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Everything posted by MarkMc
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Don't use a sill. Make a symbol for the brick, then use -treatements, exterior millwork below casing. You will need to find the best origin and stretch areas to make it look right. Your signature doesn't say what version you are using? In X9 and later I make the symbol how I think it works and open a 3D view. If it looks wrong then I open the symbol in the library and make an adjustment- in X9 and above you can then just drag the revised symbol onto the old one and it (usually) replaces the old one. IF it doesn't then you have to use the dbx to re-select the symbol. Screen shot show the original symbol on the right and corrected origin on the left. Once I have a window I'm happy with I add it to the library and rename it. Then go to the next one of the same size that needs to be replaced, select, replace from library, replace all identical in plan. Presto
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Few possibilities, all computer related. Interiors is the same basic program as Premier, just has some features turned off Your machine has both an nVidia card and an Intel card. Open the nVidia control panel and make add Chief architect to the 3D panel. Check Windows "Power Options" for both battery and plugged in. Make sure to have them set to Performance (or create a performance profile) and check that everything is set to that. Go to windows, control panel, system, advanced system settings, and set that to performance- (you can change a few things in the list but don't check all of them. Are you using a second monitor? those often use the Intel card. There is also a control app for the Intel card, set that to high or performance also. Lastly- some folks have had issues with some recent nVidia drivers. Check your driver version and then check the forum for recent topics on that (may be in Tips? but someone will likely post a link) FWIW I only run laptops and I will only allow drivers from the laptop Mfg. Chief often says be sure to have the latest video driver. I have not found that to be the case on any of the 4 I've used Chief on since X3 with the occasional exception of Intel drivers provided by Windows Update. YMMV.
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- freezing
- camera view
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Yes, plan open with layers you want, detail from view and go from there. For remodels that have demo I use build,walls, hatch wall before detail from view, delete hatching from plan when done.
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Switch to the all on layer set, bet everything shows up. EDIT- one reason you can't see all the lines could be color. A lot of CAD users work on a black background and the lines can come in white hence you don't see them. I didn't notice the scale listing but that says you are correct it is paperspace. However all the line work should still be there. In that case in the directions I wrote earlier - with everything selected in the Chief CAD detail use transform replicate-resize. If it's at 1/8" to the foot resize by 96. You can do this so long as everything in the view is selected and not locked, even if you have already blocked it.
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Menu-CAD, CAD detail management, new detail. Import the cad file to there. I usually just drag it in from windows explorer. IF you have a CAD program (or maybe some viewerrs?) I turn off layers I don't want before importing -I leave walls (and dimensions if they aren't a mess). I do the same for good PDFs (usually made from CAD) and then convert them to dwg with another program. I don't use CAD to walls. As soon as it is imported I "open object" (ctrl + e) and place all of it on one layer (I use CAD import- a layer I made for the purpose), then change the color of the lines to something like orange or bright green, while it is all selected turn it into an architectural block, then immediately "open object" (ctrl +E again) and change the layer of the block to the one you are using (CAD import). Now you can copy and paste the block into a blank plan, lock the layer, and trace over it. NOTE that you can unblock it after pasting and prior to locking the layer. Then Chief will snap to the lines but often that is worse than not having snaps.
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It's one of the symbols. I just dragged them off the library before I sent the plan. Odd, they are all doors. Anyway delete the one labeled Extended Stile door BL_box and the message goes away. That one didn't help me anyway.
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No- it is an extended stile-that is part of the cabinet when it is made.
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So I figured out a new way to make cabinets with extended stiles that will read the proper width in schedule (that is will not include the extended stile in the width since it is an add on when ordered that way) The issue I'm having is getting the extended stile to show in plan as part of the symbol. I've never been really good at getting adjusting CAD blocks and making them work with a symbol. I've tried an assortment of ways to change the block to show as part of the symbol with no luck. Is it possible? Chief will not always show a cabinet door in plan to begin with, but I've tried pretty much every option without success. File is X10 ExtendedStile Base.plan
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Just tried it. Guess you use all on to tax the system? taxes my eyes and brain. Yeah that is laggy in both X10 and 9 oddly for me it seemed worse in 9. Oddly both CPU and GPU usage is much at all, no memory use or reads to speak of and zero writes. We have a decent difference in our GPUs and for some actions I tested memory use was hitting 6.8 where I have a bigger cushion there but don't know if that matters. I get a very slight edge when writing to disk (undos) with Raid. We both know that raw numbers alone are not the only factor-could be bottlenecks at the Mobo? I don't even know what mine has. OTOH you are having ok results with an older Spectre than I'm getting on mine.
