Scroll down for tons of great content, then come back and let me know what you want more of.  

55 members have voted

  1. 1. Give me MORE!!

    • Construction Assemblies- Wall assemblies and windows and CAD details.
      26
    • Entourage-Countertop goodies, wall art, rugs, and accessories galore.
      16
    • Kitchen Related-Islands and door styles, hardware and fixtures.
      16
    • Lighting-Pendants and Sconces etc.
      23
    • Materials-Optimized for PBR.
      28
    • Symbols-Chairs and tables and mantles.
      14
    • Videos-Instructional, educational, misguided.
      17
    • You're making my head hurt. please stop writing in ALL-CAPS and abusing exclamation marks!!
      2


Recommended Posts

1 minute ago, rgardner said:

How about for OSX?

Duet Display is available for Mac and Windows, or you can use the built in Sidecar app

Share this post


Link to post
Share on other sites
6 minutes ago, Renerabbitt said:

Duet Display is available for Mac and Windows, or you can use the built in Sidecar app

Unfortunately sidecar has limitations to the newest hardware and my Mac Pro 6.1 doesn’t support it.  But I willcheck into duet for Mac.

 

thanks I might give this a ahot

Share this post


Link to post
Share on other sites

POST 27

 

We're you as excited about the Cafe line of GE appliances at IBS this year? I sure was!! so I stuffed it into my first project back in the office.

I did not model these, they are from the manufacturer, I simply fixed a lot of mistakes and cleaned up a lot of geometry, then imported and covered in custom materials. I did not have time to clean these up and reduces faces so be warned, these are 30-50K face count which will slow your computer down.

200130-LOD3-E38.thumb.jpg.dceb7bf65ce0ec90fdcd93525c1268e5.jpg

 

 
 
 

CLICK ME TO GO BACK TO THE INDEX!!!

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for sharing the GE Cafe appliances.  They're quite popular with my clients too.

Share this post


Link to post
Share on other sites

Simply Amazing.. Thanks for sharing this..

Yes I was truly impressed with this Café Line at IBS this year.

Great show overall...

Love the New Video x12 and the Ipad

-

@Renerabbitt - Thanks for all your contributions on the Forum

Share this post


Link to post
Share on other sites
2 minutes ago, dskogg said:

Thanks rene...

integrated sink by rene.jpg

Guess I should be more careful about my vector lines, doesn't look as great in watercolor :/

Share this post


Link to post
Share on other sites

Rene - good technique - thanks for sharing !

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    27611
    Total Members
    6254
    Most Online
    ChiefAKBuilder
    Newest Member
    ChiefAKBuilder
    Joined
  • Similar Content

    • By Chief_Content
      Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
       
      Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
       
      Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
       
      How does it work?
       
      First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
       
      Advanced Materials
      Creating Custom Materials and Colors
       
       
      Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.  Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.  To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
       
      How to use Substance Player in Chief
       
       
      Substance Player (Download)
       
      Tile_Builder.sbsar
      Wood Builder Beta.sbsar
      Single Color Fabric.sbsar
      Multi_Color_Fabric.sbsar
       
      We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to content@chiefarchitect.com . 
       
      Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
    • By Renerabbitt
      After Photo
    • By grizzdj
      Hello Friends- I am working on a distillery plan and was wondering if there was a catalog or CA source for distillery symbols like stills, fermenters, mashtuns, chillers, etc. 
      Thank You In Advance
       
      Dan Johnson
    • By AlisonWD
      Hello, 
      I am applying a wood material to kitchen cabinets and the wood grain is going vertical in the doors and horizontal in the drawers.
      I checked the cabinet specifications and it shows only one material for doors.
      How can I do the wood grain the same direction in the doors and drawers?
      Thank you. 

    • By clarkbreyman
      Working on a very simply model (my first - just a kitchen) in X11 on MBP 13 2018 (16GB ram, Quad i7). I started getting lock ups when using materials and things have progressed to more random lockups opening views and panning. 
       
      The most recent stack trace looks like this at the bottom:
       
      47  qtrender::CAOpenGLWidget::paintGL() + 169 (CAInterior + 19921801) [0x10befdb89]
        47  QMetaObject::activate(QObject*, int, int, void**) + 2320 (QtCore + 2219168) [0x127728ca0]
        47  qtrender::LayeredCanvasGL::paintLayers(bool) + 183 (CAInterior + 19950759) [0x10bf04ca7]
        47  qtrender::LayeredCanvas::paintLayersCore(bool) + 322 (CAInterior + 19941442) [0x10bf02842]
        47  qtrender::CanvasLayer::doPaint(bool) + 76 (CAInterior + 19922860) [0x10befdfac]
        47  qtrender::CanvasLayer::paint(qtrender::PaintTarget&) + 55 (CAInterior + 30269943) [0x10c8dc1f7]
        47  QMetaObject::activate(QObject*, int, int, void**) + 2320 (QtCore + 2219168) [0x127728ca0]
        47  CanvasPaintGLController::paintGL(qtrender::PaintTarget&) + 164 (CAInterior + 7998116) [0x10b39eaa4]
        47  CanvasPaintGLController::paintScene(qtrender::PaintTarget&) + 727 (CAInterior + 7998983) [0x10b39ee07]
        47  qtrender::PaintTarget::Painter::~Painter() + 31 (CAInterior + 19973631) [0x10bf0a5ff]
        47  qtrender::FramebufferPaintTarget::endPaintImpl() + 121 (CAInterior + 19929321) [0x10beff8e9]
        47  render_engine::RenderableMesh::drawImpl(render_engine::GpuResourceContext&, unsigned long) const + 1154 (libCARender.dylib + 1362338) [0x11f50e9a2]
        47  glDrawArrays_GL3Exec + 254 (GLEngine + 696989) [0x7fff3eff729d]
        47  glrIntelRenderVertexArray + 254 (AppleIntelKBLGraphicsGLDriver + 58310) [0x7fff2c5323c6]
        47  GenContext::ProgramPipeline() + 16522 (AppleIntelKBLGraphicsGLDriver + 76968) [0x7fff2c536ca8]
        47  void updateBindingTable<SGfx3dStateBindingTablePointers>(GenContext*, unsigned int, SGfx3dStateBindingTablePointers&) + 2647 (AppleIntelKBLGraphicsGLDriver + 89325) [0x7fff2c539ced]
        43  IOAccelContextAddResource + 8 (IOAccelerator + 9304) [0x7fff58820458]
       *38  hndl_alltraps + 223 (kernel + 928079) [0xffffff80002e294f]
       *29  user_trap + 684 (kernel + 2512220) [0xffffff800046555c]
       *29  exception_triage_thread + 417 (kernel + 1300561) [0xffffff800033d851]
       *24  exception_deliver + 1295 (kernel + 1299935) [0xffffff800033d5df]
       *23  mach_exception_raise + 269 (kernel + 1692381) [0xffffff800039d2dd]
       *16  mach_msg_rpc_from_kernel_body + 268 (kernel + 1320764) [0xffffff800034273c]
       *16  ipc_kmsg_send + 309 (kernel + 1148453) [0xffffff8000318625]
       *13  ipc_kobject_server + 568 (kernel + 1317272) [0xffffff8000341998]
       *13  ??? (kernel + 1693962) [0xffffff800039d90a]
       *7   catch_mach_exception_raise + 103 (kernel + 1614855) [0xffffff800038a407]
       *3   handle_ux_exception + 387 (kernel + 7494691) [0xffffff8000925c23]
       *2   IOLockLock + 33 (kernel + 2480657) [0xffffff800045da11]
      Kitchen1213B.plan