rlackore

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Everything posted by rlackore

  1. I use it extensively for details and to clean up CA's horrible sections and to fix or clarify floor plans, especially the foundation plan.
  2. Different roof pitches and materials aren't a problem. You can control each roof plane individually, both for pitch and material. Reading the Reference Manual topics on roofs is a good place to start, especially the sections on Automatic vs Manual Roofs. Be aware of the Auto Rebuild Roofs checkbox in the Build Roof dialog box.
  3. He was probably referring to an Assembly Occupancy Classification (Groups A1 through A4) which defines occupant load so you can calculate all sorts of good stuff like egress widths, fixture counts, structural loads, etc.
  4. Open both plans. Go to the plan to copy; zoom out until you can see everything; then Edit>Edit Area>Edit Area (All Floors) & draw the marquee around everything; then Edit>Copy. Go to the plan to paste; then Paste.
  5. Search this forum - this is a recurring topic.
  6. Use Glen's railing wall method, then manually draw a foundation beneath the porch. The only remaining step is to place a molding on the slab edge.
  7. Upload to Dropbox or another file-sharing service, then give us the link.
  8. X7 Hollowcore Plank library with four subfolders: 1. CAD Sections. These are CAD cross-sections; each section is a CAD Block consisting of a perimeter shape and individual voids. Insert layer is CAD, Default. 2. Face Sections. These are the CAD cross-sections saved as a 3D Face to allow creating custom length extrusions; just explode the Architectural Block, select the face, and extrude. You could easily extract these faces from the solids (see #3), but I've included them for convenience. Insert layer is Slabs. 3. Solids (Architectural Blocks). These are solids saved as Architectural Blocks; the intent is to provide something that can be trimmed with another solid to allow creating planks with cut ends or holes. Insert layer is Slabs. 4. Symbols. These are the solids converted to a symbol to allow for easy stretching in the depth direction to provide planks of varying lengths. Insert layer is Slabs. Using a combination of these types you should be able to create almost any plank layout you need. Hollowcore Plank.calibz
  9. Section: ...it's not perfect yet, but it's headed in the right direction.
  10. Here are my Room dbx settings: Floor 0 Floor 1
  11. There are definitely some situations where snap points don't work, or where only certain snap points are "found" by the software. Primitives are on this list.
  12. The second attached image is still small. How, exactly, are they flawed? Describe the problem. Also, attach the plan file.
  13. You can use a hotkey to turn snaps on/off while executing a move or other operation, even with the mouse button depressed.
  14. From the reference manual: Rooms, Standard Area is measured from the center of interior walls to either the outside surface of exterior walls or exte- rior wall framing, depending on the Living Area to setting in the General Plan Defaults dialog. It is rounded to the nearest square foot or mm and does not include the area within bay, box and bow windows. Rooms, Interior Area is measured from the inner surfaces of all the room's walls. Its format is set on the Dimension Format panel of the Room Label Defaults dialog for the current floor.
  15. Turn on the Roof, Baselines layer to display the baseline.
  16. Roof planes have a single baseline, viewed by turning on the Roofs, Baselines layer. The baseline is typically located at the outside edge of the bearing (top plate, etc.). The roof shape can be edited in plan view using the same tools that work on polylines. When you select a roof plane other specific tools become available to assist in joining roof planes, making them coplanar, etc.
  17. Have you tried the General tab of the Room Specification dialog box?
  18. The only way I know to make this work is to reverse the wall direction.
  19. I agree we need global find/search/replace text. Also, I see this post as opportunity to plug a suggestion I posted a while back: https://chieftalk.chiefarchitect.com/index.php?/topic/1633-spell-check/?hl=%2Bspell+%2Bcheck
  20. Scaling works for me. Here is a screenshot - the left cube has the texture scaled at 96", the right cube has the texture scaled at 192".
  21. Well, I did say I'm NOT a lawyer. This excerpt from an article by a real lawyer supports you're view (emphasis is mine): "In many construction projects, the owner, construction manager or contractor will contract with an architect or designer to design the project. Regardless of payment, if the contract does not state otherwise, the original architect or designer retains ownership of the copyrights and the purchaser merely obtains a non-exclusive license to use the plans for that particular construction project. This means that the owner and/or contractor do not necessarily have the right to use the purchased plans for any other projects and do not have the right to prevent the original designer from selling those same plans to other owners and/or contractors."
  22. You have to pull the roof eaves back, then build a second floor.
  23. This is my rudimentary, non-lawyerly understanding: you retain copyright to the drawings - the builder can't sell you drawings, but they can build from them as often as they like; think of like a book - the author retains copyright, but once I've purchased the book I can read it as many times as I want without having to pay the author another fee. However, I'm sure a good lawyer can prepare a contract that requires a separate fee per build - or you can raise your rate. To chime in on your rate - 27 cents is ridiculously low, even if you're just providing floor plans and four elevations. In my area even the cheapest drafters are getting over $1.00/sqft.