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Everything posted by robdyck
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That looks much cleaner Alan. Nice work!
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From the album: Robert Dyck Building Design
Custom home in Veteran, Alberta. Designed by Robert Dyck Building Design -
The symbol can also be rotated in a section / elevation view.
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You'd need to move some information to the object information panel. That would give you more schedule control, less redundancy. Of course, you'd need to rework your use of the label.
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Single click the tray ceiling polyline, then select the ' Explode Tray Ceiling' tool. Then, in plan view, select the outer ceiling plane and use the 'Add Break' tool to create a recess around the window.
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you'd need to spot the plan.
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ICF Wall Main Layers Only Display in 3D and Elevation
robdyck replied to ValleyGuy's topic in General Q & A
Main layer only doesn't apply to 3d views. Your best bet is to make a copy of the plan file and remove the unwanted layers from the ICF wall, just for the purposes of those 3d camera views. -
No. Use the "Convert Selected to Symbol" tool
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This is very helpful and modifies how I might handle this. To start I'd create the terrain 'as-is' with out any modification. I would keep this as a separate Chief plan file. Using the terrain, I would create a symbol of the terrain (with or without a terrain hole for your property) and copy that symbol into my home plan. Then you could create the terrain for your property line without worrying about transitions and the ripple effect. This would allow you to easily modify the terrain within your property boundary to create the grading you'd like to achieve for your property while not affecting the adjacent lands.
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I'll perform a similar operation on the other side of the elevation region. Here, I've distributed the elevation points along a cad line at even intervals. All that being said, I would agree with you; the Terrain Break is not modelling the way you would expect for a 100mm transition.
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Let's take a look at these 2 elevation points. We need to add more data between these to 'iron out' the terrain contours in that area. To do this, I will draw a cad line and use as a guide it to place additional elevation points at the half-way point and at half the elevation difference. I'll keep repeating that process until the terrain is smoothed out. All it took was the logical addition of 4 more elevation points to reasonably smooth the terrain. This isn't the only method, or necessarily how I would do it for my own project, but this is a simple concept to explain and understand.
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In this area, you should keep in mind the 'wave' concept as Chief models the terrain around the elevation region. So, clearly Chief doesn't have enough information to produce your desired result. This means you should provide more elevation data around the perimeter of your elevation region.
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Those aren't transition lines, they are terrain contours. It may help if you think of Chief modeling terrain like a wave. You have provide concise information for concise results.
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Of course it does, you have elevation lines running through retaining walls. Instead of elevation lines, those should be points along the terrain perimeter.
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If you'd like a continuous slope along the sides of the terrain, you'll need to provide Chief with more data. You can do this by using elevation points and using the transform/replicate tool to create a percentage graded slope. Alternatively, you can start placing an elevation point halfway along the property and keep repeating that process as necessary.
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Try deleting the retaining walls...is that close enough to what you have in mind?
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If you really want to make your drawing / modelling simple, always start at 0,0 and move away to the top and to the right. This will minimize negative x,y, values and increase your inherent knowledge of where items in your model are located. It's also especially helpful to have a 1" snap grid turned on. You'll almost never end up with and object in a random location except for when you want or need to. Everything you draw in any view will always start on a 1" coordinate line and all movements will automatically be in 1" increments. Use the dimension, tab, or transform/replicate tools to position items in locations other than the snap grid.
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I started making a TM video with RT but realized it would take too long so I made this without RT. I looked into a 3rd party but haven't used one yet, so I'll be following this thread to see what others are doing and I'll post any info I can as things develop. https://www.instagram.com/p/CmdAp8PqqFQ/
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If you like keeping the model at a random location on the grid, you may need to use Distance Rounding instead of Grid Rounding.
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I believe it has to do with grid rounding and the fact that the model of those walls are very randomly located on the grid. Move all 4 walls so that the bottom left corner of the exterior framing line is located exactly at 0,0 on the grid and see what happens.
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If you turn it off while in a 3d view, you'll just need to press F12 to regenerate the model.
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You can turn off the layer for patterns altogether. Patterns, 3d Views
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Landscaping for rendering tip...and export to twin motion
robdyck replied to VisualDandD's topic in General Q & A
Yup, impressive! I'm envious of your clientele! Justin, you seem to get a lot of customers with good taste and healthy budgets! That's gotta make the work life more satisfying. -
@BosHomes @GeneDavis Thanks for answering my question about those window labels. Learned something today!