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I get about the same stretching a roof and undo. Don't have that issue with the DBX- 1/2 second to open by either keyboard or double click, select another object instantly after close. I've got 113K surfaces with the default camera layerset. Checked stretch roof and undo in X9 and it was a whisper slower.
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Not so sure I wasted all that time, at least it kept me amused and I wanted to get an idea of how some of my plans compared. Pretty close . Just checked Larry's famous roof undo plan. Did not check undo again since we went through that (I was ever so slightly faster than him as I recall?). Plan, full overview, and interior perspective open, no layout. Opening DBX for: roof plane, psolid and a couple of other objects were on par with X9 instant; window and wall were just under a second, fireplace split the difference. Went back to Grandview and about the same as that plan. Didn't bother monitoring anything since results were close to each other-not terrible to me but would like to see it faster.
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Scott how does your problem plan compare to Grandview? If similar get in touch, if worse you're prolly right. In any case.. I just diddled about on the Sager- took 3 plans I had brought over to X10 and grandview, then kept gpu-z, windows perfomance thing, and CPU-Z open. Oddly one or two of my files were a tad slower than grandview but didn't use as much resources. I had turned off anything extraneous at all when first test them, while I had rebooted prior to running grandview. Plans-H oddly the smallest-20 mb about 12000 ; Z-32mb-28k surfaces; P two plans 8 and 30mb w/ layout 2.8mb,and grandview layout and plan. Ran each one at a time but if layout then that and all layout files. Went through series of views, moved, changed vector-standard-pdb (PBR with full light sets where I had them RCS & bloom off but all else on); opened DBx's, moved roof plane and undo, full overviews with same cycles, send to layout live view, update individual views, opened views from layout...pretty much anything I could think of. Preference-edge smoothing high, horizon ON. Everything possible in my OS is set to max performance so a lot of cute Windows things are off all the time. In short- Only Grandview pegged my processor briefly to 100% and only with PBR on. GPU- only ever pegged for a second with PBR. The biggest changes I saw in GPU were memory and core clock (idle 162 - 1252 and memory usage (208 idle-1613). Highest was update vector live view. DBX - 1 to 1-12 seconds. slower than X9 but not annoying, library no issue. Managed once or twice to get the white screen after switching to PBR but went away after switching back and forth (occasionally 3 times). The only exception was that I was unable to clear the burnt out white screen if I had another PBR open. Memory used hit 6.8 gb but that was with firefox open and grandview moving and undoing a roof plane- (was fast enough) I have not got a clue what it all means in conjunction with what Graham had to offer, but was a good way to waste the morning.
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I was rummaging around looking to see if there was a way to improve single core performance (because of Graham's observations). In the course of that I ran across some comparitive information on CPU performance using 3DS Max and Revit. I found it interesting and perhaps more useful than some of the benchmarks stuff I usually run across which often appears aimed at gamers. There is info relevant to i-7 (6th to 8th gen) Xeon, and Ryzen, that I found interesting, might be worth a read. There are a bunch of other articles there and I'm going to go back an rummage around more. Revit Article 3DS article Coffee Lake article I'd think about running both GPU-Z and CPU-Z to understand what is going on with Chief. I agree that the public beta has performance issues and I believe they will improve with final releases (at least hope so), not sure how much is all.
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Here is done- likely have to move the invisible wall and cad if you need it blocked_and_made_parallell.plan
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If you turn on your ALDO- active layer display-when you select the island you can see the layers, hence the objects- lock the cad and the invisible walls and you can then select and block
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Unable to block usually means that you have either text or cad lines selected at the same time. Lock those layers and tray again Can add any angle to the allowed angles in plan defaults, or use transform replicate. Make parallel works best when starting from an orthogonal
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Early on I made a shortcut key for rebuild 3d, that helps but I've found that just switching to vector and back to PBR (keyboard each) solves almost all problems (since public Beta I turn bloom off and usually have RCS off), haven't had to delete a camera. I have 3 or 4 for each project and use them live as needed.
