Renerabbitt

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Everything posted by Renerabbitt

  1. Rick welcome to your new life Buy it, get used to it a bit(takes about a month) then come back to us and we can share some cool tips about hotkeys etc. It's the best hardware upgrade you could buy for the money. I DO NOT leave home without the mobile version.
  2. Over time i believe that most of us have adopted the “get off of the island” mentality of pushing past real world conditions and sticking to illustrations that convey intent. yes I would like a sloped floor tool, but all of the various contractors I know don’t need a detail about sloping a floor as it’s uninteresting and wastes all of our time. That being said, there are a million ways to get this done in an efficient manner. Moldings as someone suggested, solids, converting your layer stack to a symbol and pitching, including your drain(might as well make a dual drain overflow detail while you’re at it). Your post seems to indicate a few things to me and if I can preface by stating that I want to help and give you some hidden gems if I can, take my tone as cheerful please If it seems cumbersome to draw out a few more solids instead of using a material región tool maybe you are missing out on a few edit tool functions. you can convert a solid to a symbol and rotate it in your symbol designation you can multiple copy and move in the z axis all from plan view and my personal favorite approach you can explode your first solid which you already made and multiple copy the top face from plan view and move it in the z axis to match your assembly
  3. look @Chopsaw's posted picture.
  4. From the album: PBR Chief Based Renderings

    Built using Chief Architect X-13 Textures built in Substance Painter. Rendered using Chief PBR RTRT Added lens flares and atmospheric haze in photoshop 6 hour project
  5. @Electromenlooks like a very solid system. Always things you could upgrade, but you will have a nice experience in Chief with that system.
  6. @jtcapa1and @Chopsaw There is a much easier way. https://www.facebook.com/groups/3195137837435026/permalink/3207794479502695/
  7. a 3dconnexion mouse. I wouldn't hesitate for one second to buy it, absolute game changer after getting used to it for a month or so. Does a lot more than just 3d. Point to point snaps while zoomed in and panning at the same time for instance
  8. I should be good, Matt Kennedy is the one who trained me
  9. Just as an FYI, Chief allows you to do sequential keys as a single hotkey bind. As in typing "M,C" for "multiple copy" for instance.
  10. POST 41 Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this overview for creating a wine fridge and editing spherical renderings Follow this link: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  11. I am personally not a fan of this method as all of my assets are pulling from a particular material and model folder which is shared across multiple machines and are used in several other 3d softwares. If I want to update a material I simply replace the root file. With this method, your assets are repackaged as a calibz file instead of a calib and the assets are pooled and stored in your data folder, no longer linked to source material files of your choosing. Just thought I would put it out there.
  12. I'm not sure if I am one of those users you mention, but will say that my toolbars are setup so elaborately for the purpose of training. Otherwise I work with nearly no toolbars cept for custom tools I've created which cannot be bound to hotkeys in a traditional way. Other than that I use hotkeys for everything.
  13. POST 40 Come join my FB feed and you will catch some exclusive items and tutorials from time to time. Like this Cat Tree Follow this link: https://www.facebook.com/groups/3195137837435026/permalink/3206990802916396/ CLICK ME TO GO BACK TO THE INDEX!!!
  14. Big fan of Steve. I have not done one-on-one with him but I have worked with some of his trainees and have had good experiences. I am always quick to recommend him.
  15. For some reason this thread doesn't show me notifications so you have to at-mention me. Most of these renders have very little going on in the way of post processing unless I decided that there was something easier to address in post processing Most of these images just utilize composition, good materials, and good lighting. I can pull a lot of interesting things from an underexposed shot so often times that is part of the method.I 211229.mp4 I do offer training and I also go through some of these methods on the Rabbitt Design Feed, which is a FB group of mine https://www.facebook.com/groups/3195137837435026 I have had nothing but trouble working twinmotion with the oculus quest 2, I haven't checked to see if it works in the newest version. Twinmotions RTRT is pretty good as well, but the time to render is very long and the denoiser gives inconsistent results across frames on a rendered walkthrough
  16. Windows modeled in Chief, textures built into photoshop and rendered in Chief X-13 PBR RTRT
  17. Thanks for the mention, TM now has a raytrace option. pretty fun, especially for video
  18. All done in Chief X-13: I do offer training
  19. You could do that with macros I have mine set to common edit/active toolbar functions
  20. Logi G602 11 button mouse and a 3d connexxion mouse. Sometimes I use my iPad with pencil as an extended screen.