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Everything posted by MarkMc
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rendering Manipulating materials and lighting help
MarkMc replied to Alisa_Dorado's topic in General Q & A
In the notfornuttin department. Getting a RT out of X9 of a room with a ceiling like that is a bear. I've never been a great RT guy (why I love PBR) but you did a decent job with what you had IMO. Below are a couple of a kitchen I did with wood ceiling and beams (mine didn't even have lights in the ceiling. From top to bottom-First one is the best RT I could do in X9-spent at least two days at it, then a PBR, one of the earliest ones I did and before they improved it, was during the beta, then a very quick Thea render done by a pro who had taken pity on me so this was just a quickie for him to show me some settings, I know he does better work but FWIW he also ran this on two computers simultaneously and had a mess of special textures and effects at his disposal (X10 beta came out shortly after that session so I've given up on learning Thea), finally one that was done with no sun and no shadows back then-might as well use crayons. -
rendering Manipulating materials and lighting help
MarkMc replied to Alisa_Dorado's topic in General Q & A
Neither 2020 nor AutoKitchen can render better than Chief in PBR. IF they want to get super renderings they have to invest in a dedicated rendering program as others have stated, then pay for training, wait for learning curve and buy better hardware. AND still put up with shadows if they want realism. (FWIW I've been doing kitchens since 2000, own 2020, bought Autokitchen and returned it in less than 24 hrs.) I use Chief and not looking back. For training in renderings with Chief I'm not your guy- and I've gotten to where I only do training for clients except the whatever I give back here. Renderings in Chief try Graham-Kitchen Adobe- he might. They might be happier working with a rendering specialist for that part -ReneRabbit is one on the forum uses TheaRender. -
Rene, I've not run into this but am concerned since I know that some folks I deal with will have different settings. Wondering what res, size and what scale you are both using. Maybe post something? I'd like to try it. FWIW I use 3 monitors all with different resolution-1920 x 1080, 2560 x 1440, 1920 x 1200. It could be that on my end that works because I use a monitor manager which won't help you. IT may also be ALL are set to 100% scale. It's possible I had problems with different scale settings on each but have CRS so can't say.
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How to stop walls from changing dimensions while drawing
MarkMc replied to 1090291004350551's topic in General Q & A
You have some control over what moves though. I'll take either one- the alternative is just not too bright. -
How to stop walls from changing dimensions while drawing
MarkMc replied to 1090291004350551's topic in General Q & A
Multitasking is overrated- especially at my age Fixed it -
How to stop walls from changing dimensions while drawing
MarkMc replied to 1090291004350551's topic in General Q & A
Might try the Reference Manual- I find it a lot easier to deal with than videos. I go right to the index and follow any pertinent links found in a section. You will find most of the answer in the section on Walls, (and follow links -on pg 373 resize about...) In any case- I usually do what the fellows above suggest, which is also what Chief suggests. OTOH you can get what you want by changing the Resize About setting to "Inner Surface"-you will also want to make sure that both your temp dimensions and the active dimensions defaults are doing the same thing- measuring to the surface. Here's a straight wall. Here's a wall added by dragging using the OOB setting for resize about. Here's what happens when you change the setting. Here are the dimensions defaults needed for this to work. -
I'm not a MAC guy, hopefully one will chime in. You say you tried their suggestions-what? Check the ray trace setting in Preferences? I have 8 cores and set it to use 7 in case there is anything else running. 3D lighting, adjust lighting? turn off extra lights not in the view? Ray Trace Options- start out with photon mapping off, caustics off. Change the window size to something smaller and start with a low resolution to see if it runs at all? Can you monitor the heat of your CPU? Are the fans coming on when the RT starts? Those are the things I know. As to X10- RT uses the CPU so you should be get similar results once you work out the settings. X10 is more efficient about the number of lights in standard renderings and that may also be so in RT, not sure. OTOH many of us have moved from Ray Trace to Physically Based Rendering (PBR) It's faster (up in 11 seconds on my machine, and updates close to live). I find it better and easier especially for interiors. Thing is that PBR doesn't use much CPU power. It mostly uses the GPU (RT doesn't use that at all from what I can tell) Your video card benches a good bit under the one I'm using which I find OK but should still manage. I run it on my little Spectre on just an integrated GPU that is a good bit below what you have; it is a bit laggy and certainly kicks up the heat. I'm hoping to bump up to a new machine in about a year to take care of the future. I don't know if you can upgrade the GPU on an iMac. Alternatively I don't know if you can use an eternal GPU on your machine and they get pricey.