- 13 replies
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- physically based rendering
- standard rendering
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The latest Win 10 update made mine worse. I'm going to try and get the patch or uninstall it to get rid of the Intel fix. Have no trouble on my Sager -have bloom off budon't usually
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My take- I hope final release performs better-that's a wait and see. I know my little toy spectre runs X9 respectably but really struggles with 10, basically unusable. New hardware is due shortly for both Macs and PCs. I'm personally waiting no matter what. 9th gen Intel and Volta or whatever it is they name next GPU series are both supposed to be pretty large leap. End of year likely for first ones to hit the street. That said the reason I'm a PC is there are more hardware options for less (and I don't personally like the Mac OS) Dont' want to start a war, Macs are beautiful but don't have the same juice from what I see- maybe some really top flight ones or somebody can custom build one. I'd bet that the film folks using them have something suprer?
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I don't like putting them in cabinets BUT the alternative can be an issue for some in schedules etc. So here are 3 options 18 DWs.plan I know that's not what you asked but this was faster, someone can give you the how, I've got an order to get out.
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Here are a couple - these I are one of the few I use often and currently working with a client could be important (know what I mean There's 3 symbols, the base from the 5300 series with no trash pails, one with 2- 27 qt pails (may not quite sit on the floor and need adjusting, and not quite the right pails but they have no lids which is what I see most often), and another of the same that is made to offset to one side (this one sits at the right height) for use in a sink base. I did not get into fixing it so that the runners stay put in the cabinet- there are limits. (I have to open 2020 sometime in the next week or so and will see what if there's do? but I'm on Version 9 with that-maybe Cheryl could let us know? RAS 534X.calibz
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Well, glad you brought it up anyway. At first when you indicated you weren't getting Z fighting I thought I might have made these from faces, checked and no. Just redid one and it now has no problem with Z fighting. I still have to restrict height resize for any. For frameless to go to the front edge I also have to restrict the depth but I may not use that all the time since it's minor and a PIA. Framed, as you show, have no issues with depth thanks to the frame. Similarly edges are not an issue with framed cabinets in vector, only in frameless. I don't remember if I had adjusted something to eliminate extra lines in vector and that started the Z fighting or if it was a problem to begin with. As I remember it was a problem with most of these inserts and had to offset a bunch of them. OR it may be possible something changed in versions since I first did these and posted them "where we can't talk about" Oct 31. I'd filed some reports about these things though not the inside inserts specifically. In any case glad that they are simpler now and will adjust mine when I get a chance. So anyone who grabs these may want to wait for new ones.
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Guess you didn't open the cabinets-the "inside finish" symbol is added as a shelf. The other shelves added manually but then for most uses just set as default. Yes there are issues in vector with the shelves at the sides, worse than what you might imagine since the symbol stretch plane needs to be odd to prevent Z fighting that happens on the left side (not the right for some reason?) Since I would almost only ever do this for a closed door cabinet (comes standard with non matching interior) not an open cabinet (most often has matching interior at upcharge) The issues in vector view at the sides of the shelves don't bother me. If I needed both I'd use one of the ones I posted back in X9 which are cleaner but more complicated to do.
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Have it your way, if you mean more shelves or split the openings that is pretty easy. I put some stuff over in symbols. Now the vertical splits on the one don't match the interior, there is a way to do that- look about some time last year in there or for Chopsaws video or for Back insert parts I posted somewhere.
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NOTE- Michael brought up something and it appears that these symbols can be changed to something a little simpler to handle SO wait until new ones are posted. I'll get to it at some point though not a big priority right now. Course you can take the information in this thread and make/fix your own. Some folks requested having different inside finish than outside finish on cabinets. I completely agree, have asked in the past. I had worked out a hack back in X9 but it was a real PIA. X10 provides a new method that is better. Still not as good as if we could just check it off in a DBX but betternasharpstick... So here is a plan- and a library. A couple of the cabinets in the plan were done for someone over in QA, the one all the way to the right I just dropped in. On that cabinet note that the drawerbox is not only a different material but it is actually built the way 95% of those sold are done nowadays. I think all the symbols in here work right but this comes with no guarantees if you have a problem open one that does work and see what the settings-ALL of the symbol settings are. The only downside with these is if that you need a different one for every height. There is one on the floor plan and also in the library that I use to make new ones. Have fun. Cabinet insides.plan Cabinet insides X10.calibz