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Everything posted by MarkMc
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@Gawdzira Welcome, also dropped backdrop intensity in render setting & ambient occlusion in camera setting.
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Here's another way, gets rid of the hotspots. Note- deleted the extra attic wall in the music room, deleted invisible wall as they cause light issues. Kitchen Alt.zip
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You can get around that by altering the bounding box. For these I lowered the Z origin and shortened the bounding box. I also used a molding stack for the top rail which helps a bit with material direction. I used transform replicate to get it to the edge of the rim. All of that was easy enough.... No matter what I tried there is an issue at one corner ( there might be a way to fix it but I got tired and would just add a single post if I needed it.) Gets a bit more complicated if you want newel posts
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The lines for the gap won't go away using line drawing on top, they do without the lines. The only other way to get total size of mulled unit without lines is to cheat the windows by1/16 each and change the side sash by 1/32. Of course that presents issues with ML and or Schedules (could likely cheat that too though) While you can't paint the mullion directly it is controlled by the Materials, Trim (Exterior) IF you had exterior casing and painted them it would change, barring that uise the DBX '
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Um, yeah, most likely cause I'm not all that good with Ruby though might have copied it from somewhere else I needed (or thought) I need to set the variable. Thanks for the tip.
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Base cabinet with rollout drawers behind the doors
MarkMc replied to GeneDavis's topic in General Q & A
Make the roll out symbol you made fixture interior then select it from the library for a shelf. F1 -
OIP is the "Object Information Panel". the "new_label" macro reads information you place int the "Enter Label" field in the OIP. The reason that is there is that SPs do not transfer "Specify Label" So set the default label to the macro and put the information you want for your label in the "enter label" field. Then it will be transferred when using a SP. I've taken to using that on many objects even is I'm not necessarily going to make a style palette from them.
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Base cabinet with rollout drawers behind the doors
MarkMc replied to GeneDavis's topic in General Q & A
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Been that way a long time, used to have to float the panel in so an improvement. Not sure what you mean. Attached a sample, else start a new thread with clear info. side gable sample.zip
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thought I said that? Why- only occasionally should a center panel end up flush with the back of a cabinet door. Use a1/4 or 1/8" thick counter, adding typical 1/4" molding, new wainscot panel set to recess 1/16". Then go ahead and have back match front. That's what I did and I just grabbed an old random wainscot panel from my user library. Made a 3/4" cabinet door, stretched depth and converted. EZ, no extra lines (showing).
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Depends- if using the auto paneled or paneled side option it's in the DBX, accessories panel If using a custom face - side panel applied you have need a custom symbol- increase the width and height to what is needed, lock those in the stretch plan panel, set origin so it drops to floor and move to front. (don't remember if you need a left and a right or can use the same one for left and right)
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Follows zip file with plan and one style palette. Plan has two types of macros in it. One group that returns the proper 3" increment- one each for either H, W, D. The other "evo w drawer, Copy-3" is an old one I wrote back aways for a specific cabinet brand. It has not been migrated but appears to work...unless you migrate it then it needs to be fixed. If using the H, W, D macros I would likely add to them an if or case statement so that at certain dimensions nothing is returned. Example: you want a layout to have XYZ- WH-D...unless D is a default; or if a base unless H is a default...like that. There are several other ways to get around that but this should get you started. Might be useful if you decide to go and hire a macro writer since AFAIK none of them deal with standard manufactured cabinets so this may help. cabinet label plan.zip
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up with lines on the edge. There is a way around that but a PIA. Instead as I indicate make a 3/4" deep cabinet door, set stretch plane in the center, resize, then make a new regular door from that -no lines. Left first method, right second
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I wrote a pretty complicated macro back when I was a kitchen dealer, not for the faint of heart. That broke when they changed ruby. If I were to do it again I'd make 3 instead. One each base wall tall. But nowadays there is a better way. Make a custom OIP field "Enter Label" Write macro oip=custom_fields (oip["Enter Label"]) Place the macro in your default cabinet labels, each type. THEN... Whenever you configure a cabinet you will put a simple label in that Something like B3D %width% IF you have to order cabinets in 3" increments you need to replace %width% with a macro that rounds up to nearest multiple of 3. (I have one but not where I am now) THEN make a Style Palette from that cabinets, name it, select none, then check off "copy face configuration" & "Custom Fields". NOW place and size your cabinets using ONLY the ones in the Buildenu or standard icons from drop down NOT the library. (I use shortcut keys ) After placing select appropriate Style Palette (SP) and click on cabinet. That will both change you face config & the label. If you use a lot a simple cabinets, drawer and door put the nomenclature with the size macro(s) in the Enter label field in the defaults. You can have specific SPs for things like trash pullout etc. Off the top I don't remember which of those require you to select an extra option to include in the SP. Don't include sizes in most SPs, size the cabinets first (or later) in plan. For these SPs I leave them to use the default door and drawer style. You can start with any cabinets you have already configured. That should get you started. If no one tells you how to write macro for 3" increments I'll post on Monday.
