robdyck

Members
  • Posts

    4589
  • Joined

  • Last visited

Everything posted by robdyck

  1. IMO, physically based. Sounds like you've got a bit of a learning curve ahead of you though.
  2. In your case, you've used a ceiling plane, however it is higher than the bottom of the rafters (structure tab) of the roof planes. Seeing as your ceiling planes are not symmetrically balanced with the roof planes above, you should do some cleanup. That being said, you have a couple of options to fix the model: reduce the structure depth of the roof planes OR lower the ceiling planes so they are below the roof structure Because I don't know your structural preferences or requirements, I'll leave the 9 1/4" rafters as-is and lower the ceiling planes. As you'll see, that leaves some decision making about how to deal with transition depth from rafters to eaves at the gable end.
  3. Keep in mind that a sloped ceiling that is generated by a roof plane can't extend beyond the actual roof plane. In this case, the ceiling couldn't possibly extend to front door wall because the roof plane doesn't. This leaves you with 2 options: use a ceiling plane (preferred) OR extend the roof plane to the front door wall
  4. You should post the plan. That being said, ceiling planes almost always need 'use room ceiling finish' unchecked to model correctly.
  5. You are correct, you can't select fixtures with the Object Eyedropper tool. But neither can anyone else!
  6. Well too much computer speak is not my specialty, but I had to buy a new machine to use X15...
  7. Are you still getting the same type of image? Have you closed Chief and restarted your PC? Have you set your graphics card to recognize Chief X15 (nvidia control panel / program setttings)?
  8. There is no point spending too much time in Substance Player making materials unless you are also supplying high resolution and high quality renderings.
  9. You can use the Revers Plan tool (Tools / Reverse Plan) or you can use the Edit Area tool (Edit / Edit Area...). Both have their pros and cons. Save the plan. Try one of those functions. Inspect. If you don't like it, you can close without saving and try again. Or use Undo.
  10. I can't see any way to determine how you had that problem. All camera types and rendering techniques work as expected.
  11. You're much more observant than I am. I just read the question and saw X15 user in the signature.
  12. You can also try a distribution polyline.
  13. You can select them all at once just by multiple selecting with your mouse. Just like marquee select, or similar to marquee selecting items in the library. Click, hold, drag, release. adjustmultiplelights.mp4
  14. Obviously I had no idea about that reference. At least now that makes sense to me. You learn something new every...so often!
  15. I use 50 mm. I found there was no need for such high line weight numbers. I also found that Chief had a lot of silly line weight number like 18 or 36. I found that by using 1:50 mm, I could simplify most of my line weights into increments of 10 and sometimes 5. In other words, 10, 20, 30, and sometimes 5, 15, 25.
  16. A 3d solid that covers the face of the beam. A 3d solid for the trim on the underside of the beam.
  17. https://architextures.org/create
  18. One of the easiest tools is this one https://architextures.org/create You can upload your image to create your tile pattern.
  19. Marlem, keep in mind that applying a pattern has no effect on the texture image. To create a tiled texture from that image, you will need to do some editing / creation using a different software. You can actually create a tiled texture in Chief as well using solids and a specific camera view! I would only recommend this for users who have no knowledge or experience with any other method and then they may require some additional advice.
  20. This would take a bit more time to go into, but your foundation defaults and your crawlspace room defaults need to be refined and then ensure that they match your project. Make sure you have a room defined (using those defaults) for all the void spaces in the small space between block walls. None of those walls should be terrain retaining walls (this will mess up the bottom wall height). Ensure all foundation walls have the default top and bottom heights. Do not auto rebuild the foundation!!
  21. I would suggest removing the zero thickness layer from the main layers of your foundation walls (sand / mortar). Extra layers like this usually create some problems. To have those items add into your materials list, simply add them as components to the wall. And I'm sure you have your reasons and you probably already know this, however for block foundation walls that use 8"x16" blocks, you can use a single material for all wall types and Chief will report them correctly in the materials list. The thickness will be factored in based on the main layer thickness of the wall and different size blocks will be calculated. Although that may affect your code category...I'm not sure about that.