MarkMc

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Everything posted by MarkMc

  1. Not a Mac but the 13" Spectre listed in my signature has slightly less RAM (doesn't matter here) better CPU but you will have a better GPU which will help a good bit I normally use X9 on it and convert to 10 on the other machine. For measures that is just fine, not quite as good for work but 9 is better than 10. I can run X10 on it, a bit slow to load at start, keep the number of views down, avoid 3d- It will do PBR but really slow. When doing either I set the machine to maximum performance for everything and turn off anything in the OS that can use resource (animation, cute effects, etc) Battery life drops significantly and heat becomes an issue after a hour, bigger issue after 2 or 3 in which case the processors begin to throttle and performance drops. HTH
  2. I use molding polylines as Eric suggests (for a lot of reasons) but if you really don't want to- delete the wall, the shift select the cabinet and make architectural block. Redraw the wall, molding won't change once cabinet is blocked.
  3. I've had to build these and certainly agree that pre-made is the best solution. (was just handed a drawing showing the desired result) OTOH Even with in this digital age, I wouldn't want to try setting the compound angle needed for the cone sides on a contractors saw on a job site ...unless you really like caulk (I was doing them in clear cedar so not an option). I took Alan's drawing to indicate it was slipping over masonary bearing column? Even with wood framing I'd be making the cone in the shop as a unit that fit over or at least completely pre fit. Final with biscuits and shims as needed in the field. FWIW I'd also suggest that the inside edge of frame have an angle to shed water more than the taper would allow.
  4. First one had cabinet door symbols-first converted to fixture then tilted then converted back. Yes you have to restrict the stretch plains when using doors (see the door symbol in the first plan) That was partly why I came up with the second one. Take any of the top sections you have in you plan and convert just that to a fixture interior. Then use it as a shelf. That's how I did the second series. It's much easier to adjust sizes that way.
  5. Cabinet, top is fixture interior symbol used as a shelf. Can change width and depth at will and can get some adjustment to overall height and/or base to top relationship before needing a symbol. Be a tad tricky making framed top but once done might not be all that bad to adjust. If you don't need the top section framed that can be a molding too (In which case the whole thing could be a molding pline. Craftsman Column Shelf top.plan
  6. Don't know how many variations you want but when you said different moldings my first thought was cabinets (but then I do think that way) Downside is the the CAD detail would need clean up but changing moldings or even top sections could be done just dragging from the library. I have a hunch that the top section made as a single (which I guess you already have) cabinet door with sizing restricted and offsets might suit. But this was done pretty down and dirty fast with the top faces as a door (needs some work but ..). After one was made the moldings were cake. Different height tops would require different door symbols. If the upper door were a full truncated pyramid then the sides and backs of the cabinet would not match the front...just a thought. Craftsman column.plan
  7. Preferences, reset option, reset side windows
  8. Played with an alternative- one big window with members adjusted down and casing off. Then us molding-standard profile for horizontal, molding symbol for vertical Store front.plan
  9. Wondering- do you have Gsync enabled? don't need it. Are the other monitors also 144hz? I don't know if that matters or not? Came across one post over on Notebookreview where there were issues with erratic behavior where FPS bounced from 120 to 20 and back every few seconds and the GPU clocked bounced form 1400 into 1700. Was in a game so again-I have no idea. you say Is that with PBR renders? or other?. I sometimes have PBRs go south but usually black. Switching to vector and back usually fixes that.
  10. I'm not sure in layout but then I'm not a Rubymeister either. You know of course you can use the plant schedule thing, in plan, for notes and get numbering that way. GerryT posted a proof of concept last July? might have been June or August with plan notes using Ruby. It works but a bit to set up. When I was using 2020 numbering was more of a headache than it is in Chief. To get around that I used Bluebeam PDF revu. Has an assortment of sequence tools available and can be customized. I still use that on occasion. Just set these up in BB now-3 minutes.
  11. This used a Orthographic camera set directly, centered, with walls and some other vertical things turned off, then layered line (could have been a CAD?), and another for the blue colors.
  12. Yes, that's when it would lag. Note was either X8 or 9, I think both. That machine is middle of reinstall and I'm slammed so can't check for at least a week.
