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Everything posted by MarkMc
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Opening the tab on the web library may give a clue-says you need to contact them if you're a dealer. When I did work for a Wood-Mode dealer was something like that (though I ended up not using much of what they had in the catalog) If there's something specific you need (door, molding, millwork...) before Monday PM or email me. I may have something. Just need good visual reference since names won't likely match what I have.
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Does anyone know how to create a open corner cabinet?
MarkMc replied to Elopez's topic in Tips & Techniques
First - this forum is where you post your tips, not where you ask how to- That's what Q & A is for; you would have had more answers faster-so next time. Attached plan has a few ways to approach this. For just open no doors as you have I would use the following 1) Without a video this one is a bit difficult to learn but I rarely do vids and not today...Open the cabinet that is outside the building and look at ALL of the box construction, and front, sides configuration. Then use the saved camera there (look at setting for that too!) start with a cabinet; set box construction to framed, separation to 0, change left and right side to finished. Open camera view set to clip items somewhere between 6 and 9 inches, select the delete surface tool, delete that remnant of the center stile from the inside, then swing the camera around and delete it from the front. Convert to symbol, fixture interior, set stretch planes and zones. IF you convert to a symbol you have faster ways to adjust size than a block does. Save the plan for future use. IF you also save the plan then you can edit the object parts of it and make a new symbol (same as if it were a block) corner cabinets.zip -
I should have thought of this before. Here is a stripped down version of the plan I used to make these. (in X13, the complete version was posted here sometime in the past, and a newer version more recently) Box Construction tab, change separation to suit. Then front/side/back tab_ equalize if both top and bottom to be the same, else adjust sizes to suit. Then convert to symbol- change materials so each is set to use default (rename rails and panels to suit) Set stretch planes ---Look at previous symbols for settings for stretch planes. DBL door plan.zip
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attached DBL shaker 2-5.calibz
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here's a 3" dble shaker 3 in.calibz
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what width rail and stile do you need?
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No, at least very limited and not really for what you are asking. Generally what is done as best practice. It's what I have always done and has advantages over any alternative. You know you can save a camera in plan A and copy it to Plan B, then Plan C.... There are some things you can do with referenced sets in plan and/or 3D views but not sure this is easier for what it sounds like you are after. Still something worth looking into as it can be a powerful and useful feature. For just interiors some folks make extra floors or extra rooms elsewhere with variations- only if structure doesn't matter. I have one client who often has a 10 to 20 rooms with cabinetry with 3-5 different cabinet defaults. I've taken to making plans based on cabinet defaults. Make structure, save, save as A, then B, then C....Plan A uses cab defaults 1 w/ cabinets in rooms 1, 4,6,9; Plan B has cabinet defaults 2 with cabinets in some other rooms...and so on. When changes to defaults change this allows all the cabinets in that plan to change. When cabinets in a room change those cabinets are cut and pasted into the appropriate plan. Please fill in your signature- there are posts often about what ( program version and computer info), why (it helps) and how to do that.
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Currently run a Noctua D15, a good PSU, in a Define 7 Compact w/4 case fans. No heat issues, never throttles, temps rarely break 50 and max briefly hits 70. Temps would likely be a tad higher if OC but haven't seen the need.
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This can get part way there. You will still need to edit- I started the edit on the left exterior wall- move one plate, copy that and move down to have double, then trim studs. Some walls are a bit trickier than others but better than all from scratch. Framed main floor and ceilings, then with no auto framing on..added a blank second floor, placed open below rooms, made floor structure 0, then moved the room down by 5-1/2". Compare structure tab of upper rooms to lower floor. Higher roof.zip
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Another method would be to -ctrl select the folders that you know you need and then still holding the ctrl key, right click, export. (Might even do that as a couple of groups of folders.) Then close Chief, go to your data folder, and delete User_Library.calib (Or safer yet rename User_Library.calib from dot calib to dot old) Open chief and import the exported libraries. From the sounds of it I think the hard part is figuring out what you have that you need
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You can turn it off by setting the side separation to "0", you can then add the side separation back using the front configuration panel. The cabinet must be listed as Framed- if it is meant to be frameless just set : box construction, framed, separation to 3/4" If normal framed then use 1-1/2 On front panel set that side to have 0 separtion. Now on front panel select vertical layout and split vertical Select the new vertical separation and "move left" Select the new Layout Vertical and delete Done
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can use a wall cabinet instead. wal cab shelves.zip
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You file has 0 data- either close the file before zipping OR use Backup Entire Project, Backup Plan files Only, send to Zip Just guessing since there is no image and nothing in the file....The most likely thing you are seeing is the post at the wall? or at breaks in your railing walls. Go to Rail Style tab- if set to Auto Post Half that will happen. Change it to Full Post
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For items that are not dynamic defaults I use style palettes. In this case I'd change the default molding, add one tall cab and one wall somewhere. Select the tall cab, make style palette, new, clear all selections, select molding; then click the add button and select wall from drop down, repeat selections. Then use the style palette to spray the room. I prefix them all with SP and try to reuse where possible.
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@Gawdzira Welcome, also dropped backdrop intensity in render setting & ambient occlusion in camera setting.
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Here's another way, gets rid of the hotspots. Note- deleted the extra attic wall in the music room, deleted invisible wall as they cause light issues. Kitchen Alt.zip
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You can get around that by altering the bounding box. For these I lowered the Z origin and shortened the bounding box. I also used a molding stack for the top rail which helps a bit with material direction. I used transform replicate to get it to the edge of the rim. All of that was easy enough.... No matter what I tried there is an issue at one corner ( there might be a way to fix it but I got tired and would just add a single post if I needed it.) Gets a bit more complicated if you want newel posts
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The lines for the gap won't go away using line drawing on top, they do without the lines. The only other way to get total size of mulled unit without lines is to cheat the windows by1/16 each and change the side sash by 1/32. Of course that presents issues with ML and or Schedules (could likely cheat that too though) While you can't paint the mullion directly it is controlled by the Materials, Trim (Exterior) IF you had exterior casing and painted them it would change, barring that uise the DBX '
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Um, yeah, most likely cause I'm not all that good with Ruby though might have copied it from somewhere else I needed (or thought) I need to set the variable. Thanks for the tip.
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Base cabinet with rollout drawers behind the doors
MarkMc replied to GeneDavis's topic in General Q & A
Make the roll out symbol you made fixture interior then select it from the library for a shelf. F1 -
OIP is the "Object Information Panel". the "new_label" macro reads information you place int the "Enter Label" field in the OIP. The reason that is there is that SPs do not transfer "Specify Label" So set the default label to the macro and put the information you want for your label in the "enter label" field. Then it will be transferred when using a SP. I've taken to using that on many objects even is I'm not necessarily going to make a style palette from them.
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Base cabinet with rollout drawers behind the doors
MarkMc replied to GeneDavis's topic in General Q & A