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You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11.
These items are for X-11 only. If you haven't updated yet I encourage you to do so, it's a great release.
The following content is listed by category with both a link to the post within this thread for easy navigation and a link to a direct download if you won't to cut straight to the chase. new/recent uploads are in RED font
CLICK ON THE "DL" FOR INSTANT .CALIBZ DOWNLOAD:
CONSTRUCTION ASSEMBLIES/ARCHITECTURAL ITEMS:
RABS 42 CABLE RAILING - DL RABS MODERN FRONT DOOR AND DOOR ASSEMBLY - DL RABS INTEGRATED SINK - DL NEW!!! 03/26/2020
RABS CHARLES-HILL GROUPED LIVING ROOM - DL RABS CHELTON GROUPED LIVING ROOM - DL ACCESSORY HOME #1 - DL ACCESSORY HOME #2 - DL ACCESSORY HOME #3 - DL
3-ISLANDS - DL LA CORNUE 1908 RANGE - DL CAFE APPLIANCES, PAINTABLE(CORRECTED) - DL
PENDANTS AND SCONCES - DL-1 - DL-2 - DL-3 - DL-4 RECESSED NC HALO 4 INCH LED WITH HOUSING - DL NEW!! 03-22-20
TILE AND COUNTERTOPS #1 - DL 1(ONEDRIVE LINK) - DL-2 CUSTOM WHITES WITH PAINT TOOLBAR ICONS - DL-1 - DL-2 - DL-3 - DL-4 - DL-5 - DL-6 RABS RUGS 1V1 - DL RABS STARTER KITCHEN MATERIALS PACK - DL RABS FLOORING PACK 1 - DL RABS OLD GOLDEN OAK FLOOR - DL
FIREPLACE ASSEMBLY 1 - DL ACKLES BED AND EDISON TABLE LAMP - DL-1 - DL - 2 TEAPOT MATERIAL EDITOR REPLACEMENT - DL-1 - DL-2 FINMARK TABLE FROM CB2 - DL FIREPLACE MANTLES 1 AND 2 - DL RABS STRETCHABLE PICTURE FRAMES - DL
Many of these I have personally made or modified. Some of the content may have been created by others for which I will give credit. Many of the materials have free licensing, so no credit is needed.
Some of this content may slow down your program as I have a high powered machine and often times use complex and high resolution textures. I will try and give as much detail as possible. Use at your own peril!
No but seriously dig through and enjoy, I've spent a good number of hours ensuring the quality of these symbols and will update them periodically- so CHECK BACK IN! and PLEASE GIVE A LIKE FOR THE POST OF ANY SYMBOL YOU LIKE, IT ENCOURAGES ME TO GO BACK AND REFINE/REDUCE/OPTIMIZE THAT SYMBOL. GIVE A DOWNVOTE AND IT'LL PROBABLY ENCOURAGE ME TO DO THE SAME THING...YOU'LL JUST BE A JERK FOR IT
02-12-2019- 4:45PM: Removed the poll, migrated this thread. re-uploaded from X11 public beta 02-20-2019-2:59PM: Added a Poll for user content requests 03-30-2020-6:49PM: Deleted Video Links and added link to YouTube Channel Post 5:
02-12-2019- 4:45PM: centered the hearth on the symbol Post 18:
02-12-2019-9:52PM: Posted and fixed DL links
Here is a symbol to get you started:
@Cheryl_C_Crane Think you requested this,
RUSTIC BRICK 2.calibz
Number of Textures: 2
Map size: 1024x1024
Filesize: 3.13 MB
A bit late in the day to be starting an old topic. What the heck is the deal with random wall lighting issues in PBR? I've tried every toggle and adjustment I can find but I can't get a couple of walls to display properly. It's clearly not a specific lighting issue because the problem is with a few walls. I recorded the PBR adjusting itself and somewhere along the way it gets it just right...but then just keeps on going. All I'd need is a slider tool so I could manually reverse / forward that process and then stop it where I'd like it.
And while I was working on this I had an epiphany! I added a wallcovering to my offending walls, using the same material, and BOOM! They all play along now! This could possibly go in the 'tip and tricks' section.
All mirrors from the catalog(s) that I am placing show a bright yellow cast and pixels on the reflective surface of the mirror itself. The mirror IS reflecting the room around it, but the bright yellow color and pixelation never resolves itself. The first photo is the 'Standard' camera view rendering technique, where the yellow is at its brightest. The second attachment is 'Physically Based' rendering technique, where the yellow is faded a bit.
I had no problems in X10, but this issue has been in all of my plans so far using X11.
Any thoughts? The mirror material is set as a 'Mirror', with 100% reflection. I've not changed any defaults, preferences, or qualities about the mirror material or camera views that I could think would affect the reflective quality. Help appreciated.