I should be good, Matt Kennedy is the one who trained me
  17. Just as an FYI, Chief allows you to do sequential keys as a single hotkey bind. As in typing "M,C" for "multiple copy" for instance.
  18. POST 41 Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this overview for creating a wine fridge and editing spherical renderings Follow this link: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  19. I am personally not a fan of this method as all of my assets are pulling from a particular material and model folder which is shared across multiple machines and are used in several other 3d softwares. If I want to update a material I simply replace the root file. With this method, your assets are repackaged as a calibz file instead of a calib and the assets are pooled and stored in your data folder, no longer linked to source material files of your choosing. Just thought I would put it out there.
  20. I'm not sure if I am one of those users you mention, but will say that my toolbars are setup so elaborately for the purpose of training. Otherwise I work with nearly no toolbars cept for custom tools I've created which cannot be bound to hotkeys in a traditional way. Other than that I use hotkeys for everything.
  21. POST 40 Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this Cat Tree Follow this link: https://www.facebook.com/groups/3195137837435026/permalink/3206990802916396/ CLICK ME TO GO BACK TO THE INDEX!!!
  22. Big fan of Steve. I have not done one-on-one with him but I have worked with some of his trainees and have had good experiences. I am always quick to recommend him.
  23. For some reason this thread doesn't show me notifications so you have to at-mention me. Most of these renders have very little going on in the way of post processing unless I decided that there was something easier to address in post processing Most of these images just utilize composition, good materials, and good lighting. I can pull a lot of interesting things from an underexposed shot so often times that is part of the method.I 211229.mp4 I do offer training and I also go through some of these methods on the Rabbitt Design Feed, which is a FB group of mine https://www.facebook.com/groups/3195137837435026 I have had nothing but trouble working twinmotion with the oculus quest 2, I haven't checked to see if it works in the newest version. Twinmotions RTRT is pretty good as well, but the time to render is very long and the denoiser gives inconsistent results across frames on a rendered walkthrough