rlackore

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Everything posted by rlackore

  1. In X6 you can achieve a greyscale shading, but without transparency. Example.pdf
  2. Use Room Dividers to create the Open Below area. This introduces some other issues, but it will create your section correctly.
  3. I'm still on X6, but there is a checkbox in DEFAULTS>PLAN>GENERAL SETTINGS>IGNORE CASING FOR OPENING RESIZE that can aid in getting doors really close to walls.
  4. I apologize for my post. I'm not sure why I addressed the walls when you were clearly talking about the ceiling. My mistake.
  5. Check this part of the room dbx to see what material is assigned to the wall, I'll bet it's Bone:
  6. Plop an electrical outlet in the floor. Then change its options:
  7. Joe gave you the best, easiest answer. If you want to create your own appliance, this can be done also. Model the appliance in Chief (or another program, then import into Chief). Then create the appropriate type of symbol from the model. The Reference Manual covers how to create a symbol.
  8. Why not? Do you have an ethical objection? It's an accepted, published standard within that industry. And I'd be willing to bet it's how your city assessor figures your property taxes.
  9. Around here the realtors and marketing types want measurements to the exterior face of the most exterior finish material per the ANSI standard; it allows them to use larger (though deceptive) values for square footage.
  10. Works fine for me: I'm on X6. Maybe something got broken in X7.
  11. You may be referring to temporary dimensions. You can turn them on/off using the menu VIEW>TEMPORARY DIMENSIONS.
  12. Works. I was able to download and open in X6.
  13. From the Chief Reference Manual (I'm still on X6): Rooms, Standard Area is measured from the center of interior walls to either the outside surface of exterior walls or exterior wall framing, depending on the Living Area to setting in the General Plan Defaults dialog. So, with the scenario originally posted by the OP, it makes perfect sense that the Living room displays a smaller Standard Area than the Garage, because the interior dimensions are different: The math confirms this: 20' 0" x 19' 10" = 396.66 sqft, and 20' 0" x 20' 2" = 403.33 sqft. Chief does the rounding for you.
  14. I don't believe it's possible using Chief windows. However, if you would post a picture of exactly what you're trying to do (eg direct set window, commercial glass partition, etc) we could probably propose some work-arounds.
  15. I think the OP realizes this - the issue is, as illustrated in the first post, why the Garage displays a Standard Area that is less than it should, eg 400+393<800.
  16. This is as much a design issue as a technical issue, if I'm interpreting your OP correctly. I would also consider cove lighting within the trays for ambience and some well-positioned floor lamps.
  17. This might actually be the better option when you factor in the view out the windows - I'm sure you don't want to see the pyramid floating outside; though I guess you could use some rectangular solids and boolean operations to shave the pyramid down to size.
  18. Since you don't care about the accuracy of the model, create a pyramid, flip it upside down, then position it until it looks correct:
  19. Can't speak for X7, but in X6 the Layer Eyedropper/Painter only changes the layer - not any of the manually assigned attributes like color, line weight, or line style.
  20. Okay Perry, you must know what a Tail End Roof is, care to share?
  21. What is a Tail End Roof? Your attached picture is not clear.
  22. There are multiple methods to create what you've described, but it would waste our time, and yours, to explain them all. It would help us if you would be more specific: upload a sketch or the plan file.
  23. Maybe this will work, or at least give you a start: Spec.zip
  24. Texture SIZE can be discovered by opening the texture image that is referenced in the Material Specification dbx; the OOTB textures are in a zip file - if you're on Windows it resides in C:\ProgramData\Chief Architect Premier X6\Referenced Files\, which is a file normally hidden within Windows File Explorer. Texture RESOLUTION can be discovered the same way - again, with Chief OOTB textures it is generally 72dpi.