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I am trying to render pool water. I have tried different things but I just can't seem to get it to look right. The first two supplied are from "pool Studio". To me these look fairly realistic. I like the transparency and color. The last two are my renderings. I know it has a lot to do with the pool plaster material, texture, etc. But I just can't seem to get a good pool water. I have gone to the Sketch Up Club for good images. Just looking for tricks and tips as I have been doing alot of pools lately..
thanks in advance
I want to put vertical weathered lap siding on a house exterior but I do not see this in the materials listing, there is only horizontal weathered lap siding as shown in attached image. Is there a way to make it vertical??? Ultimately I am trying to go for a look like with the Juvet Landscape Hotel siding (photo attached). Can anybody help me? (I am using Chief Architect Home Designer Suite 2016 and if I can get this to work I will likely upgrade to the Architect version.). If needed I am even willing to purchase a separate materials library if it would accomplish this. Or do I need to create my own material?
Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
How to use Substance Player in Chief
Substance Player (Download)
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to email@example.com .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.