  13. I had issues with that on my last laptop which had Optimus and an Intel card. Found it was dependant on which type of cable hence which ports I plugged into. What I gathered was some ports ( most) used the Intel card. Most trouble was with DisplayPort. Forgot had a mess of ports DVI with a jack converter worked but don't see those nowadays. YMMV. If you don't need a big second or 3rd, a DisplayLink monitor works fine since those run off the CPU.
  14. Only if you want it to run on them at the same time. If not it's easy to switch the license between computers, I do it all the time.
  15. There's a thread in the last year where I posted one or two ways for that.
  16. I stopped using arch blocks and use the convert to symbol method nowadays. a-the dimensions will read correctly in the scheduler regardless of orientation in plan-arch blocks don't the dimendsions orient to the Cartesian coordinates instead of the object. b-easier to resize and/or change stretch plains-don't have to tab into the object, if altering stretch planes easier to have multiples (like hoods, pendant lights...) c-I don't like having to remember to rename arch blocks and yes add to library
  17. I go back to my original suggestion-got to the PBR thread, read it ALL, try some and post over there. You will get better and more feedback but likely Mick has some time this week AFAIK. Yes it's already been stated here and on the thread-you need a full shell, foundation and roof. Emissive-well I did not have all your textures, which is where emissive is set, but lights are relative to each other-bright lights cancel out lighter ones-again go over to that thread. AND yes RT from standard but my suggestion is switch to PBR and be done with it. I have Nvidia card but your Radeon will have some sort of control panel- in that you set Chief to use the Radeon card. Though your Intel HD530 should run PBR just slowly-that is likely a driver issue. Look for previous thread on Intel Card -I run PBR on my Spectre with an Intel card but had issues with drivers-not always the newest is best.
  18. Neil- YOu don't have a complete building, no foundation, no roof-all suggested in the PBR thread and any Ray Trace Thread. There are still missing textures. Trick with too many is go to -3D, Materials, Plan Materials, select Purge. That might still not make the file small enough but should from the looks of it. If not you can go make a library out of the plan materials and export that (look in help) Quickly added 4 walls, foundation and roof. took a camera view, add some light sources away and made very minor adjustments to settings. Check the settings for camera, and technique options-then "adjust lights" those are the places where you play-At this point would likely just be adjusting individual lights. Adjust the ceiling texture too. This is a straight PBR-all of that and writing this took me half an hour (waiting for a phone call) Note You either PBR or Ray Trace-do not try to do a ray trace from a PBR. Quick_PBR.plan
  19. Make sure the plan is CLOSED
  20. 3 variations of PBR in 10 minutes, few more to place an emmissive object-plan was already set up for PBR so just made changes to make it as bad as I could quickly. Can you tell what the difference is between these 3 views Same suggestion as before-post the plan.
  21. Your CPU has 4 cores only but clocks aren't bad, should do RT but might be a bit slow-would watch the settings. Look like your on a laptop-make sure Chief is using the Radeon card and not the Intel card-very important for PBR, but again that card is not really up there so will be a bit laggy. IMO PBR is not all that difficult to get decent and it is the future for this program. PBR- Do you have a foundation, a roof? Did change number of lights and light set, adjust sunlight, edit camera settings and PBR technique options; all as suggested in thread we sent you to? Once that is done and image is satisfactory make those defaults in a template file-then only tweaking required for decent image. If you want to get as good as Kitchen Adobe (Graham), yes you have to work on details and texture. Emissive, lost lights, black RT-let go find the darts and get back to you with some wild guesses It's always a good idea to at least post a screen shot of the problem and usually a plan or a paired down one and or a screenshot of settings. Why not go back to Let's PBR, give it another go. Then post one plan and a screenshot of a PBR in that thread instead of her Should get you some results.
  22. Missed, part, yes you can make counter work may need custom countertop depending what you meant Hi end cabinets get Chief Architect Premier IMO.
  23. For both sides clipped, keep the cabinet away from any others. With it not selected hold shift key and select it, then makes architectural block (icon at bottom), for clip one side only push the other side against a cabinet so clip goes away, shift select, block. For either move into place. To edit cabinet once block, select then tab to select the cabinet instead of block, open object.
  24. I Suggest switching to Physically Based Rendering, PBR. Many have even Graham one of the RT experts. Very long thread here with lots of information