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I have a home design that I am working on in home designer professional 2020. Would eventually like to get it completed and then a set of construction prints for Nashville, Tennessee. whidh means I will need floor plans and elevation views as well as a plot plan. I have the plot drawn with some contour lines in the drawing I have developed. The house faces about due west (not the best but that is the lot I have. I have attached a picture of what I want the exterior rendering to look like. Looking for job bid. The plan file is zipped and attached. Following needs to get done and then a front rendering and the file returned with the updates. (Can pay via paypal etc)
1. Master bedroom vaulted ceiling following rafters up to height of 12 feet then flat across. House rafters will be 2x8 or 2x6 depending on span.
2. Fix the roof planes
3. Shed roof with 2 in 12 slope over the back deck. Extends out about even with the master. This is asphalt shingles. Ceiling will follow the rafters
4. The peaks (side and front larger dormer) should be board and batten not sided, the rest of the house sided, the foundation walls are stone
5. Make sure chimney carries through to the roof from fireplace in family room. Chimney is stone where it can be seen outside of house.
6. The basement foundation walls connecting to the crawl space (unfinished area) should be only 5' tall (it would just be in one area)
7. Front porch is to have a metal roof, rest of house is asphalt shingles (charcoal color but not black)
8. Stairs should be 42" wide and should be fixed . Want them closed underneath. Somehow I cant get this to look right
9. Need a front rendering showing view of the house for presentation to client
10. Need file updated to reflect these changes and has to be readable with Home Designer Pro 2020
11. Floor deck for both the first and second floor are 11-7/8 TJI with 3/4 subfloor (I think I have this right).
At any rate, looking for quote to get this done. Thanks for looking.
House Design Front Walkout.zip
I am applying a wood material to kitchen cabinets and the wood grain is going vertical in the doors and horizontal in the drawers.
I checked the cabinet specifications and it shows only one material for doors.
How can I do the wood grain the same direction in the doors and drawers?
Tutoring Services Architectural Drafting and Detailing Reinforced Concrete Drafting and Design Structural Drafting Services Architectural Presentation Drawings Floor Plan Drafting Services Landscape CAD Drawings Services CAD Conversion Services Kitchen and Bath Remodels 3D Design Services Rendering Services Tiny Home Design
-Dropped Beta tag
-Added a resolution drop down "Output Size" for bigger/smaller texture options
Higher resolutions will let you get smoother edges on non-square tile patterns and the added pixel count will allow for thinner grout lines. Higher resolutions can also clog up your machine and Chief if you use a lot of them, so unless you aren’t getting the look you need, I’d stick with 512 or 1024 output sizes. Map responsibly.
-Added Picket Tile and Penny tile to the shape drop down
-Changed “thin tile” to 4:1 tile
-Added a slider for Grout width. Again, if you need thinner grout then what’s being shown, you’ll need to up your resolution under Output Size.
-Added a color selector for tile color, behaves just like the grout color options. If you want an eyedropper, open the color selector and hit “pick.”
Color Hue is still included for fine tune adjustments. Keep an eye on your hue if you eyedrop to another color and it’s not matching, more times than not your color is being skewed by the hue slider.
-Added a color variation slider to get some non-uniform color. Randomly darkens some tiles to varying degrees.
-Added a finish drop down for hand glaze options.
Fabric Builder Beta added
Single color and multi-color builders for different fabric types. See parameters below for details.
Multiple species of both uncut wood for furniture as well as various cut sizes for hardwood flooring. See parameters below for details.
Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a primer ready for you here:
You should also be comfortable with controlling materials, as described in this video:
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
After you’ve installed Substance Player, simply load the material type you wish to customize and get to work. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to firstname.lastname@example.org .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.