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Everything posted by robdyck
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Ideally when uploading a model, it should have max. 500,000 surfaces and a max. texture file size of 50MB. This can be difficult to achieve for many projects. https://www.chiefarchitect.com/support/article/KB-03068/viewing-managing-and-sharing-3d-viewer-models.html
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How do you calculate stair carpet material.
robdyck replied to ChiefNICKELSON's topic in General Q & A
For Carpet, add a runner. Then edit the components tab as shown -
How do I (roughly) add my roof truss design back into Chief?
robdyck replied to andr0id's topic in General Q & A
@andr0id What he said. -
Thanks Michael. A logical explanation. Appreciated! A little context... I'm working on a commercial project and I want to calculate the # of occupants based on various room types. I had added an accessory to the Components for the room types, but I wanted live updating as the design develops (in a room label). 'Cuz toilets are based on the number of butts in the building! Any thoughts on the simplest way to get a value like that into a room schedule? Note Schedule I assume? That's what I've used in the past.
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Bingo! Thanks!
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terrain data, best input method and how to smooth the terrain.
robdyck replied to Doug-ib's topic in General Q & A
Double click the terrain, select polyline and you'll see that the volume is displayed. So, you'll need to model 2 separate terrains to determine the volume difference. An original, and the desired.' These 2 models could be overlaid to create all sorts of drawings / visual representations of the alterations.- 11 replies
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I'm attempting to use the room internal area to perform a simple calculation which I need rounded to a whole number. No matter I try, I can't accomplish this. I always get decimals or a zero. I need the following info: room area divided by 50 room area divided by 100 And I need the results in whole numbers...any help is appreciated. A 120 sq ft room gives the following result: %room.internal_area/50% = 2.4 %room.internal_area*0.02% = 2.4 %room.internal_area*0.02.round% = 0 %room.internal_area*0.025649518.round(4)% = 3.072 (just a random experiment)
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terrain data, best input method and how to smooth the terrain.
robdyck replied to Doug-ib's topic in General Q & A
It looks fine to me (I added the grid to help view the contours). I downloaded, then opened your plan. Chief gives this warning. I selected "Move". You could try the same thing. Or, you can fill the screen, select everything, and use the transform/replicate tool to move everything to absolute 0,0.- 11 replies
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I model a lot of these and my preference is a truss.
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You have two labels because that item is included in 2 schedules. The label with the prefix 'A' is usually a fixture schedule. Double click the exhaust fan to open the dialog box, select 'Schedule" and make sure only the electrical schedule is checked.
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3d molding polylines drawn in section views. But not automatically.
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You asked...and no offense but I think it looks pretty bad. If your client wants it to look the example you provided, then you'll probably want to make a CAD detail from your floor plan, or use a SVP so you can add filled polylines in order to exactly replicate the example, including the text font and size, and all other fills. BTW you can use the color eyedropper to match those fill colors exactly. Then, you'll have a satisfied client, and a SVP and layer set and fill and text items that you can easily reuse.
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Not that I know of. You'll need to manually place the moldings using a molding polyline.
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It is being caused by the gable fascia being deeper than the eave fascia . Chief builds soffits to follow the roof plane and doesn't treat them as separate objects. A boxed eave (not flush eaves) can be used, but if that isn't desired, you'll need to manually build your soffits using solids, moldings, or ceiling planes.
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Hi Angela, a 'simple' way is to find the door in the library that's closest to what you want. In a new plan, draw a single wall long enough for several doors. Place the desired door in the wall. In a camera view, delete the surfaces where you'd like a window to be. Select the door, and convert to a new door symbol and place in the wall. Now add and place the windows. You can do this using solids, 3d moldings, or a symbol from the library, like a framed picture for example. Then select all the windows and the door and convert to a new door symbol. Keep making adjustments until you're satisfied, then add the final result to your library so you can use it in any project. If that's too daunting, you can always ask someone to help you, or make one for you. A good description or picture of the door you'd like would be very helpful.
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Show me. 1 Rule: you gotta keep the foundation walls using the default bottom height.
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Thanks Ken, but I don't think you read the original post clearly enough. It's easy to get the gravel layer above the footing, that is not the issue. You'll need to re-read the posts clearly to contribute.
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Thanks Ken, but can you get that gravel layer to build so that the top-of-gravel matches the top-of-footing? Keeping foundation walls set to all default top and bottom heights?
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Yeah, I just used a slab. It's for the materials list.
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acoustic panel.calibz
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Is there a way to get a basement floor layer that is even with the foundation wall footings? I've shown an example using a section view. The 'gravel' is shown in red. I'd like my basement floor structure to include: concrete slab (easy) vapor barrier (easy) gravel (not easy)
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The materials list does not auto-update. You need to recreate the materials list. It is a snapshot in time of the model when it was created.