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Have to make special door symbol that is specific height and will not resize-also have to add hardware to the door symbol not in the DBX. Means you need special ones for variations in door style and hardware. The width will change and you can change finish. Attached has cabinet and symbols- faster than a complete explanation-check symbol stretch planes. Drawer with ro.plan
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I've got a 980m so similar. For that view I get-11.5 sec first time, 5.8 sec after that or any other view after that, 5.4 sec full overview, 7 sec backclipped section. I tracked usage with CPU HWmonitor, reset after each view. I show much higher CPU usage than you indicate. I hit 94% first view, drops to overall 62% after but one core hitting 93. The other views are less but always between 30 and 76 overall. GPU usage is not as siginificant- 3d views hit 33%, overview hits 45 while section is only about 10%. Memory and disc usage are minimal. Attached my NV settings and the windows performance settings. Driver is 389.4 Hope this helps, maybe call support.
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Made custom door symbols-posted some time ago in the symbols section. Look for the more recent ones which are meant to be inserted into the back of a cabinet (older ones were in place of shelves). Open the symbols to see how the stretch planes are set. You need different ones for different heights and depths, the width will resize though.
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Default framed will have a standard recess so long as the bottom separation is not set to large. FWIW here is another way to change the height of recess for Inset cabinets, these will look fine in any view. The one on the right will resize heights without a problem, the one on the left has a home made door symbol in the back that will not resize, I have a bunch of these to use for different sizes (when I want the interiors to look correctly) Inset taller recess.plan
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Frameless recess works for now.planFrameless recess works for now.planFrameless recess works for now.planHere is a plan of stuff I did a while back for frameless cabinets with recessed bottoms. Have not tried it on inset but expect it could be adapted. I made the two on the right with deeper recess. The sides don't look nice in vector views, that would require a slightly different approach, bit harder. Frameless recess works for now.plan
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No it has to be something else. I can start with default frameless cabinet then change it to framed and get the recess. OTOH I can place a default frameless cabinet, change the defaults to framed and it remains frameless, construction is not a dynamic default. Once I change the default any wall cabinet I place is correct. IT is possible there are issues caused by bringing a file that old forward but without a plan it's hard to say. There is a way to deal with that but tricky to say the least.
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They are NOT identical- you have an inset cabinet but did a quick check and I get recess with that as well. Post a plan. Also do your signature- lots of posts how to around. What release number are you using. Call support...
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Check your default cabinet construction-if set properly to how the cabinet is built you should have that.
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Go here
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Or create custom OIP field Flr, group select windows and make that 2nd floor, show that column in schedule instead of Chief for floor.
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didn't notice that, guess you do need a separate one for each size, fixed while waiting for a flight. Only checked plan view for this. Need more you're on yer own grab bar door.plan grab bar door.plan
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Preferences, architural panel, select room before walls in 3d. That will select the room. It will not select invisible walls.
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If plan view all off later set, turn on walls invisible
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Start new topic I noticed a request for grab bars that dimensioned properly and thought I had something some where. Attached plan has a few. They are really only one symbols but generated new block on resize. Have these set to center at 33" off floor, and label reads the width correctly based on center to center. Dimensions will snap to centers side to side and center in elevation. Change label, layer, and height off floor to suit in your library or in the object. In case you want to adapt any others- Started with a standard 24" grab bar, changed bounding box to 24" width, 0" height. Locked out height resize and set width resize to between the escutcheons. Offset vertical origin so it would dimension properly in elevation. grab bar door.plan
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Defaults, plan - ignore casing for opening resize.
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Yes CAD blocks have an insertion point that may not be at the overall center. The insertion point is the only thing that can be snapped to. Try a wall outlet in HD and you will find that the insertion point is centered at the back along the wall-same in Chief.
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You don't say what version you're using-please fill out your signature which makes it easier to help. IF you are using X10 AND send a plan with plan view set to "None" you can change the layout box layerset. You can also change the layout box layerset for elevations and it works pretty well. OTOH IMO the easiest way to deal with plans in X10 is to use Plan Views. In prior versions you can change the layout box layerset for plans but it gets weird at time doing that for elevations views so I don't go there. I posted a short bit on Plan views recently There is a bit more to layouts than just that though so you may want to read up on them.
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Show cabinet face frame separation in elevation?
MarkMc replied to M-Ferioli's topic in General Q & A
Turn on layer-cabinet module lines