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I'd been meaning to clean this up, maybe do a rare (for me) vid and post it for too long. Since I saw a request the other day decided to just put it up. Attached is a plan I use to make custom doors both cabinet and standard. For years I used 3D molding lines and solids to make the wainscot panels, been using cabinets to get to the final as long as I can remember. 3D molding lines can be a pain instead this uses countertops which makes manipulating edge beads/profiles/molding easy. Even if you need doors like these - I have a few of these laying around from when I make a new door. Becomes very fast. You should be able to sort it out from what is there- no guaranty no support no questions... After getting a countertop you are happy with, convert to symbol, cabinet door, advanced. Rotate on the X axis, set stretch planes to fall between any molding. ( I often like stretch zones instead depending on material intended) Be sure that the molding and panel have different materials so you can make glass panels Then move on to the cabinet portion to make the final door. Set separations as desired, materials and stretch plane in the advanced DBX. When making standard doors for the house- make them 3/4" same as the others, set back to match front. Set depth stretch plan at 3/8", make symbol, place in plan, resize depth and convert to a NEW symbol. door maker.zip Plan is in X14.
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Sorry, did not read your signature, was just fiddling while watching the tube. Download the trial, open it and see whats up, export the symbols in a 3d format and import them into 13. (then upgrade
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As Eric said, hoods are not all that difficult and you would do well to learn how. Attached has a couple of methods, includes the parts made and used, and a symbol from each. Hood methods.zip
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This came up at the Academy - the work around used then was a pony wall. I realized once home that you can just change the wall thickness to .01 at I have done with room dividers.
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Nope, to do that you need a 3D molding line. One problem being you can't directly convert a room molding line to a 3D polyline. I don't do well trying to edit 3D molding lines. When I have had to do something like this for pediments I have used a regular rectangular molding line, set lengths then converted to a symbol. Just tried something like that here. Room molding polyline, moved away from room, changed the length, converted to a symbol, rotated that. Still not truly correct and takes a lot of fussing to locate all so they look OK.
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You can do it right in the existing label In the label place %perimeter.to_ft% Limit the number of decimal places to 2 by using %perimeter.to_ft.round(2)%
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You don't have a signature listed so we have no idea what hardware you are using other than you only have a 4 core processor. I'd guess since you were asking about hardware that when you speak of PBR you're not talking about PBR RTRT. Take a look over in the gallery- like renerrabbits stuff He is a pro and also uses other rendering engines but this batch I believe is done with RTRT. I'm not a big time renderer; here is one from current project not as good as others. It's the kind I include at almost no charge since I only spend a few minutes on it. I never could have gotten a CPU RT interior this good in a few minutes. And see if you can get around to a signature please.
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We were all thinking in terms of PBR Real Time Ray Tracing which is GPU based and orders of magnitude faster than CPU Ray Tracing that you are showing. That has been around forever. CPU RT also has a learning curve. Some might suggest that CPU RT is better but I'd look around to see some of what the rendering gurus have posted before going there too quickly. AFAIK the real experts have all switched to RTRT (PDB with RayTrace on- or real time ray trace)
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Truss To Highwall - Wall Intersection Behaviors
MarkMc replied to plannedRITE's topic in General Q & A
It also gets rid of the vertical line in vector BUT adds a short horizontal. I didn't play to see just how short you can break that other wall..