4hotshoez Posted October 8, 2014 Share Posted October 8, 2014 I am having success with can lights lighting the model, but all other lights are not contributing (pendants, pucks, strips, sconces) Also, is there a voltage limit in Chief? When I increased the light levels in a darker area, the lighter areas went dark. All lights are on and set to produce shadows. I tried boosting the pendants, but no effect. Todd- PintoElevations.zip Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 8, 2014 Share Posted October 8, 2014 Are you talking about Standard 3-D previews or ray traces? Two entirely different animals. Link to comment Share on other sites More sharing options...
4hotshoez Posted October 8, 2014 Author Share Posted October 8, 2014 Not ray trace yet, but the settings in the dbx are similar, are they not? The can lights I can adjust watts and see results in the 3d preview, but all other lights have no effect. Is this normal for preview? Link to comment Share on other sites More sharing options...
DRAWZILLA Posted October 8, 2014 Share Posted October 8, 2014 Are they turned on and light adjusted maybe to a higher lumen Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted October 8, 2014 Share Posted October 8, 2014 Maximum of 8 lights in STD render for most video cards. Chief will turn off lights based on proximity to camera. 1 Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 8, 2014 Share Posted October 8, 2014 Maximum of 8 lights in STD render for most video cards. Chief will turn off lights based on proximity to camera. Yup. Exactly where I was headed. Link to comment Share on other sites More sharing options...
4hotshoez Posted October 8, 2014 Author Share Posted October 8, 2014 Ok. That explanation helps. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted October 8, 2014 Share Posted October 8, 2014 you can have 8 lites per room, just not more than 8 per view Link to comment Share on other sites More sharing options...
4hotshoez Posted October 9, 2014 Author Share Posted October 9, 2014 you can have 8 lites per room, just not more than 8 per view Does that rule also apply to RayTrace? Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 9, 2014 Share Posted October 9, 2014 Does that rule also apply to RayTrace? No Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted October 9, 2014 Share Posted October 9, 2014 In ray tracing ALL lights that are turned on process. So if you have lights on in an area or room where you don't need them for the scene turning them off will increase the speed of the ray trace. Link to comment Share on other sites More sharing options...
4hotshoez Posted October 9, 2014 Author Share Posted October 9, 2014 I just did a RayTrace over night that was still working on the 367th pass. Does it ever stop? I still need to learn about fine tuning this process. Link to comment Share on other sites More sharing options...
GeneDavis Posted October 9, 2014 Share Posted October 9, 2014 It does not stop. You stop when you want. Nice kitchen, but don't you want a tiled backsplash wall? Some undercabinet lighting? Most of us use a quick render setup to check lighting, materials, etc. Try setting up a raytrace config (mine is called "Quick") that has a small screen size (320 width) and none of the advanced settings that take more time. This can help. Be careful which lites you set to show shadows, and use some general lighting, both point type and directional, to help get the scenes to look more photo-real. Me, I kind of prefer the NPR effect gotten with watercolor, lines over, and final view with shadows. Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted October 9, 2014 Share Posted October 9, 2014 Todd, You can set the limit on number of passes in the DBX. Usually 10 is plenty. Try some sun light in the scene for effect. set for morning or afternnon when sun is low in sky and will come through windows. Adjust sun angle as needed. I use both the north pointer and sun angle and rotate the north pointer which rotated the sun angle. Also allow environmental light. Link to comment Share on other sites More sharing options...
Joe_Carrick Posted October 9, 2014 Share Posted October 9, 2014 Good morning Todd, Like Dennis, I seldom let a RT go beyond about 8-10 passes. Gene's comments are very good - under cabinet lights & a full tile backsplash would help along with some accessories to provide a little color and interest. Don't forget to add a molding edge to your countertops. The sharp edges are disconcerting & I'm sure that's not what you would specify. Link to comment Share on other sites More sharing options...
4hotshoez Posted October 9, 2014 Author Share Posted October 9, 2014 It does not stop. You stop when you want. Nice kitchen, but don't you want a tiled backsplash wall? Some undercabinet lighting? Most of us use a quick render setup to check lighting, materials, etc. Try setting up a raytrace config (mine is called "Quick") that has a small screen size (320 width) and none of the advanced settings that take more time. This can help. Be careful which lites you set to show shadows, and use some general lighting, both point type and directional, to help get the scenes to look more photo-real. Me, I kind of prefer the NPR effect gotten with watercolor, lines over, and final view with shadows. This is the first the client will see and a tile backsplash has not been selected yet. As the builder, a 4" splash was spec'd, anything else is still extra cost. There is undercabinet lighting, but it is not showing. This is why I did this image. The pendants look dark too. They are on and boosted to 150 watts. This was also a quick render setting, but about 1300 pixels wide for this one. I would hate to try a regular RayTrace if this was quick. Is General lighting a fixture? NPR? Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted October 9, 2014 Share Posted October 9, 2014 tODD - MAKE THE GLASS FOR THE LIGHT FIXTURE HIGHLY EMISSIVE. this WILL MAKE IT GLOW AS IN THE REAL WORLD WHEN THE LIGHT IS TURNED ON. GENERAL LIGHTING CAN BE AMBIENT, 3D LIGHTS THAT LIGHT BUT ARE NOT FIXTURES AND DON;T SHOW IN 3D. sorry for the caps Link to comment Share on other sites More sharing options...
GeneDavis Posted October 9, 2014 Share Posted October 9, 2014 General lighting = 3D>Lighting>Add lights There are some good online video tutorials from Chief about preparation for render: Lighting, materials, sunlight, etc. Link to comment Share on other sites More sharing options...
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