robdyck

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Everything posted by robdyck

  1. For a higher resolution image, what you need to adjust is the actual size of the picture. It's worth keeping mind the needs of your client and the type of device the media is being produced for. For images viewed on a phone, a 2k image will look great. But on a TV or large monitor, a 4k or 8k image will look much better. Here's a quick note on image dimensions (in pixels). 2K: 2048 x 1080 pixels; 4K or Ultra HD: 3840 x 2160 pixels; 8K: 7680 x 4320 pixels; 10K: 10240 x 4320 pixels. So, when producing an image in Chief, you can adjust the image dimensions to produce higher quality renders. The bigger you go, the longer it will take. Experiment by increasing the Export Picture Width. Try an image at 2048, then 7680 and then examine the rendered image and the difference will be noticeable. For very quick images, just use the Active Window Size. And always export as a jpg or the file size will get ridiculously high.
  2. robdyck

    Glass Reflections

    A practice in achieving more realistic reflective windows.
  3. robdyck

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    From the album: Glass Reflections

  4. robdyck

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    From the album: Glass Reflections

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    From the album: Glass Reflections

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    EXT-3g.jpg

    From the album: Glass Reflections

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    From the album: Glass Reflections

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    EXT-3f.jpg

    From the album: Glass Reflections

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    EXT-3d.jpg

    From the album: Glass Reflections

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    EXT-3c.jpg

    From the album: Glass Reflections

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    EXT-3b.jpg

    From the album: Glass Reflections

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    EXT-3a.jpg

    From the album: Glass Reflections

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    From the album: Glass Reflections

  14. I hear that! Your generous sharing has me thinking about creating some blocks of garden beds. Adding great flower beds and so on needs to get faster!
  15. 2 quick tips for trees...this goes for pretty much every 3d tree in the Chief library. It's really unfortunate they were added this way...the whole library needs to be edited. adjust the 3d smoothing angle to a much higher number. I like 99 for obvious reasons, its quick to enter and it's the greatest. adjust the bark texture to a smaller size, reset the aspect ratio, check global symbol mapping. The image below is of the same tree. The one on the right has the aforementioned edits. Chief should take note...I think this is a prime example of why people think they need a different software to do exterior renders.
  16. @stevenyhof Steve, have you purchased plants from Xfrog, and if so, do you recommend that compared to the available 3d plants from Chief's library?
  17. Between solids, slabs, symbols and 3d moldings, it's not as difficult as you might think...but it's still difficult. I know an individual who modeled this building in Chief (see link below). @dskogg Maybe he'll post a few images...it'll make us rethink what can be done in Chief! I helped work through the process of a few techniques, but he did it and the model turned out great. https://www.rjc.ca/project-details/tudor-house-liquor-store.html I find it best to establish a plan of action before you get to your computer and if I'm not mistaken these plans formulate while sleeping, right?
  18. Needless to say you'd need to post the plan so that someone could inspect and troubleshoot and then offer a solution.
  19. I'm not sure if you've read all of the earlier posts, but this technique could be utilized to create a full library of 'flat' plants using the plant images that already exist in the CA library! With a bit of time and creativity, these 'flat' plants could hold all the plant information as well as an attractive CAD block making them suitable for plan view presentation as well! Currently this is the perhaps the best way to make plant images look decent in physically based renders.
  20. Section View Room Label Library Symbols Attached! There are 2 symbols, one for simple placement in section view and one for simple placement in plan view. Keep in mind, it's not a perfect world...in any section or elevation view, if the camera sees the object, the label will display! Simply select the object in the library and click away in your active view for instant gratification! The object is on the Material Region layer. The object label is on the Room Label layer. Edit settings to suit your needs. TIPS: Place these room labels once your section views are determined. For the Wall Insert, place it in a section view. It will insert into a wall and will not be visible. Subsequently, It also might be a bit tough to select in that view! But this will be the fastest way possible to identify rooms in section view. For the Room Insert, place it in plan view, either centered in a room or just in front of your section cut line. In Plan View, the labels have been offset. You can very easily select the object by clicking on the label!! RDBD-ROOM LABELS.calibz11.18 kB · 0 downloads